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Messages - Kashlavor
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Pixel Art Feature Chest / Re: Why are my orcs flat?
« on: May 12, 2014, 05:29:22 am »
Definitely fell into that trap with the first version of the sprite I had going.  I started working on a few of the other directions, going pretty well so far.  I feel like there is something lacking with his "walking north" sprite though.



Thanks again for the feedback, this seems like a sweet forum.  Any way for newbies to get involved or give back a little bit?  I feel like you guys put a lot in looking at other people's pieces and teaching.  I mean, I could look at other people's art and go "...yup, looks like pixels, but I'm no expert."

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Pixel Art Feature Chest / Re: Why are my orcs flat?
« on: May 11, 2014, 08:50:13 pm »
Here is the next version.  Walking around, stabbing players.  Just 7 more directions to go...

Any hints for the process of doing each direction? I assume its just work but didn't know if anyone had any good techniques to keep it consistent.

Any other comments are welcome, I'm looking forward to putting it all together into something fun.


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Pixel Art Feature Chest / Re: Why are my orcs flat?
« on: May 11, 2014, 04:14:39 pm »
Thanks for the sweet feedback, I'll look over both of our stuff in detail.  I think I got pulled into a trap where I figured that one color looked flat, so therefore I must add more color.

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Pixel Art Feature Chest / GR#185 - Minimalistic Orcs - Shading
« on: May 11, 2014, 05:56:46 am »
New pixel artist, trying to work on some little animated sprites to add in to a Hammerwatch campaign.  I'm wondering why my orcs look sort of flat in comparison, I'm still new so I don't quite have down all the concepts of shading and form, so if someone could point out some specifics to work on it would help going forward.  Thanks!



The bottom sprite is one of the assets from Hammerwatch as a reference for their style.  I can see that theirs has a bit more volume, and I'm wondering how to achieve it.

PNG of the spritesheet.


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Pixel Art / Re: New Artist - Building a Wall
« on: May 05, 2014, 07:11:51 pm »
Sure thing and thanks for the reply.

Some of the stuff I was looking at.




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Pixel Art / New Artist - Building a Wall
« on: May 05, 2014, 06:27:49 am »
Hello everyone!  I'm quite new to pixel art (and art in general) and was looking for some advice.  I've started working on making new assets for a custom Hammerwatch campaign.  Below is what I have so far, a few walls.



I'm planning on fleshing out all the necessary walls, tiles, and little doodads to build up a dungeon.  Any advice on how to improve my technique? (Preferably while still keeping consistent with the Hammerwatch style).

Thanks everyone.

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