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Messages - Rosier
Pages: 1 ... 46 47 [48]

471
Pixel Art / Re: Introductions and Pixels
« on: April 16, 2014, 03:08:42 am »
Try not making the arms so stiff.  Have the forearms kinda bounce around.

472
Pixel Art Feature Chest / Re: Hyper Light Drifter Inspired Sprite
« on: April 15, 2014, 03:17:03 am »




The three Drifters are hood and full gas mask, mouthpiece gas mask and goggles and then scarf.

I removed the extraneous machines from it's back and gave it fur stuff to make it more like a race or something along those lines.

473
Pixel Art / Re: RPG Run Cycles: Huge Perspective Problems! DX
« on: April 15, 2014, 01:33:40 am »
Just in general, the hair can probably be toned down a bit.  It's a bit garish IMO.

For the first:
Is the spear supposed to be made of jelly?
It should be still throughout the shaft and not all wavy.

For the second:
The head doesn't need that dramatic movement.  Otherwise it looks pretty good.

For the third:
It isn't stable for starters.  Try making the torso not move from side to side like that.

474
Pixel Art / Re: Rising Tide Kick
« on: April 14, 2014, 01:20:08 am »
is this your first animation? great job at analyzing a good animation and making it your own.
Far from it.  This just the most recent 'big' animation I've done lately.

if you want to make it stronger, have a little more buildup at the beggining BEFORE he makes the kick.
Looking back, she (I apologize if it isn't clear, but it's a female) starts out mid kick.  More frames before hand will probably fix that.

http://www.zweifuss.ca/colorswap.php?pcolorstring=RemyPalette.bin&pcolornum=0&pname=remy/remy-hk.gif this is what you referenced right?
Correct.

part of the problem is Remy is hitting sideways while you're almost going straight up, your kick is more like a ChunLi kick than a Remy kick.
This is because I only used Remy as a loose skeleton.  I didn't want to make a carbon copy of it, so it isn't fully mapped, partially to make it my own.  More start up frames would be good, though.

also, if you could tilt his torso towards us a bit it would help sell the kick,  stretching your leg that high is very hard
As in, towards the outside of the screen?  I see where that's coming from.


also, why does he duck when he's done?
Again, differentiating it from Remy.  I could have easily stopped it a few frames earlier and had her go to an idle stance.  I was of the animation as more of a demonstration than a real attack.

Watch out, the legs switch sides:

They totally do...
Huh.

I'll have to look at that.



Appreciate the help.  I'll try some revisions and post again.

475
Pixel Art Feature Chest / Re: Hyper Light Drifter Inspired Sprite
« on: April 12, 2014, 08:49:17 pm »


I mainly used the shading from this guy, who has two shades of muscle definition.  Smaller characters like the Drifter and the Schlaepfer Knight have one shade.  I'll try out making a Drifter style character and keep the one shade in mind.

I assure you, it's not based on Fireman. 
The underpants are intended to be armor, same with the arms, legs and helmet.  It could do with being more HLD inspired, though, if I didn't get the point across.


I'll rework some stuff and then get started on a Drifter.  Your help is appreciated.

476
Pixel Art / Rising Tide Kick
« on: April 12, 2014, 12:40:48 am »


A kick with a few frames skeletoned off of Remy from Street Fighter.  It was used as a base, but for the most part I deviated from. 

That little fuzz at the end is my style of making a decent loop.

477


Some characters from my own things that I turned into Drifters.  In order, it's Cole, Reiciel, Maki, Clarke (female and male), Jaunt, King and Roman.



Roman doing some attacks.  First is a Electric Palm Strike, second is laser knife, last is totally a sword swing and not a frisbee.




An enemy design.

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