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Messages - AshCrimson
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11
Pixel Art / Re: [WIP][C&C] General pixel-art
« on: April 04, 2015, 08:11:40 am »
Thanks so much for the edit and critique Flappy, I really appreciate it and your edit gives me some new ideas that im going to try. I just want to say that im trying to keep the size under or about 32x32.

Palette:

Perfectly reasonable; will try to bump up the gray/white's contrast. Im just worried about making them too dark as im still inexperienced with palettes. Will also remove yellow on white, thanks for the input!

Design:

Regarding blue's orange armour; my intent was that it was supposed to be bronze, mimicking ancient greek armour but i understand that it could lead to misreading and confusion. I'll try to find an alternative to this.

Regarding the leg skin; this is really valuable input; i wasn't aware it created noise so i will take steps to remedying that, thanks!

Regarding your last comment; thanks for pointing this out, will work to ensure certain design choices are unique to each colour/faction.

Your comments have been really helpful and they've given me a lot to think about; thanks so much! Hopefully i can repay you one day for your advice. I've found when you're making something (regardless of the medium) you can get bogged down with what you're doing and you become unable to view your work with an independent, unbiased eye, so differing views are always welcome.

r1k: Thanks for the comment; will edit it and generally play around with it and see what it looks like if i make them less bent/sticking out less.



So i've been spending the last few days re-doing some of the classes/characters. Haven't gotten onto the medieval (purple) ones yet and i still haven't finished any of the other ones but here's what i've got:



For comparison's sake old version is on left, new on right, although not all have previous versions.


I was disappointed with most of them last time, but im hoping they look less stock and have character/flavour to them, rather than just looking like generic military units.

Got to say again i really appreciated your input flappy; i incorporated most of your edit's details in my new attempts. Tried adding a roman-flavour to one of the blue units, added some celtic (mainly scottish) elements to the green as well.

Sorry for the double post; i just want to know whether this is a step in the right direction in regards to making them look better and "different".

Further update (Some more done):


12
Pixel Art / Re: [WIP][C&C] General pixel-art
« on: April 03, 2015, 07:49:06 pm »
Haven't done much as of late sadly, but here's some of what i've done:

I'm currently experimenting with idle animations and trying to settle on one i could use, here's an example:



I'm trying to make different units for each of (currently)four factions, as of now each faction is denoted by a differing colour, sort of like in Advance Wars, although im also wanting the appearances to be visually different as well, so one can tell immediately (and not just because of said faction's colour).

Some more below (Sorry for the unused space, still trying think of more units to make):



More attempts at improving previous attack animatios below.

One handed: Should probably be faster, but i am worried if i increase the speed it'll look too fast.



Two-handed sword:



Two-handed non-sword attack:



Sorry if there's not much improvement!

13
Pixel Art / Re: [WIP][C&C] General pixel-art
« on: February 19, 2015, 07:43:33 pm »
Just a small update, mostly animation wise:

Tried varying the single-handed attack animation:

Side swing:







I will probably speed the other two up, but i just want to make sure i've gotten the basic movement done right.

Here's an archer's basic attack:



Static unit bases for now (playing around with black outlines, also thinking of putting black outlines around weapons):



Trying to make them all look different is harder then i thought it would be, im trying to avoid making them look samey and bland.

14
Pixel Art / Re: [WIP][C&C] General pixel-art
« on: February 04, 2015, 12:05:18 am »
Been practising all the time, haven't made anything that i'd want to submit or has even gotten past the wip stage yet because i feel it's not up to a good enough standard :-[

Sorry that all my stuff is basically the same, I've made stuff that i look at now and am frankly embarrassed with so i want to practice until i can get to a stage where i'm happy enough with it, if that makes sense? I realise it's probably a fool's errand but it's how i feel.

Updates on animations;

One-handed attack:



I've been told that realistically attacks would be done in a quicker fashion, rather than the slower, more flashy version i've previously done. I removed some frames and sped up the attack, but i feel it's now too fast possibly, but might as well include it for the sake of progression.

Spear attack(s):

After watching some videos of people using spears and playing games like Dark Souls 1 and two, i realised some of them actually slid in the hand (but not out of it) during the attack. Here's a one-handed version:



I wasn't sure how i'd go about it in a two-handed version, but i presume it's something like this (obviously with full arm motion but it's just a quick attempt atm):



Also was just wondering if anyone could review the palette im using? I've been using it for a while, but i always like to change it every so often so i can learn more from it:



It's currently 36 colours (34 without black or white)

15
Pixel Art / Re: [WIP][C&C] General pixel-art
« on: January 17, 2015, 07:57:39 pm »
Haven't done much recently, but here's some updates:











Nothing massive or radical unfortunately.

16
Pixel Art / Re: [WIP][C&C] General pixel-art
« on: December 20, 2014, 06:59:07 pm »
Apologies for the double post, but i just wanted to ask a few things about proportion and style;

I'm in the process of reviewing my current sprites something i do every so often, just incase there's something that needs changing and im of the opinion that the knees are in the wrong position, that they're too low, or at least appear that way. This also applies to the crotch, even in my new version im still sure it's not proportionally correct. I've tried to keep it based on the 8-head proportion guide, after reviewing it again i realised that sections of the body were out of proportion, according to the guide.

