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Messages - Blobber
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1
Pixel Art / Re: [C&C][WIP] Ground Tiles
« on: July 15, 2015, 01:09:45 am »
What about if you did something like this with the rocks? Use the darker color from the original in between the rocks. I think it might look even closer if you had the same proportions of colors in the rocks as the original...



I tried to fix up that line in your grass for you but I ran out of time.

2
Pixel Art / [C+C][WIP]Top Down House
« on: June 22, 2015, 12:46:07 am »
Hi everyone,

I'm working on some top down pixel art. I'd really appreciate any advice, suggestions, or feedback.

Thanks!


3
Pixel Art / [C+C] Pixel Businessman
« on: February 05, 2015, 08:52:34 am »
Hi guys,

I'm still new to pixel art, trying to improve my skills by reading a lot of your expert advice on these forums. I'm trying to follow this tutorial http://www.raywenderlich.com/14865/introduction-to-pixel-art-for-games and at the same time create something of my own.

If you guys have any ideas how to improve the texture/colors on this little guy, I'd be very appreciative. I need to animate him as my next challenge.


4
Pixel Art / Re: More 16x16 building tiles
« on: January 27, 2015, 11:40:17 pm »
Looking much nicer than the posts of it from last year - I too like the brick texture a lot more.

5
Pixel Art / Re: Kaluto Village - Kaluto Dungeon Entrance - Preview (WIP)
« on: September 13, 2014, 08:24:11 am »
Heh, when I read the post "Is it a tree or a tentacle monster" I thought to myself "Of course its a tentacle monster", then I read OP reply that it's a tree. :)

6
Pixel Art / Re: ARGH- Might and Murder
« on: September 13, 2014, 08:21:52 am »
Cool game - made me smile, which is rare.

I couldn't figure out how to restart, so I just refreshed the page a couple of times.  Now all you need to do is roll this into a multiplayer online version where people can go for an intense duel against some random stranger :)

7
Pixel Art / Re: Questions about pixel art for my game
« on: August 29, 2014, 10:58:47 am »
  • Reflection? The white pixels in the shoes can be white shoelaces or white socks or white ornaments; 2 or even 3 pixels might be better. At this size, suggesting a glossy material is quite impossible, regardless of your wishes.
  • The blue tint is good; the solid red areas without shading or details are less good.
  • Despite the good colour choices, the 45 degrees line in the middle is ugly. The shadow terminator should be located more or less there, but it should be rounded.
  • What are the stray pixels around the edges of the head? Thick hair?

@ProtoDan - No need to get so defensive man, these are all good points that he has raised.

I especially agree with the 45 degree line - if the guy is round then having the shading like on a sphere would look better. Maybe give it a try at least and post the results for others to judge?

8
Pixel Art Feature Chest / Re: [WIP][C+C] Chicken
« on: August 29, 2014, 07:04:25 am »
That is an awesome chicken and an awesome idea in general. Very very cool.

One thing I'd say - when I got my chickens in real life I was quite surprised at how big their feet were in proportion to their bodies. I don't know if that helps or not, but proportion-wise your guys feet are about half the size that they would be in reality.

9
Pixel Art / Re: [WIP] Working on a desert tileset, need help.
« on: July 31, 2014, 05:28:45 am »
To be honest, I'm not totally sure what I'm looking at there. Is it a rock? If it's a rock, what are those tendril-y things? Is it a plant? Maybe even an insect carapace of some sort?

I think this sums it up. I'm not really sure what any of the content in your original post is intended to be. If you gave us some more information about what all of this is, we might be able to give you some tips or examples. Otherwise, its a little confusing - like you are shading a blob of color, to turn it into a 3d blob of color.

10
Pixel Art / Re: [WIP] Working on a desert tileset, need help.
« on: July 30, 2014, 09:54:07 am »
Check out section 3 over here for tips on sand (and all other things tiles related):

http://opengameart.org/content/chapter-8-a-world-of-tiles

I don't really know what style art you are going for, but 5 colors seems pretty basic - even CGA had more. If you remove the black, I think it will just look like blocks of color with no idea what we are looking at.

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