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Messages - fskn
Pages: 1 [2] 3 4 ... 22

11
Pixel Art / Re: Barbarian sprite with NES specs [WIP][C+C]
« on: June 02, 2022, 01:35:33 pm »
Thanks, Cherno!
I do hope so too, though progress has been slow.

12
Pixel Art / Re: Barbarian sprite with NES specs [WIP][C+C]
« on: June 01, 2022, 03:39:30 am »
Changed the wolves a bit. Made them more cartoony so they read better (I guess..?)


13
Pixel Art / Re: Barbarian sprite with NES specs [WIP][C+C]
« on: May 15, 2022, 08:14:54 pm »
Quick and dirty parry test:



* * *

Parrying while crouching...



...and an update on the run animation I did some time ago:


14
Pixel Art / Re: Barbarian sprite with NES specs [WIP][C+C]
« on: May 10, 2022, 10:52:16 am »
As a tiny little update... I did a horse.



And I guess our ape friends got a new animation frame:



Haven't done anything in a while for a multitude of reasons.

15
Pixel Art / Re: Gurklike
« on: April 25, 2022, 04:56:08 pm »
It's been a while, Adam! Glad to see you're here and still pixellin'.

About your piece, everything looks lovely. Seeing from how detailed your mountains are, I think the sea tiles should receive the same treatment. I'm thinking the waves should go in the direction of the coast, but if you'll have more than just a coast on the east side, then you really need something more generic, perhaps using diagonals, kind of like:



...but you will make it much better, I'm sure.

I did round some corners in the coastline, and I'm not sure it's possible, but you could totally ignore those.

Perhaps the sea should be darker overall?

16
General Discussion / Re: Do People Still Use this Website/Forum?
« on: March 09, 2022, 06:53:06 am »
Forums such as this one work much better for this type of conversation, display and archival of content than Discord, IMO.
I've tried to use a few Discord servers lately, but stuff just gets lost in the feed and it's never seen again.

17
Pixel Art / Re: Silhouette
« on: February 27, 2022, 01:35:09 am »
Seems like an odd way of holding that spear... I think a better pose (a more im-posing pose..?) would be if he would be holding it straight up, diagonally with the butt of the spear near his feet and the tip somewhere near the small windows of that castle (his arm extended, slightly flexed as to not look too stiff), ooor still diagonally but the butt up and the tip down to the right. But then the tip would most likely be hidden, so the other two would be more appropriate, IMHO.

18
General Discussion / Re: Question about top-down perspective
« on: February 22, 2022, 03:10:30 am »
I'm not sure if top-down perspective refers only to games such as Zelda: A Link to the Past, Pokemon, Mother 3, etc. BUT I'd say that it depends on how your squares look like. A circle should be inscribed on a square (fig 2), touching the midpoints of every edge. If it would be a regular square, then it would be a 1:1, if it would be squashed or slanted, then the circle should follow that.

19
General Discussion / Re: Jumping Sprites?
« on: February 22, 2022, 02:56:00 am »
Which big platformers are you talking about, specifically?

I'm no specialist in pixel art (or retro games for that matter), but I think you could pay a visit to The Spriters Resource and check out some sprite sheets for games for the NES up to the Nintendo DS, or even newer games such as The Mummy Demastered, if you can find any (although you can check playthroughs on YT, hitting pause and then advancing frame by frame using "," and "."), depending what you have in mind in terms of style and number of animation frames.

20
Pixel Art / Re: Barbarian sprite with NES specs [WIP][C+C]
« on: June 19, 2021, 07:10:45 pm »
This is nitpicking but I would probably try to make sure that the distance from the ground to the crotch is similar for the shield guy as for other characters. Otherwise, it seems like his hips are too low and the proportions are off, at least to my eye. Take with pinch of salt.
Gawsh darn it, I knew something was bothering me but for some reason I could not tell what it was, yet the thing was right fuggin' there! I lifted the hips/waist 1 pixel and they look much better now.
Thank you!

Now, did I compare it to the other characters? No, because I'm a bastard. But I like them better now, so there's that.


(that animation looks a bit sexual now, though...)

I still have to do another pass, and make some more enemy types... Including bosses. Some of which could (will?) be bigger.

---

Sketching a few more, seeing what sticks:





A few more tests, all still very rough.



That dragon would probably need to be twice that size... And now that I've sketched it I'm thinking I should make a snake instead. Dragons are for knights what giant snakes are for shirtless barbarians.





Yeah, that would be better, I think.



...and an ape, because there's always an ape.


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