Below is the current version of what im working on at the moment with the aim of rectifying the issue of the disproportionate body, i am aware the changes are quite small at this size, with the previous version next to it for reference.



I've also got the problem of trying to keep the sprites under or at least at 32x32, which fits tiles i've made, i tried going up to 64X64 tile size but that was frankly too big but without making them look too small or unintentionally dwarf-like or weak. This size limitation has meant that I've had to make the character bases 1-pixel shorter as well, to fit the 32X32 limit, as they were previously too big.

Im interested in hearing people's opinions on whether trying a realistic style at such a size is even possible, let alone practical. I realise that at this level and size i am sacrificing a great deal of realism for the sake of portraying limbs, the body etc, so realism may not even be desirable, but my main goal is to have a medium between a realistic and practical style. I guess the main question i have is, am i concentrating too much on the former, to the detriment of the latter?

I've always liked the sprites in Final Fantasy Tactics, Tactics Advance and Tactics Advance 2, as well as in Tactics Ogre and the knight of Lodis, although i feel their proportions are odd, resulting in a chibi-like style which i personally find difficult to emulate, thought this is less pronouned in the Final Fantasy tactics, which has more detailed, larger sprites, but seem to be closer to chibi style than my attempts, which may be due to the perspective in the game (isometric, i think?).

Apologies for the rambling, I honestly don't know much about art nor any of it's theory. My main inspiration and reason for ever venturing into pixel-art is the desire to emulate or achieve something akin to above mentioned games, as well as Shining Force 1 & 2, Alundra, Pokemon, etc.

17
Pixel Art / Re: [WIP][C&C] General pixel-art
« on: December 15, 2014, 03:35:33 pm »
Thanks for the post Gil. I'm going to study more movement and examples of it, so i can apply it to what i've done. I appreciate the effort you made, im not big on theory but it makes sense to me. Also, i realise now that the feet shouldn't be as static as they are and should at turn to compensate for the movement. I know this is basic stuff, but alot of the time im working without references or just looking at myself in the mirror trying said activities, without a frame by frame analysis or video of it, so i tend to miss out the more subtle details needed.

I've been trying to make a two-handed version of the swing, but im having a few problems. Here it is so far :



I suspect the arm movement is pretty bad, but that's just my intuition, i could be wrong.

I wanted to make it look like he was returning the sword back to it's original position but im worried it looks like hes' attacking again.

I know for it to look in anyway convincing it need's a blur trail during the swing, but even at this stage i think the arc is travels in looks wrong.

It could probably do with some more frames just as the blade is traveling downwards in an arc from the shoulder, during the attack, after it rests on the other should and during recovery, but i wanted to get the basic movement down before i started on polishing it.


18
Pixel Art / Re: [WIP][C&C] General pixel-art
« on: December 13, 2014, 07:18:04 pm »
Just a quick pointer. Nearly all movement we do starts from the hips, the more the hips push the movement, the better animation looks. Your hips you animated are very rigid.

I could go into a lot more detail (I'm a movement coach) if you want.

Sure, I'd appreciate it! I'll also work on trying to animate the hips more, apologies for the stiffness of them.

Edit: Another quick update apologies! I added hip movement, not sure if thats what you meant by that Gil. Also changed various things as well as the speed of certain frames as well as adding extra frames for more movement:



Here's the previous two, just because i find it easier to compare them when they're all in the same post (if it's annoying, just tell me and i will stop doing it sorry):





19
Pixel Art / Re: [WIP][C&C] General pixel-art
« on: December 13, 2014, 05:39:59 pm »
It's looking much better.  :)

Quote
I've only ever animated limbs if im going to be honest
Change this.
You don't have to stop animating cool dudes with swords.
Just rewind a bit sometime soon and animate some really basic stuff.
There is much experience you are missing that will help you with animating characters.
I would be more specific, but busy at the moment.

Quote
In regards to animation process, what i do is take something and keep at it until it's either right, or i have to change it completely and start the process again. Not very efficient but it's what i've done so far.
This is exactly what I was implying you should avoid.
There is a point you need to work up to, without just dumping an animation too quickly.
But I don't recommend to change a single animation over and over until you end up with a result you like.
Just as seeing my version gave you new ideas when you felt stuck, you need to be able to give yourself new ideas.
It can be very helpful to branch out to different ideas and create a basis of comparison.
The same design process you can use for finding a composition or character design can be applied to animation. --> with minor tweaks to the steps of course

If I get some time I will put together a series of animations to show the full process.
But no need to listen to me.
Keep hitting the pixels.
 :y:

I definitely see the wisdom in your advice!

Went back and redid the limbs and original position of the sword and made it so that there's an actual wind up animation and added the attack going further, rather than just suddenly stopping midway:



Previous version for comparison's sake:



I was actually looking back on some of my previous stuff i did, in an older style and thought that i might try that again:



Obviously way more animated than the prior two.

20
Pixel Art / Re: [WIP][C&C] General pixel-art
« on: December 11, 2014, 05:37:26 pm »
Thanks for the comment AlcopopStar!

Had a look at that video Gil, must be the older robin hood movie?

Update:

Changed attack slightly, added front view attack as well:



Also spear/thrusting version:



I also wanted to see what it'd look like if it had a large shield (that covered up parts of the body and arm).

In regards to animation process, what i do is take something and keep at it until it's either right, or i have to change it completely and start the process again. Not very efficient but it's what i've done so far.

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