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Messages - MAVW
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31
Pixel Art / Re: Generic RPG Enemies [C+C]
« on: March 13, 2016, 11:08:17 pm »
As Roach said, those enemies don't really fit together, not only because of the stroke but they kinda have their palette all over the place. Apart from the enemy coherence, I feel like your shading is a bit of a overkill here.

I was only going to adjust the stroke color to give you an idea but I ended up changing a few more things, nothing major, I tried to match the stroke style a little batter as well as clean up a bit(and some color changes).




32
Pixel Art / Re: Tortured Soul
« on: February 29, 2016, 09:27:02 pm »
I feel like the image is not interesting in itself, comparing to the one Decroded posted you can see that the angle of lighting gives it an interesting shade and therefore, a more pleasing to explore visually. (even though I don't like it that much)

The one thing that comes into my mind is the game 'I have no mouth and I must scream', that's where you get creative with the whole 'tortured soul' theme.   :blind:

33
2D & 3D / Re: Bell Island
« on: February 26, 2016, 07:45:27 pm »
wooahh really cool piece! This is the first time I heard about crocotile3d, definitely gonna give it a try.

I can see this becoming a new branch from the low-poly 3D movement in games and art we've been seeing lately after what Proteus has started. tbh it has started already, it's not that rare to find voxel and other kinds of 3D pixel art games/art/experiments, we even have faux-3d games like LISA(not the RPG)


source: @YemaYema

34
Pixel Art / Re: rabbit
« on: February 25, 2016, 06:12:05 pm »
to me personally, pixel art is a bit counterintuitive sometimes. What helps a lot is to draw on paper before (with your references and everything), taking a picture and scaling it down. This way you'll have a "pixel reference" that is more straightforward to draw from.
I believe this will make it easier for you to follow DavidBowers's advices on lines and proportions, drawing fundamentals are just as important in pixel art.  :y:

35
Pixel Art / Re: [OC] [C+C] Hi-res platformer mock-up
« on: February 25, 2016, 06:03:15 pm »
It's looking great now! The details and colors draw the eye really well.

36
Pixel Art / Re: [OC] [C+C] Hi-res platformer mock-up
« on: February 23, 2016, 06:15:03 pm »
the tiles that get darker in the center a def. better, it doesn't get too repetitive.
It's a pretty good and consistent tileset already, if you're still working on it I'd suggest to throw in some colors that contrast well with brown to make it more visually interesting (some small patches of grass etc).
Maybe work on the tiles on the bottom to make it look less like a squared shape (example).

37
General Discussion / Re: Can anyone learn pixelart?
« on: February 21, 2016, 10:04:34 pm »
Just do your best and share it with us :)

If you're having problems deciding what to do go to pixel dailies for a bit of guidance  :P
pieces with less than 36x36 pixels might be a good start to focus on the important stuff (shading, colors, anatomy). If you follow the link ErekT gave you're already off to a good start.

38
General Discussion / Re: Can anyone learn pixelart?
« on: February 21, 2016, 08:35:41 pm »
just to add 2 cents on what astraldata said, even though you should not try to (literally) replicate the pixel art in wing commander it is good that you have a goal set for you, it'll help you to pave your path in the right direction if you know what I mean.
Start doing small pieces, trying something really big or complex will only burn you out. There are many resources to improve your pixel art, when you're feeling confident you can try to study and analise pieces and see what they did well.

Whether we're talking about pixel art or oil paintings, I think this video will help you out a lot.

39
Pixel Art / Re: [C+C] Hellboy
« on: February 16, 2016, 08:01:59 pm »
really nice, feels like something that would fit right in Crawl  :lol:

40
General Discussion / Re: Help with a science project
« on: February 10, 2016, 01:21:00 am »
I feel like I've seen a few videos of youtubers explaining and going through the history of games with technical specs(talking about limitations and stuff).  This is a topic that is covered in books, articles, videos, podcasts... unfortunately I don't remember any specific one  :blind:
I'm sure that if you search for "atari history, pixel art, video game history" or any similar topics you'll find loads of information with very specific details for you  :y:

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