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Messages - Skaz
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1
Devlogs & Projects / Re: [C+C] Dwarven Fortress and Stuff
« on: July 17, 2017, 01:00:14 pm »
Hi there!

Some new stuff!


A weird pod-thing, I can't tell you what it is, but it's definitly important.


How babies are made. So cute!

Comments and critics welcome!

- Skaz

2
Devlogs & Projects / Re: [C+C] Dwarven Fortress and Stuff
« on: July 12, 2017, 11:55:29 am »
Hi there!

A few news, first, I made a site for the game! Find it HERE! Next, the game got a logo! I made two, but the second one, full white/black depending on the background, feels classier to me. What do you think?





A wide view of a test level with new features: "underguts" and some sort of mucus. Weird stuff.


A screenshot of the fortress entrance. One of the very few outside place you will visit in the game. Still a WIP, so any comment is welcome!


And to finish, a .gif of the character running around in game:


As usual, any feedback is highly welcome. If some of you are interested by the project as a game, not only pixely sprites, consider following me on Twitter, I'll post stuff regularly, mostly pretty .gif.

Thanks !

- Skaz

3
Devlogs & Projects / Re: [C+C] Dwarven Fortress and Stuff
« on: June 23, 2017, 08:33:38 am »
The rock tileset looks great!

Thanks!

4
Devlogs & Projects / Re: [C+C] Dwarven Fortress and Stuff
« on: June 22, 2017, 03:40:49 pm »
I"m not dead, not yet!

I've been busy, but ther is not a lot of stuff to show. First, a screenshot from a cave made using my rock texture. Any edit/feedback welcome!



I've also made a basic monster, some kind of slug with dinosaur legs, I refer to them as "Slugosaurs". They will be modular, with no legs crawl motion, 2 legs, 4 legs, or wings. Then I'll add feature on top of it to specialise them in predetermined roles.


The base one with bipedal motion.


Added feature: a front protection, inspired by protoceratops. The dinosaur theme will be heavily represented when possible.

I've also given a costume to the character, after much thougts i went for an unarmored, adventurer style.

An extended run cycle with jump and break animation.

As usual, I highly value any feedback!

- Skaz

5
Devlogs & Projects / Re: [C+C] Dwarven Fortress and Stuff
« on: April 23, 2017, 10:23:08 pm »
Thanks all!

I could try to animate the front hair a little bit, but it'll have to wait, my focus is finishing this set and move on. I have to call the work done at some point  :blind:

The braid end does look a bit too static, I will  move the point a little bit to avoid this effect. Tomorrow, I'll try to finish the attack move, and the next steps are tiles and level related stuff.

6
Pixel Art / Re: Sword character's "ninja run" animation
« on: April 23, 2017, 10:17:10 pm »
The sprite is quite nice, but lacks volume. You might want to add a darker shade for each colour, so you can open the door to sub pixel animation, which means animating the frontier between the shades inside the shape of the sprite, without having to move the outline. It allows a lot of subtlety.

As far as the running goes, running will throw your chest from left to right, so having a fixed chest while running is really unsettling. The shoulder should translate the rotation of the chest. I'll ad that the hand holding the sword being totally still make thing really hard to believe, specially when the sword does move. The legs aren't bad, but the motion lacks acceleration and deceleration, it's too linear. Ease the motion when the leg get to the full front and back position, to sell the weight and inertia.

Hope it helps!

Keep up!

- Skaz

7
Devlogs & Projects / Re: [C+C] Dwarven Fortress and Stuff
« on: April 23, 2017, 10:36:40 am »
Yeah, I had a similar feeling. Fixed!



Is it better?

I'm a bit tired of character animations, I still need an up and down axe attack, and that's going to be over for the time being. More level related stuff will come, rocks, blocks, statues, backgrounds and the like.

Thanks guys!

- Skaz

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Devlogs & Projects / Re: [C+C] Dwarven Fortress and Stuff
« on: April 22, 2017, 07:15:13 pm »
Made some progress, mainly in the code department, but also a few sprites.




9
Devlogs & Projects / Re: [C+C] Dwarven Fortress and Stuff
« on: April 11, 2017, 04:32:14 pm »
@MysteryMeat Not sure to get what you mean with the fingertips stuff, you mean the dark back hand when jumping? If so you're right, I must highlight it!

Progress so far, transitions from jumping to running, which is always nice, and grabbing animation.




10
Devlogs & Projects / Re: [C+C] Dwarven Fortress and Stuff
« on: April 11, 2017, 09:22:54 am »
Thanks eishiya, glad you don't find the pose out of place. Are you talking specifically about the camera movement or the climbing? Because right now, the camera is non-existent, it only follows the character all the time, and it's pretty bad. I'm going to implement a super Mario type camera, it's a lot more complicated than it seems when you play it, stimulating business!

What do you code your game with? If it's game maker, I'll happily share my own code with you. Not a fan of making big secret about small algorithms.

I'm working on the animation of ledges grabbing right now, I'll make a try with the right arm slipping and grabbing the ledge back. But I'm afraid this animation might become stale over time. If I have the time, it might be an optional version, triggered every now and then...

@MysteryMeat

I use this technique, but only with tow shade for each colour. It doesn't pose a problem, but the motion is quite noticeable since the shades are well contrasted.

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