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Messages - JoeCreates
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1
Pixel Art / Re: Dark platformer mockup [WIP] [C+C]
« on: September 17, 2015, 11:29:46 pm »
@Cheetah:

Some of my lighting was off quite a lot before. The tree trunk, for example had been really bothering me, seeing as I had yet to change the lighting to fit. I had planned, and may still, be adding a lantern to the front of the house. With the cooler leaves and trunk, hopefully small warm light sources around the map could look pretty nice..

Here is the latest, though I have cheated and blended in part of a screenshot from destiny just to expriment with the colors a bit, and translucent layers are causing strange artifacts and blurriness around the place. I think I am much happier with the colors and contrast, now, though. The background is much brighter, making it much easier to separate it from the foreground and add effect from the atmosphere. I also noticed I had a very sharp split between the water and the sky, whereas I need more of gradient from the atmospheric perspective.I'll be using the colors in this mess as a reference for the cleaned up piece.

I think I may still go a bit greener in the background, but it'll probably be easiest to clean it up first and put it into software other than PyxelEdit for changing the color. Photoshop would be best, but my license for that expired. :P


2
Pixel Art / Re: Dark platformer mockup [WIP] [C+C]
« on: September 16, 2015, 07:42:47 pm »
Just posting a quick update. Progress on this is pretty slow as it's not my main project right now, but I've started to clean some spots up and add a little more detail. I'm still not happy with the colors, but considering how messy my layers are right now, I'm going to spend a little time tidying them up.


3
Pixel Art / Re: Help with Metallic Shading
« on: September 09, 2015, 10:18:53 am »
I did a little edit of pistachio's version, mostly changing the colors, but also adding a little more specular reflection.

4
Pixel Art / Dark platformer mockup [WIP] [C+C]
« on: September 08, 2015, 09:55:21 pm »
Hey guys. Every now and again I'm doing a little work on this dark platformer project. Lately I've been trying to figure out the style and colors.

At present this mockup is very rough, but I'm primarily interested in thoughts on the colors at this point. I'm aiming for something somewhat realistic, and just slightly washed. Firstly I'd like thoughts on the sky and sea colors, which I've spent a fair bit of time tweaking already. The clouds initially had much higher contrast, but I've gradually brought them down and down. Perhaps too much?

I'm also interested in thoughts on the character colors. The main problem seems t be making them readable against spots of high contrast background. I'm trying to find a balance between making them clearly visible, but not so much that they don't feel like they fit into the scene. This isn't nearly so much of an issue with the female character, but the male is pretty tricky thanks to the fact that he is also meant to be dark and shadow-like.

Thanks!

Here is the latest, though I have cheated and blended in part f a screenshot from destiny just to expriment with the colors a bit, and translucent layers are cuasing strange artifacts and blurriness around the place. I think I am much happier with the colors and contrast, now, though. I'll be using the colors in this mess as a reference for the cleaned up piece.



Original:


5
Pixel Art / [WIP][C+C] Werewolf Boardroom Background
« on: June 12, 2015, 01:03:40 pm »
I'm working on this piece for use with various bits of promotional material for a game.

At the moment I'm a little unsure of how to handle the background. Below are two versions, the original, and one where I've added a layer to darken the background. At the moment this is just a translucent layer, hence all the extra colors in the background. I'm aiming to make the wolf the focus, have some depth, but also keep the lighting somewhat consistent. Here is the unfinished piece in an example use: http://joecreates.co.uk/werewolftycoon2/



Latest:


I'm also considering adding rays through the window.

Thanks!

6
Pixel Art / Re: [C+C][WIP] Hopeless, Hero sprites
« on: March 30, 2015, 02:32:34 pm »
I'd say you need the hips to turn a bit more. Right now you've animated the legs as if they are separate to the rest of the body, which makes the body look especially rigid. There is a gap between the tops of the legs where he could be holding some invisible block. Other than that, the style is good, and the animation smooth.

7
Pixel Art / Re: Tile help
« on: March 28, 2015, 03:45:57 pm »
The perspective on the trees is a little off, but also I notice those trees and the grass are massive compared to the houses. If you want to to all fit together, I'd suggested making the relative proportions slightly more realistic. The grass need not have a texture. Perhaps the buildings could be bigger?

8
Pixel Art / Re: [C+C][WIP] Skeleton Battle
« on: March 28, 2015, 03:04:53 pm »
[Accidental double post.]

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Pixel Art / Re: [C+C][WIP] Skeleton Battle
« on: March 28, 2015, 12:24:02 pm »
I started rendering around the face to give a better impression of where the face is looking, moved the leg, and started adding some other details.



I think I need to vary the hues less overall. Thinking most red and yellow with only a touch of the armor color hinted at.

10
Pixel Art / Re: [C+C][WIP] Skeleton Battle
« on: March 27, 2015, 05:55:51 pm »
My intention with her gaze is that she starts off looking where the glaive hits the ground, seeing as that is what she is dodging, but then she is also in the process of looking away from the sparks.

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