Hi, Pixelation. This year we are teaming with
Darren Grey for
Seven Day Roguelike Challenge. While he is experienced at making roguelikes, I'm just on the "artsy" side of things. That's why I wanted to ask for critique on my art.
While I gravitate towards crisp and clean pixels, I tend to you too much colors, so image happens to be a little blurry and muddy. Palettes are my constant struggle each time. Here's my initial mockup for graphics:

And here I tried to cut colors on characters and make them cleaner:

Setting is somewhat dark fantasy. Spirits of Earth and Air are playable characters of the game. Despite most roguelikes having primitive graphics and 7DRL being just a week-long gamejam I still take these passion projects seriously and personal. Would appretiate comments on art overral and palettes for both 1st and 2nd variants.