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Messages - fskn
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181
2D & 3D / Re: Voxel Editor+Animator Options...thoughts?
« on: July 22, 2020, 05:58:47 am »
Sorry if I come here with more questions and not really any answers, but I'm a curious cat. How do you want to do light and shadow? Do you want to color voxels like they're pixels (so each cube is flat shaded), or do you want them to have gradations (like each face or vertex has its gradient shading)? Because personally, i would like to see the former...

I understand that you want to do something like Lexaloffle's Voxatron, which has a built-in animator, looks like..? But it also looks like MagicaVoxel can do that too, though maybe you need to use an older version in order to do that (guessing from that poster's comment).

182
Pixel Art / Re: witcher portraits WIP
« on: July 19, 2020, 01:04:55 am »
Dandelion looks cross-eyed...

Again, I wouldn't use white for the white of the eyes because they look so big and bright, and instead would make it more implied. Although that could be part of what you're going for with the other portraits...

I would raise his muzzle a bit to give him more of a chin, which seems to be pretty characteristic of his...

So something like this:


(he does look a little bit evil now, though.)

I also lowered the hat a bit on the right. In the reference it comes down under the height of his nose, if you trace an horizontal line there.

183
Pixel Art / Re: Lake Wanaka inspired piece
« on: July 17, 2020, 01:22:11 am »
Not really a fan of gradients in pixel art, but that scene looks nice.
Just Twitter screwed up with the edges. I recommend using imgur.com to host your images instead.

184
Pixel Art / Re: [WIP] Lake house
« on: July 17, 2020, 01:07:20 am »
Looking pretty good! So much so that it's hard to give any sort of critique. Maybe a few nitpicky suggestions...

Great use of color, and I love the detail of the sunlight going through the slits of the deck and hitting the water down below.

I think you could make the roof even more uneven (that sounded kinda odd...).
The lines of shingles, and the ridge in particular, could be a bit more wavy, perhaps?
You could also add some detail to the side of the house to make it less like a square block. Something coming out of the house, dunno exactly what... Window shutters, maybe...

Some more detail to the bottom of the vertical boards, where they meet the deck..?


I may have gone a bit overboard, no pun intended.

EDIT: Shifted the hue a little bit too:



The girl lying on the beach, It seems that we're seeing her too much from the top and the perspective makes me want it look like the camera is a little lower.


Hope that came through.

Composition-wise I have nothing to add.

185
Pixel Art / Re: [WIP] Sarah Connor (Terminator 2)
« on: July 11, 2020, 03:21:52 am »
Her facial features are (still) very masculine... Mouth, chin, nose and eyes, brow, jawline... Her lips make it look like she's pressing them together, the nose looks too big. The length may be fine, but it's too wide.

The shading on the left side looks okay, but on the right side it kinda looks like it's been painted, like David Bowie in the Alladin Sane album cover.

It's a hard face to pixel, I've tried multiple times and failed, so it may take a while to get right. But I would put more time in it to try and make it look like her, because it's such a cool character and goes so well with your Ripley portrait.

As for the body, I think Boraka's thread has a great example of how you could shape that in terms of clusters of colors.
Studying it could help you with the hair too, I guess. Maybe you could bring the ponytail forward and over the shoulder like one of your references? You could then use more colors and define it a bit further.


---

EDIT:



There, a bit more feminine.
Smaller nose, thinner neck, fewer expression lines, smoother face and rounder, softer lips.
Smaller eyes and irises, and the little highlight in the eye pointing towards us, which somehow makes it look like she's looking in our direction (yeah, I don't know either).


Before/After:


---

Another try. Took it as a personal challenge as you may guess. :P



I tried to reshape her jaw a bit, and to give her a prouder (?) posture. Didn't fiddle too much with it, though.
The mouth is really, really challenging for me.
Hopefully she didn't get that generic mcgeneric face now.

186
Pixel Art / Re: New to pixel art, looking for advice
« on: July 09, 2020, 12:20:44 am »
I think you should try using colors that are more muted. Right now it looks (IMHO) too bright in some places and also pretty flat. The values aren't helping in making it appear more 3D and the over saturation in places (esp. the bright yellow, bright green and pure white) are making it quite noisy for my eyes.

The sillouette is good, though. Keep it up!

---

Quick-ish edit:

I basically selected a light source and rendered it from there.





Couldn't tell exactly what was happening with the arms/hands, so I pretty much left them as they were.
Also reduced the colors from 42 to 28.

Oops, I just now realized that he's walking and his left foot is raised. Oh well.

187
Pixel Art / Re: [Feedback Needed] Female Run Cycle
« on: July 07, 2020, 06:05:10 pm »
Looks pretty good!

188
Pixel Art / Re: [WIP] Main Character Walking Animation
« on: July 07, 2020, 06:02:13 pm »
Okay, so a few more critiques:

In both of your top animations, the middle frame doesn't seem right, because the feet make a straight horizontal line, which makes it look like camera is pointed straight up on her, rather than in an angled top down view.
So maybe you should round the feet a bit there?

If you compare the top animations with the side ones at the bottom, it looks like we shouldn't be able to see the top of her chest, as the head would block it.

There could be some shadow on her chest and her shoulders to help separate the head a little.

Something like this, maybe:


Added in some anti-aliasing too more because I could than because I should... There are so many colors on your piece, so why not?

In the walking up animation there's something weird going on with her butt, because of the few highlighted pixels at the bottom. I'd make the top of the butt lighter.

As to which one I'd choose... Either? xD
Seriously, any one is fine. The one on the right looks more feminine. A little bit.

---

EDIT: It does kinda look like she's skating, though.

189
Pixel Art / Re: [WIP] How can I improve this piece ? Quiet island
« on: July 06, 2020, 12:56:28 pm »
I think the angle of the reflection is wrong... What we usually see when people try to do those is that they just mirror the image from top to bottom, and that's what it looks like you did there. So the perspective looks wrong, despite the camera being so far away and at a low angle.

So, for instance, if the islands have depth, I don't think you would be able to see all of the features that are just on top of the grass. And you would be seeing more of the underside of everything.

The colors of the shadowed parts and the lit parts being so close in luminance also help (in a bad way) to the feeling of flatness.

190
Pixel Art / Re: [WIP] Main Character Walking Animation
« on: July 06, 2020, 12:41:50 pm »
I'm also a noob, but I think that for a 3-frame walk cycle those are fine. A bit too stiff, maybe, but I'm not sure if it's avoidable with that amount of animation frames. Perhaps if her head moved slightly or if the body twisted a bit on the side view..?

What jumps to the eye is that her costume is veeeery dark. So it's hard to see what's going on.

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