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Messages - fskn
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21
Pixel Art / Re: Barbarian sprite with NES specs [WIP][C+C]
« on: June 16, 2021, 11:52:13 pm »
So I started changing things on our "princess" character and ended up changing her so much... Now I think I'm gonna keep both. :P


(still WIP...)


Didn't do much progress on the enemies, only changed a few things here and there.


22
Pixel Art / Re: Barbarian sprite with NES specs [WIP][C+C]
« on: June 13, 2021, 02:54:25 pm »
Hey, man! Thanks for the feedback!

The characters so far are meant to fill a certain role, gameplay wise. Though I was mainly putting ideas down (so stuff likely will change), but I'm thinking I need characters that do ranged attacks, characters that do up close attacks, it has to have your light melee characters, your heavy melee, as well as light ranged and heavy ranged. Faster characters, slower characters, that sort of thing. Also projectiles that come in a straight horizontal line, others that come in an arc... Things you can defend against, things you can't and need to dodge...

I still have to go look for actual references of the type of setting/look/style that I want, that would be like those comic books from the 70s, maybe early 80s, which is important not just for the characters, but the environments as well... (and that's gonna be a headache, I'm not used to drawing environments).
But I hope I'll pick something up from that, and that it'll help me come up with more types of characters, which I feel I need. Although there's still a few that I need to draw. Maybe groups of characters... Hmm. I may need to sketch up some environments, and think about the areas our protagonist will go through to see what kinds of characters there could be in those places.
(the good thing about coming here is that while I talk about the game, ideas pop up in my head, and that does not happen when I'm not trying to explain it to someone else! xD)

Alright, enough of that, let's get to the crits.

The thing with a main light source is that the enemies will not be always facing left or right. So lighting will not look consistent if I don't do either like it's right above every character, or go for the cartoon look and just don't do any shading (at least I think those are the only options). I think I could light them from the top, although I like having them lit from the front... If the environment seems to be lit in such a way so that the center of the screen is brighter and edges are darker, then it would make more sense.
But yeah, good point.
If I keep the lighting as it is now, then I might need to change the shading on that wolf.

The big guard types look a bit stocky, don't they? I wanted to make them wider and had those construction worker guys from Megaman in my mind the whole time while I was drawing them (although now another character comes to mind, those big burly shield guys from Shinobi *takes note of that reference*).
Oh, right, his leg looks like it's broken! :lol:
I drew that pose thinking he would be bracing for an attack (while also preparing to deliver one of his), so one foot needed to go back... But I guess I didn't fix (or didn't think of fixing) his hip... armor... plate... thing.

I'm unsure about the wolf too. I'm thinking I'm going to just make him shake his back and head a bit (?!), maybe lower his head some more to indicate that he's going to attack, rather than trying to make him snarl (also because I tried to do that and failed! :lol:), but he may have to be in profile for the actual attack animation. I don't know.
(the dog from the other Shinobi game, Shadow Dancer, came to mind now, I'll have to check that out too.)

The bright blue guys are some characters I had in mind for a while now. I wanted something that would look magical, so having at least one of them have a helmet with a hole in it and no eyes seemed to fit that bill. I'm not sure if they'll make the cut, though, because they may be too weird (?!) for that type of setting. Or maybe that's a good thing, I don't know. Things are in movement, still, changing all the time.

The 3/4 angle comes a bit from Street Fighter, where your characters are not in profile the whole time (or ever!) and I think it helps in describing the character better, whichever it may be. You're right about the shield, and I was conscious about the lack of shadow behind it in one of those, which is why I introduced a fourth color... yet I didn't remove the blue highlight, which I should. Probably. If I don't have any palettes and sprites to spare.
Drawing with just three colors is much tougher than I thought it would be.
I like the way you did the shield in the middle there, a bit more rotated towards the attacker, and the shadow in the third guy too... I think I'm going to incorporate at least one of those two things.

And yeah, the girl does look like that girl from Game of Thrones! :lol:
That absolutely wasn't intentional. But like with the barbarian, I think that that portrait will have different areas of color, so I could change her hair color, at least. Or maybe I could make her skin paler and have the hair be darker... I'll experiment a bit with that.

Again, thanks for the feedback, help, opinions, pixel-overs, all that stuff! And helping me make the gears on my head turn some more!

