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Messages - Lakelezz
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21
Pixel Art / [WIP] Practicing outline-style
« on: February 22, 2015, 09:16:43 pm »
Dear wayofthepixel-community :) !

Currently I am practicing an outline-style.

I already completed two pieces making this the third one.

Nonetheless there is something making me stuck on my current piece.
This is Aoba Tsugumi from the manga and anime "Kannagi":



I am using several references, some are quite big therefore a spoiler:


Not the best but one of the only good front views. Though the front view is roughly lined.


The left girl of course.


One very good but not full body and not front perspective reference.


Once you took a look at the third reference you may see the features on her dress. Those lines which are folding the dress back on the bottom and go up to her breasts and then moving strictly into mirrored directions.
Those lines are my current struggle. Please do not mind the current shading on the dress since I stopped adjusting it that much as long as work on the lines is going.
Any ideas how I could solve this problem?

Beside that I am happy for every constructive critique :)

Thanks for reading!


22
Pixel Art Feature Chest / Re: [WIP] Improving my spooky ghost
« on: October 31, 2014, 09:39:13 pm »
Thanks everyone!

I decided to finish the piece and stop editing it since I want to move on. Additionally it simply fits to publish due Halloween.
However I really want to thank you all for your great critique and welcoming help :)

If you want to take a look at the finished piece, here is the link: http://lakelezz.deviantart.com/art/Shadowless-Life-Animated-491796466
There will be probably no more changes on it.

23
Pixel Art Feature Chest / Re: [WIP] Improving my spooky ghost
« on: October 31, 2014, 02:56:55 pm »
When? Between both the fast and slow flickering?

24
Pixel Art Feature Chest / Re: [WIP] Improving my spooky ghost
« on: October 30, 2014, 09:33:19 pm »
The ghosts are not glowing but the eyes.

The flickering is not happening in exactly equal intervals but I guess that is almost impossible to see. In the end the feeling about the animation is what counts, so thanks for your impressions!
However I dislike the idea of adding just a pure strobelight festival (which would be sharp and random flickering).

I tried to combine the idea of the calm flickering with the rather rapid ones. Additionally I added a shade for the darkest frames - using the darkest blue tone.



This is still work in progress and I have already some thought but I would really like to hear your opinions!

Thanks for your support, HarveyDentMustDie and PsylentKnight!

25
Pixel Art Feature Chest / Re: [WIP] Improving my spooky ghost
« on: October 29, 2014, 08:05:54 pm »
I will take that into account, Fizzick!
However I had barely time for such changes today.

This my current full animation:

26
Pixel Art Feature Chest / Re: [WIP] Improving my spooky ghost
« on: October 28, 2014, 10:58:12 pm »
I reworked the bush pattern and started to animate.
There might be some "shadow cast"-test when I am done with animating!

This is the static image:


The animation:


Flies are much smoother in terms of movement and the blending of the flicker-effect is much nicer.
As I mentioned: The animation is not finished due time lack - the flies will stop existing at some frame.
I will fix the first two frames soon, where the upper left fly is "spawning" and directly disappearing (flying behind the lamp) too weirdly.

27
Pixel Art Feature Chest / Re: [WIP] Improving my spooky ghost
« on: October 13, 2014, 11:45:21 pm »
Thanks for your point of view, Facet! I really can understand all of your mentioned points but I doubt that I am able to fix the pavement.

First of all, I want to work on the light.
I made some changes. The back light was removed due having no light source.


This is the older version; the black light can be seen:


I am curious about your thoughts!



I have done some edits!

First of all I want to show you the current version. This contains all latest changes concerning the characters.



Here is a version which tried to have more fitting shadows but the rest is neither fixed nor edited:



However there is this alternative edit for the left bush:



The bushes are offering so many different ways to change and optimize them... that I am not sure how to proceed on them.

28
Pixel Art Feature Chest / Re: [WIP] Improving my spooky ghost
« on: October 11, 2014, 01:32:02 pm »
This is pretty awesome!

