Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - Hagane
Pages: 1 [2] 3 4 5

11
Pixel Art / Re: [WIP] [C+C] Space Pirate :0
« on: May 05, 2016, 07:50:38 pm »
I don't think the problem is simplicity, it's more that there's not much telling the viewer that this is a pirate. Look for pirate reference and add a hat or coat or something pirate-y so you convey his pirateness better. Making the sword more like a cutlass could help, too.

EDIT: PPD's edit beat me to it haha, that looks very pirate like. You could also take a look at what Space Battleship Yamato does to mix space pilots with older uniforms for ideas.

12
General Discussion / Re: Aphantasia - not having the "mind's eye"
« on: May 03, 2016, 10:33:02 pm »
This is very interesting. If I had aphantasia I would have to radically alter the way I draw and design, as I always visualize things like designs and animations in my head before I get to a paper or pen. Very often when I travel to work I use that dead time to visually imagine designs, moves my characters could do and stuff like that. Imagining something I'm drawing and rotating it in my mind has helped me a lot to solve problems while drawing.

As someone else said, though, these imaginations aren't 100% accurate and many times what I imagined doesn't completely work in paper, but it helps me greatly to get most of it down, and I feel I have gotten better at mentally visualizing stuff as I got better at drawing. I can't imagine how I would draw otherwise. Hell, most of my thinking is done as a "mental voice", I reason things by mentally talking to myself, so to speak. I rarely think things abstractly.

And I can imagine sounds very vividly too; too vividly sometimes. I can "play" themes I like in my head as if I was just selecting an mp3 in my pc, but oftentimes I struggle to make them stop and they just keep "playing in the background" if I don't actively make an effort (which often involves thinking in something else, my head is rarely without sound) to do so. That's probably something I should get checked, ha.

13
Pixel Art / Re: Green Nina Girl (struggling with legs)[C+C]
« on: April 26, 2016, 01:41:38 am »
The new pose could still have slightly longer legs, particularly her left one which right now is shorter than her right. Count the pixels with your drawing program, either use a square selection or line tool to measure the limbs in pixels as all programs show you this info somewhere. This is a clear improvement over the previous proportions though.

14
Pixel Art / Re: Green Nina Girl (struggling with legs)[C+C]
« on: April 24, 2016, 11:44:53 pm »
I suggest you download a book on human anatomy, such as Loomis Figure Drawing for all it's Worth. It'll help you get a better understanding of proportions and other basic stuff.

As for this sprite, the biggest problem is the lenght of her legs. Ideally legs should be around the same length of the upper body (torso+head), sometimes more, sometimes less depending on what you want to go for, but in this case the legs are much shorter, giving that "dwarf-ish" aspect to your sprite. Particularly in the case of a sexy woman, which is what I believe you are trying to do, legs should be long.

I'll try to do an edit later but that should give you something to work with on the meantime.

15
Pixel Art / Re: Battle stance Animation [Doesn't gone wrong]
« on: April 12, 2016, 10:00:35 pm »
Here's some reference for sword stances with shields



A quick edit of your sprite's "ready" keyframe



The main thing you are missing IMO is the "readyness", if you make the character lean forward with the shield up it looks more as if he was ready to engage in battle.

16
Pixel Art / Re: Battle stance Animation [Doesn't gone wrong]
« on: April 11, 2016, 10:42:38 pm »
What kind of battle would he be taking part on? Is he a hand-to-hand fighter, an armored knight, a soldier?

Right now it doesn't really look like a battle stance, feels more as if he was about to jump. Some kind of guard pose with raised arms as mentioned would convey the feeling of battle better.

17
Pixel Art / Re: [C+C] [WIP] Flying dragon
« on: April 11, 2016, 02:50:07 am »


Thanks for your tips. I tried to implement some of the advice given here, but I dunno how well I was able to do it. My attempt at getting the "waving" motion is rather clumsy but the best I've got so far.

I like the idea of mixing flaps with glides, I'll try to get that done for the next time I post.

18
Pixel Art / Re: [C+C] [WIP] Flying dragon
« on: April 09, 2016, 07:00:36 am »
I have a glide for moving to the sides. For a neutral it would be a bit boring to have no wing movement IMO.

19
Pixel Art / [C+C] [WIP] Flying dragon
« on: April 09, 2016, 06:25:35 am »
I'm doing a dragon for a vertical scrolling shooting game. This is the neutral flying animation. I'm happy with the timing of the flap and tail, but I feel that leaving the rest of the body still like that makes the animation stiff.



The problem is, I can't come up with much for the rest of the body. I thought of making the head move a bit, particularly on the down extreme, but I think it looks silly.



Any suggestions are welcome. Palette is lifted from Dragon Saber. I'm bad with colors.

20
Pixel Art / Re: [C&C] Move like you're pixelated ghost
« on: April 08, 2016, 03:20:53 pm »
I have nothing to say except it looks great and cute.

Pages: 1 [2] 3 4 5