23
Pixel Art / Re: Barbarian sprite with NES specs [WIP][C+C]
« on: June 12, 2021, 11:07:33 pm »
Working on our "love interest" (possibly?)



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(not sure about that decorative thingie.)

24
Pixel Art / Re: Barbarian sprite with NES specs [WIP][C+C]
« on: June 08, 2021, 06:56:19 pm »


I'll start roughing out enemies now. About time I gave this guy someone to fight against.

25
Thank you as always fskn. It is much appreciated, and I do learn a ton here
My pleasure.

I would say my example looks like the bottom one a bit more, I wanted him to potentially be doing a spell or something.
Since they are summoners.
I see. Maybe he'd have to raise his arm a bit, then? Or perhaps rotate his arm so that the palm faces up, kind of like he's holding something in it...
You could try enacting something, standing in a pose that you'd think would be appropriate to have as reference. Take a photo of yourself doing that, or just go ahead and put it down on paper. Or get somebody else's photo or painting that you like... I believe there's a bunch on DeviantArt.

Does anyone know how to karma? I really would want to give it.
I don't think regular users can give Karma, but seriously, don't worry about it. We're all here to learn and improve ourselves.

26
Here's the thing with the hand, though.
See the straight vertical line formed by the knuckles? And how the wrist is in a diagonal line? That line of the knuckles should be at most parallel with the wrist (well, the section of the wrist, which is perpendicular to the angle of the lower arm) to seem "comfortable".

Here's a quick half-assed edit:




And an otherwise good reference:


27
General Discussion / Re: I think pixel art looks cool
« on: June 05, 2021, 08:06:46 am »
That's, um... A very popular opinion.

28
Yeah, it unifies them a bit, I think...
That new color is darker than Xivilai's hair, though, so it doesn't work as well there. You may want to integrate the two better somehow, like, using some of that dark red in the hair. But... Maybe it's a bit too saturated to be in the shadow.

As for choosing and checking colors, I have no idea, so I can't help you with that, unfortunately. I use other people's palettes most of the time, but I don't do much pixel art anyways.

Anatomy-wise it looks much better on the back, but it kinda breaks when you get to the right arm and hand.

Watch this video from Proko to learn more about the form of the lower arm and its muscles:
https://www.youtube.com/watch?v=pPWmJj9l1_0

And whenever you can, watch these playlists to learn more about how to draw the human figure in general:
https://www.youtube.com/playlist?list=PLtG4P3lq8RHGuMuprDarMz_Y9Fbw_d2ws
https://www.youtube.com/playlist?list=PLtG4P3lq8RHFBeVaruf2JjyQmZJH4__Zv

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I think that some forms work better as a unified mass rather than as individual muscles. For instance, you don't have to draw the separation between the hamstring muscles. But if you do, then they should reflect the overall form of the leg.

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There:


I tried making the right arm look more natural, even if not as relaxed as in my first revision (which I prefer).
But of course it all depends on what you want him to look like he's doing. And for that you're better off basing the pose on a photo rather than on a 3D model (if that's what you are doing).

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I've been thinking about that ear too... You could make it so that they wouldn't be as parallel to the side of the head, then the head wouldn't seem to be so much in profile, rather in a 3/4 view from the back.
And you could make the other ear peek a bit from the other side.

https://i.imgur.com/oNBJFve.png https://i.imgur.com/cY7usT7.gif

EDIT: Actually, that right arm looks way too bulbous, and either too close to the body, or the elbow is too far back.
I "fixed" it, while at the same time making him not as bulky as before:


Changed the left arm as well to a more symmetric pose.

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EDIT 2: Except now the legs look way too thick for the rest of the body. :lol:

There:

29
Thank you fskn as always. You are a star!

I will study these and post again

... now that you mention it, it does look like a butt...  butt back
That's his upper butt. :lol:

Glad to be of help.



A few corrections because I'm never satisfied with the stuff that I do. Mainly on the face:





How about:


30
*edit - would it look better with a second arm?  I want him to have a casual, but confident pose.

I think it would, yes.



The top of his back looked kind of like a butt. Too exagerated and didn't really reflect much how muscles work there.
I would advise simplifying that part first and foremost.

Here's some reference for you for the future:





That guy has a lot of great anatomy tips, by the way.
https://www.deviantart.com/funkymonkey1945/gallery/53051270/tutorials

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