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Messages - Blobber
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21
Pixel Art / Re: [WIP][C&C] 2D Terrain Tileset
« on: May 24, 2014, 11:53:41 am »
I guess the intention was that the transitions would be grass -> rocky -> solid mountain where the solid mountain would be impassable. But thanks, this is a good point - there probably should be some clumps of grass even in the rocky terrain. And I'll make the transition from grass to rocky a little less pronounced as you say. The purplish rocks were supposed to be mountains, and that's the one I think I'll need to completely redo because it's not at all what I wanted.

22
Pixel Art / Re: Tiles C&C
« on: May 24, 2014, 11:41:19 am »
I'm new here, but here's my opinion for what it's worth. It looks like a picture you might see on a monitor with the contrast & brightness turned down too low. I think Decroded gave you an edit above which made that part look far better, which you didn't use.

Contrast aside, one of the things I liked about Decroded's edit was it looked more realistic. There are a lot of dead straight lines in your image, almost like someone built the building with a ruler. Even the shadow going down onto the water is a straight line. I've seldom seen water still enough to get a shadow like that.

I guess the other thing is the shadows seem a little strange - sometimes the light source is from the top-left but there are a few walls in there that generate no shadows?

23
Pixel Art / [WIP][C&C] 2D Terrain Tileset
« on: May 24, 2014, 08:14:14 am »
Hi guys,

I'm new to this site, and pretty new to pixel art as well. I've been reading a bunch of the tutorials and going through a lot of the posts here to try improve. I'm currently working on a tileset for a 2d procedurally generated game, and it would be great to get some outside opinions/suggestions.  The tileset is supposed to be top-down similar to the old final fantasy look.

I am fairly happy with the grass tiles, I think the sand could be perhaps improved both in the texture and the shore lines. I'm struggling to get a good transition to the water tiles, and the rock tiles turned out I think horrible but I really am not sure what to do about it. It is supposed to be mountain.



And here is an example scene using the tiles:



Thanks for your feedback!

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