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Messages - LarkoftheRiver
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11
Pixel Art / Re: Back on here after a rather long haitus
« on: August 05, 2015, 11:57:35 pm »
@Pusty
Hey, that's all right! I've actually found that critiquing art is another way to improve; pointing out things other artists have done wrong calls attention to the mistakes for not only the artist but for yourself, and you can make note of it and not make the same mistake in your own art!
At least, that's how I see it.

But yeah, welcome to pixel art! I've been doing it myself for about two years now, actually. ^^ off an on, ya know?

I do see the neck now. I'm off to go fix when I can (after dinner, I think.)

12
Pixel Art / Re: Back on here after a rather long haitus
« on: August 05, 2015, 09:54:22 pm »
@Decroded
Thank you!
I've been trying to get better with the dithering/noise on them and I think one of my main issues is that I have no clue when too much becomes too much, you know? Like I don't want to not do it, because it helps blend and makes the pixel look better. But with the smaller one, where I thought it looked fine, you said it was too much. Is there something specific I can do with figuring this out, or is it mainly just eyeballing it and going from there?
Also, probably a silly question, but what's banding?selective outlining? I haven't heard the terms before.
I'm trying to expand a bit on my animations (although I do enjoy the style of the two framed ones), such as doing tail wags or wing beats (I have one up there. Kept the background I use as a canvas color so you can see it better), and even expanding the little bounces (which are really popular apparently).
I've always had problems with colors and palettes in pixel art so that's something I've been wanting to work on here.

@Joe
ah yes, the comfort zone. Yep, words I've heard before. It really makes me nervous to do it, because I'm a bit of a perfectionist with my work; if it doesn't look right at first then I scrap it or lose faith. I'll try though! ^^

Hm, I haven't heard that before when I was researching some texturing techniques; I'm going to keep that in mind as I move forward. I've never quite liked AA in pixels before, unless I did it wrong when I was doing it (probably). Any specific tips for that/how does that work?

So, with contrast and color, more is better in pixeling (I'm assuming because of the smaller space)?

I'm about to start on a little warm up, and I'll try to put most of this into it. For ease, I think I'll just do a white wolf. The anatomy is easy for me and I won't have to worry about adding markings or anything so I can really focus on the light source.

[edit]
And here he is!
I tried to add more contrast and I feel that it went nicely, though my light source was still.. weird? I feel like I pillow-shaded too much.

13
Pixel Art / Back on here after a rather long haitus
« on: August 05, 2015, 12:08:11 am »
I had no time for much. ;-; But now I'm back for a bit, this place seriously helped a ton.

If you don't know me, I'm Sarah. Or you can call me Lark, if you like. Honestly whatever works. Well, this isn't the introduction forum so I'm gonna be brief here. I've been doing art for about six years (I'm 16, going into my junior year!) and also play flute and have dabbled a bit in trumpet.

Before I go on about my goals and such, let me post my work. ^^

All of these are completed commission work, so I'm not really looking for critique on individual ones, I'm looking for suggestions on how to move forward.
Last time I frequented here I just posted and used commissions as my learning, but I've decided that doing that is not the way to go. I would like someone or a few people to pitch me suggestions and exercises for my work.
I recently got into Flight Rising and I've been taking more commissions through that (with in-game currency) rather than DA points (too young for Paypal), and it's sparked a ton of interest so that's why I'm returning here.

I don't really want to cover anatomy per say, I want to cover pixeling technique. At least, I don't want to learn anatomy through pixel art. I would like to work on texturing, light sources, environments/blending subject and background, and pixel backgrounds.

Some non-pixel work to show you guys as well. (hidden for size)










(oldest to newest, so hopefully you can see a bit of improvement there.)
(holy fish sticks those are huge how do you resize them without going into an image editor I'm dumb ok)

anyway, as you can probably see I really like animals which is something I really hate about my work. I want to draw more people but human anatomy annoys me to no end. So any help with that or tips based on what you see up there would be amazing. Specifically faces, designs, etc. Also clothing. I hate drawing clothing, and designing it, and everything else to do with it.

14
Challenges & Activities / Re: The Daily Sketch
« on: August 18, 2014, 05:05:02 pm »

15
2D & 3D / Re: Official OT-Creativity Thread 2
« on: August 18, 2014, 04:51:46 pm »

week's shenanigans

16
Pixel Art Feature Chest / Re: Lark Tries out form
« on: August 16, 2014, 12:55:24 am »
Eh, I don't like the character so much but hey.. good for practice right? Anyway, did an edit tonight during my free time.

I just gave it to the commissioner as well as its been over a week since they asked and paid, but I would like to continue with just fixing the base of the tiger a bit more without all the strange markings+jewel (thing?).

17
Pixel Art Feature Chest / Re: Lark Tries out form
« on: August 13, 2014, 10:20:00 pm »
The black paws/overall color of the tiger were the commissioner's character (here) I see the form/ stripe mistakes now, thank you! Here is my edit of it.

--
Agreed, the horse is coming along very nicely. Big improvement on my part. Thanks for all the input (everyone who helped out in the process!)


Edit based on LeshrotArt's edit/more muscular references

Bonus-

I don't even think the first horse was a horse oh my goodness did I really do that

18
Challenges & Activities / Re: The Daily Sketch
« on: August 12, 2014, 10:48:04 pm »

19
Pixel Art Feature Chest / Re: Lark Tries out form
« on: August 12, 2014, 10:46:34 pm »
Thank you! The eye thing was something that I got into when I started pixeling (by mostly accident) and I'll try to do better with it in the future.

A commission I received the other day, would like some feedback before I post it for the commissioner. It is a silver tiger, and my first time doing stripes. I'm very proud of the stripes but something just seems odd about the shading.


Also horse.

I tried to add more highlights to the face but I'm still not very satisfied with them, and added more leg highlights too. Tried to add more form to the hooves as well.

20
Pixel Art / Re: Requiring all feedback please!
« on: August 12, 2014, 10:32:32 pm »
I might toss in my own edit as well. There is a ton of noise in your image, and so many colors that are similar (I counted 49 shades of green, and 21 shades of brown). I normally try to limit myself to about 5 colors per shade (five greens, etc).

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