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Messages - oxysoft
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31
Pixel Art / Re: Flying carrier pigeon sprite from the back
« on: January 07, 2015, 04:03:27 am »
Try not to upscale your art.
Just post it in it's original size.   ;)

The latest picture is just inside the running game, in which the art will be scaled

edit: I'm having another go at the pigeon, trying to explore different perspectives



As you can see, I went for a more from-the-back angle so to speak. Shading is difficult as always but I'm trying my best. I think my best bet will be to settle on something then make that sprite from different angles and animate it based on how the player is moving and such. From certain angles, the goggles and such will be easier to imply I think.

32
Pixel Art / Re: Flying carrier pigeon sprite from the back
« on: January 07, 2015, 02:32:33 am »
U can often remove some or all outlines inside a sprite as there are other ways to separate forms.
This frees up pixels.
You also don't strictly need an outline around 100% of all sprites to make them pop, but that's more of a case by case thing.

I quickly drew some clouds to fill the sky with and I think it would be hard to have the pigeon read well without outlines. Or at least, not without a proper color change

edit: forgot to attach the picture



This picture isn't particularly a good example since most of the clouds happened to be further away rather than around/closer to the pigeon

33
Pixel Art / Re: Flying carrier pigeon sprite from the back
« on: January 06, 2015, 11:31:21 pm »
You don't really need the black outlines at that small resolution if you remove it you have more room to make it look better and give it his goggles. I recommended using aleast 2 diffrent colors for the belly. The bird also seems to be missing a beak.

I really like strong outlines to separate entities from the scenery in pixel art so I don't think they're gonna go. And yeah, it is missing a beak, I wasn't sure how to represent it since it's kind of in the front and obstructed by the head slightly. I'll have another go at the beak soon

34
Pixel Art / Flying carrier pigeon sprite from the back
« on: January 04, 2015, 08:56:54 pm »
This is a flying gray carrier pigeon for a low-res 3D game



intended size to be viewed at: 300% or 400%

Notes:
1. The sprite seems to have became more cluttered than I had initially imagined it. I think this is something that could be fixed with more efficient clusters? Maybe?
2. The red tail has been giving me a lot of trouble
3. Those are its feets sticking out at the bottom. I realize that birds don't fly with their feets like this but I think it gives it a bit of a style/personality.
3. I wanted it to have goggles, but I'm unsure how to represent them well at this small resolution. For now, I made its eye stick out on the left.

edit:



looking better already I think

35
Right now I have these guys



I don't think they are so bad but my initial goal was to have them in a more angled top down view and I'm having a bit of trouble with applying perspective when it comes to pixel art. I'm not very good at drawing either but at least I can somewhat visualize the perspective in my mind.

A starting point would be greatly appreciated! thanks

edit:

I had a shot at it



The shape seems to be there but something feels off with it. I had to add some new colors for the weapon and a highlight for the character

36
Pixel Art / "Cartoony" stylised game tree
« on: August 21, 2014, 10:41:24 pm »
Practising a bit before ludum dare begins tomorrow



I'd like to keep the strong contrasts but I find it's kind of hard to organize the colors in the foliage without losing readingness, especially the top portion of the tree. Also need help with the trunk I think

edit:



I think the shape is a little bit better now, though I'm still completely clueless on how to do the middle/top part of the tree.

37
Pixel Art / Re: [WIP][C+C] platform game
« on: July 04, 2014, 12:17:50 pm »
Perhaps you should tone down the contrast in the background because it clashes a bit with the game components (player and platforms) and would probably make it harder to follow what's going on

38
Pixel Art / Big guy in tracksuit from my game
« on: July 02, 2014, 05:23:11 pm »
In December 2013, I participated in the Ludum Dare event as I always do. I didn't have much success (the game only had one level because of time limitations!) but I was pretty proud of myself with the pixel art. The next Ludum Dare is in August and I was thinking I should try to polish and practice my pixel art skills until then.

This is the guy from my game that I would like to rework, Eugene



The first frame is stationary and the three frames after are the walking animation. You can ignore the third row, I didn't clean that up.

This is how the sprite is presented in-game, scaled up about 300% or 400% in size



As some have pointed to me before, the two UI sprites probably shouldn't have been higher resolution than the game itself.The trees were more programmer test art than anything, you can safely ignore. This thread is more about the character sprite than anything

I will rework the sprite over the upcoming days (and perhaps the rest of the game's environment if I have success with Eugene  ;D)


--- EDIT ---

I have reworked, recolored and cleaned him up a bit, unsure if it's better



Again, scale it 4x

39
I'm looking for someone to do Ludum Dare game jam this upcoming weekend. I am in the eastern time zone, so it starts at 9 pm on friday for me. You can learn more over at http://www.ludumdare.com/compo/. There is two events happening at the same time, the compo and the jam. Teams have to participate in the jam and it lasts 72 hours instead of 48 so we have Monday too, although I am at school and only get home at 3 pm so I would have 6 hours max to spend on Monday. There is a theme that is announced when it starts so we will discuss over skype about the Game and we could use Dropbox to easily share sprites.

Leave messages here if interested in participating with me!  :)

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