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Messages - Lakelezz
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71
Pixel Art / Re: [WIP] Improving my character & scenery-piece
« on: July 12, 2014, 12:18:16 am »
So, I tried it again and even started to do the lighting.
The character might be a little bit better. I have to admit that I of course cannot compete with your edit but I can still try to learn from it.
Hopefully the hair is better this time, haha.



The lighting is still some buggy and a lot of old AA dots have to removed now since they are too bright for the darkness.
Too bad that the character is not in some sort of light source - I should fix this.
Maybe I should let the lighting rays stop onto the ground, too? Right now they just shine out via the bottom but letting them collide with the ground could add more "depth".

Also the gun is suffering. I liked the idea of a pure black one but with those window-frames they get sucked into the noun and you cannot see them anymore :P I will figure something out - changed them a little bit for this picture to make them more recognizable.



72
Pixel Art / Re: [WIP] Improving my character & scenery-piece
« on: July 10, 2014, 06:59:58 pm »
Not keeping the style is pretty hard. You remade her really good! However I somehow think the style fits rather more to steampunk.
Coming with something completely new is totally impossible for me since I need to "compete" against what you made and due my lack of knowledge and specially skill is this hard.

But of course I wont give up. I just need to practice and practice.
Also if it is hard to pull off something more equal to your edit, I tried to work with the idea you gave me. I looked onto your structure, the lighting and everything.

It is of course not as good but I guess it is an improvement in terms of learning shadowing (should the right part of the cape be totally dark instead?).
However I am not pleased with what I do at all.



She feels so stiff. I simply pixel too stiff, too lifeless, too boring.
Her arms are really awkward and somehow I got back into the old scheme. I just do not know how to let her aim on a serious but not so boring way...
But when I try to add curves, they feel awkward and wrong.
Is there a way to get rid of this? What should I improve on this one? What could be fixed?
Or should just delete and do it again?



73
Pixel Art / Re: [WIP] Improving my character & scenery-piece
« on: July 10, 2014, 11:57:38 am »
Wow, this is an awesome edit! I am amazed!

However are those bold lines for some reason (pointing out specially the left leg ? Is this meant to be a huge shadow on the rather right side? Just to get the idea if this meant to be a part of the stylistic change or just a thing I can remove? Because I started to remove it and it still seems to work - even more accurate (even improving  readability).

While thinking about the whole shadow-thing, as you have shown in the examples, I tried to figure it out. Specially to learn to work with more contrast, with much more focusing the important parts and everything else.
Some things I made my minds up to: I guess, it is necessary to make it a night scene. I rather would go with a white lighting then because it feels more cold.
I also thought about the properties of glass. If I let the light only through the broken parts, what is about the rest? The light will shine through it, too.
Except this last thought, I tried to figure it out.
I stopped working when I came to some confusion points. Where is the logic maybe less important than the organization of a piece?

Original idea:


Logical idea:

The red lines show the usual way the light would run through the broken parts.

The question is, how can I actually combine both examples? Just ignoring open glass parts feels "wrong". Making the light ray shorter could be one way. However Dithering would be complicated into so many colors.

And about the idling. I meant to have "aiming" as idling. Since she is used to run forward with the gun just in case she needs to shoot quickly.
On the other hand, I really like this new way of idling!

I will of course keep on working with your edited ideas - however this was done before I had your edit.

Thank you a lot, again! :)

74
Pixel Art / Re: [WIP] Improving my character & scenery-piece
« on: July 09, 2014, 01:59:15 pm »
I already planned on using a color palette for the next time! Stava offered me one, maybe you know him, haha.
But that is for the future! I do not want to select one now.

What do you mean with the pool light source? The broken glass? I feel not ready to do such a huge step on lighting/shadowing. It would be the hell of a work to create a realistic copy of this NPA version. I simply could not even imagine how this could be done. Where to set the darker colors, how create the transitions (dithering?), ...
That is why I used effects. I have never seen a pixel (game) not using mass of effects for shadowing which will end in a lot of useless colors.

Sadly I did not really understand the "head"-system. What do you mean?


75
Pixel Art / Re: [WIP] Improving my character & scenery-piece
« on: July 09, 2014, 12:57:15 pm »
I "killed" the inspiration. It was just the idea of creating a rather big head to display many emotions. I never aimed for "chibi" or "anime" style.
What automatically means that I am not aiming for my original inspiration anymore. It is a totally different style but I struggled at creating a valid and logical body so I tried to orientate myself on this a little bit.

However I guess, you might be right. Changing/Reworking her could be a good step. Though I am totally unsure how to create her this time.
Of course I do not want to copy a style but without any "guide-lines" I will probably create something really random. Because that is how I tried to create her in the first place.
I disliked it so much that I rejected it.

About the NPA piece. A lighting scheme along those lines? Do you mean the border between of shadow and lighting? It would create way too many colors if I create a dark and bright tone of every color, I guess.