Personally I felt a bit distracted somehow, and kept looking at the street by the boys feet instead of the faces and streetlamp - which feel like they should be the focalpoints.

In edit tried to:
- decrease brightness and detail in places other that above focal points (mainly street, hair and some rimlights)
- increased shadow depth on her left arm and below boys cheek.



I can imagine that you feel that way but I dislike the idea of lowering the saturation of the highlight :o
However thanks for your feedback and impression! The way a viewer feels when looking at this piece is of course very important for the final version, though this is not final.

I like the idea, I might have guessed zombie the demoniacally possessed though; are ghosts not usually a bit more incorporeal? You see through ‘em a bit, not really affected by scene lighting etc. Probably there’s many and varied kinds of ghosts but I had a go at the translucent effect using the fog idea you had which I rather liked; it might be easier to sell with more/more colourful background stuff though.

I changed the angle of the lamp to a bit more straight on 'cos it was a bit hard to place in space; seemed like it might have been over the brow of a hill and so not have been casting so much light into the foreground, probably should have raised it up a bit too I guess.

I also second the love for those gnarly 1-bit bushes you had going before, anyhow stick at it!




The term 'ghost' was not specially aiming to describe logic but simply appearance of a mysterious figure (two in this piece).
Translucent might be used on the fog while not on the figures. I am afraid making both translucent would cause tons of readability problems.
Finally those are not just some ghosts as I said before. Probably at bad idea to pick up this term, my bad  :blind:
However thank you a lot for the idea on the lantern and the visual example. It helped me to realize the fog/mist idea more visually.
Oh! You reminded me of how much I liked the concept of the bushes! I sadly wont be able to use the first version you liked so much due the huge amount of unmanageable dirty pixels.
Although I will give the bushes a new attempt in general.

I have a question. These shadows are correct?



Bonus question: how do i calculate these shadows?
 
 ???

Those are probably not right. I moved the light source around quite often.
If you want to actually calculate shadows roughly: Trigonometry; do some research about this.
However I think this is a rather ugly (but precise) way to 'calculate' shadows properly.
When it comes down to bodies (e.g. anatomy) you can always make use of your own body/real life.
On this piece it could be done like this: Place two blocks on a surface. One taller for the woman and a smaller one for the girl.
Try to reduce/turn off all light sources in the room. Now take a lamp or something rather close to the shape of the light source of the lantern.
The rest should be self explanatory! Play around with distances, positions and angles. Now you know how the shadow will fall, how stretched it is and so on.

As I said in the reply to the post of Facet, I worked on the bushes again.
I really want to finish the piece before I add animated features (like the fog).
Another idea which came up in my mind had in the last days was to add a border to the left (a tree).



On the one hand the tree is just sketched but on the other I tried to add some texture to it.
The lines on it (the brightest colour) should be more curved maybe due the tree being roundish  :-\
Nonetheless the tree is targeted to be not that fancy to reduce attraction. That is why I do not want to use highlights on it.

The bushes are a dirty pixel fest, haha. Some of you might remember them, they lurk around on some older pages  ::)
However I really want to tackle them again!
This is my first rough attempt to bring some real volume into these bushes:


This was another attempt make more out of the texture while respecting the volume idea:


I really want to go for those bushes. If somebody could give me some help and share his or her mind about those posted images that would be great!
If there would be someone who could do an edit onto certain area of the bushes to show me how to clean them that would be even greater  :o
Overall I am thankful for every idea and help concerning this piece!  :)








29
Pixel Art Feature Chest / Re: [WIP] Improving my spooky ghost
« on: October 03, 2014, 09:39:05 pm »
Okay, I did some more edits.

This is my current piece:



I also tested a little bit to create fog. However keep in my mind that the following piece contains older footage:


This one got changed colours, does not work though:

The fog is not cleaned up. I kinda disliked the fog and so I continued working on the characters and pavement.


30
Pixel Art Feature Chest / Re: [WIP] Improving my spooky ghost
« on: September 21, 2014, 09:39:18 pm »
Really neat idea! I will take a look into that! Thanks!  :)

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