76
Pixel Art / Re: [WIP] Improving my character & scenery-piece
« on: July 09, 2014, 12:15:12 pm »
Okay, I guess it is important to get the theme clear.
Of course it is a post-apocalypse. She is ran into this bar, after some monsters/zombies saw her, to kill them after and after.
The animation will be:
1. Idling, nothing happens
2. Door opens
3. Zombie enters
4. Zombie get shot
5. The zombie despawns / door gets closed (automatically).


To get the rough feeling of this scene, I played a little bit with effects.
Originally it was just meant for someone else and me.
They wont appear in the final version I guess, the would make the piece a NPA one.



No need to mention the logical mistakes there. It was just made from scratch.

Hm, the reason why I went for this style was mainly an inspiration of another piece. It probably simply does not fit.
Do you have an idea what I could use else as stylistic theme for the girl? You mentioned something more realistic, do you have any examples for this way? :)

Thank you so much for your help, 32!

77
Pixel Art / Re: [WIP] Improving my character & scenery-piece
« on: July 08, 2014, 06:01:23 pm »
So, I tried to turn the saturation down. I am not sure if it is looking "better" but I feel like the attention of many entities strongly lowered.

I am really struggling with the character. Looking at tutorials is even more confusing for me right now. I feel so limited due this color palette even after adding some new tones.
If somebody would have the time, it would be great to have an edit on her! I really want to learn more about the coloring (taking "risk" for new colors, changing colors or even the way of building a good lighting). For me it just feels like a pointless "dotting around" right now.
Specially the hair. I tried some little stuff but I poorly failed. At least I could manage to bring more lighting structure in it but this is rather an idea than well made.
The idea is just a part for me. Learning how to understand the basic lighting and adding volume could work. However I probably picked the wrong colors for this. Specially for the highlighting.
In an attempt before the latest and current one, I even tried to go with the yellow of her eyes/light rays. I was unsure again.
So if someone could make an edit of the character, I would be really thankfully. If there is something which just looks not right (except the ground pattern, I am gonna rework them later) and looks hard to explain, feel free to edit it, too.

Back to the ground pattern. Honestly, I was overwhelmed with trying to get the character done, so she became my priority. I am not quite sure how to change the ground. But as 32 already mentioned, I am probably going for a monotone color with some little scratches and so on here and there.


So, this is the current version:

I am probably also removing the bright green on the right side (on the door).



78
Pixel Art / Re: [WIP] Improving my character & scenery-piece
« on: July 07, 2014, 01:04:05 pm »
Originally I wanted to add a lot of details but I guess it did not work out that good.
That the character is almost "lost" is pretty understandable and I really tried already to solve this problem. However my palette is restricted to 37 colors and not containing bright & strong colors due lack of usage in the whole piece.
How would you encounter this?

Changing colors could and probably would lead to a total destruction of the piece but I could also add more colors, which is rather feeling wrong because 37 colors are pretty much already.
I do not understand the part about the garish & overly saturated colors. The most saturation is about 40~50. As mentioned above, should I really rework my complete palette?

Hm, yeah. The window is a tough point for me. On the one hand, the lighter parts are making it more detailed and adding depth. On the other hand, they are really drawing the attention.
I am going to remove the little pixel dots on them and since I cannot change their bright highlights to a color with less luminosity, I can only remove it.

The character (it is a girl) was never meant to be pillow shaded but I probably failed. For example the hair is according to the light source from her left (those rays).
Her left leg is also hit by the light rays and then goes darker. The right one's upper surface would also get light from the source, so I decided to highlight it.
The points on her skin (not the face), were meant to be dirt and the even darker dots were shades. There was an older version, being more dirty and wasted. However I removed almost all those dirt in order to improve readability. Also her face got cleaned up.
I just removed the rest now, thanks.

Her chest is hit by the lighting to grant her more volume and some light. I failed again, I guess.
Additionally I removed her highlights on the hair now. I tried to create bigger highlights but then the color's saturations are too different.
I should adjust my palette but that will be really hard.

About the pattern on the ground. What do you think is making them feeling so unreal? They were meant to be cursive. However I could set them normally.

Here is she without background:




Thank you a lot for your help! Hopefully you can answer my questions :)

If everyone else want to give out his ideas, then of course feel free to do so!





79
Pixel Art / [WIP] Improving my character & scenery-piece
« on: July 05, 2014, 04:47:47 pm »
Dear community!
I am currently working on this piece which contains a character and a scenery/background.
It will be animated in the future therefore I am really trying to make it really good one - at least for my level.

I created two versions:

This is the original one with the character having a colored outline:


However I was unsure if the character "drowns" in the scenery. So I tried to focus it via a black outline:


Feel free to ignore the white background behind the glass. It will be fully removed in the end.
Also the right windows is freshly made. I am gonna add a shadow of it onto the wall, too.
For now, the white is just representing the outer part of the building.


The whole piece will get a dark frame in the end, too:


Though the frame is just secondary and might be changed to black.

I would appreciate help of you to get this piece better. Because I still feel that it is not "working".

Thanks for reading!

with best regards
Lakelezz  :)


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