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Messages - fskn
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1
Pixel Art / Re: Scaling objects.
« on: October 19, 2022, 05:16:48 pm »
Cute art-style.
In regards to scale, I think your character looks too tall for those buildings, in both versions.
Unless they are further back in the distance and your character will shrink a bit to get inside. If he doesn't, I would make the color in those buildings less saturated and shift everything towards a light blue. To the point where it would be clear that I won't be able to interact with them.

Besides that, I think you could work some more on your vegetation. Especially that shrub that's in the middle of the building in the left. The darker contour line flattens it a bit. I would use that color for shading as well as all the others.

Really cool style overall, though. I really dig the non-organic stuff and the characters.

2
Pixel Art / Re: Barbarian sprite with NES specs [WIP][C+C]
« on: September 12, 2022, 01:50:51 pm »
Thanks for the feedback, Zizka. I did some more work on that, although that particular animation was intended for when the sword collided with something like the shield or weapon of an enemy, so it should (I think) stop. I still have to try to animate a small fight sequence to see how that would really look, though.

Here's some more stuff that I had worked on since:








Not too happy with this one, but the kick makes it a bit more fun/funny.







I'm also considering changing the regular walk animation to something more stealthy-looking like it used to be when I was working with smaller sprites:


3
Pixel Art / Re: Pixel Art Tile Feed back
« on: September 12, 2022, 01:35:34 pm »
I think they all look good, but maybe you need to see them in context with other elements.

If I have to be really nitpicky it kinda bothers me that I can read "Va" or "Val" in the top set. :lol:

4
Pixel Art / Re: Bylina - Lure of the Sorceress
« on: September 12, 2022, 01:29:39 pm »
Thanks fskn! The edit you made looks remarkably similar to my first attempts to make it more detailed. I grew fond of the water tiles for a while now in the meantime, so I will probably leave them as they are

That's actually a relief to me because I wasn't really happy with that result in the days after I posted. :lol:
It just didn't fit in terms of style and readability.

Any ideas how to solve this?

Maybe avoiding sharing colors between fore and background and/or having more contrasting elements on the front and less on the background?
To me it looks like they blend more often in places where you're using earthy tones and black. That one lady on the right that's in front of the gray castle wall reads well enough, that other lady that's in front of the white house reads fairly well... Although making that house a bit taller could help separate her from the roof.

The guard/fighter doesn't read as well because there's too much detail in him and in surrounding areas. Single pixel leaves and whatnot. So maybe making bigger color clusters could help as well.

I understand you don't have that many options in regards to colors or resolution but perhaps you could make that work?

5
General Discussion / Re: Pixelation's Future
« on: September 12, 2022, 12:56:06 pm »
Thank you admins, mods and everybody that has been posting all this years. I have learned a lot visiting these forums, got to know (not personally, but still) many amazingly talented artists with a variety of different styles and ideas of how to tackle pixel art. I wouldn't know half of what I know today if it weren't for Pixelation and its users.

I do prefer forums as a medium to post art-related stuff in general, pixel art in particular. For me, not even Discord comes close in terms of usability no matter what they do there. Conversations just get lost.
Twitter is just bad. Sure more people will potentially see your stuff, but that's really not important to me, personally.

In regards to spammers, I have been helping some friends for I believe more than a decade now in checking for new registrations and that has kept them away. Of course it's a much smaller forum than Pixelation (or at least I think it is), but it has worked for us.
I also wonder if changing the forum engine from SMF to some other wouldn't also help solve this particular problem...

But anyways, I'll keep coming here while the forums are still up and new posts can be made, and I'll keep an eye on Discord because I have to use it in a daily basis.

Thanks again.

6
Pixel Art / Re: Barbarian sprite with NES specs [WIP][C+C]
« on: July 09, 2022, 07:45:08 pm »
Thanks again, Cherno.
Progress has been slow (not much free time lately), but I did work on a few more characters:




A troglodyte for which I did a few frames of animation.




And a rough test for a potential boss stage:



EDIT: I have just realized that that screen is missing the boss monster's health bar, which means that either I will have to make up room for it, or that I'd have to have a different HUD for that type of stage.

EDIT 2: I have been pondering about the horns/helmet detail of that maul wielding guy. Will have to do a few more iterations until I'm happy with the design.


7
Pixel Art / Re: Barbarian sprite with NES specs [WIP][C+C]
« on: June 23, 2022, 02:29:29 pm »


Working on upscaling the enemies.
Started with the silhouettes, now bringing out the lights.

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Some context:



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A little bit more of progress on that...


8
Pixel Art / Re: Barbarian sprite with NES specs [WIP][C+C]
« on: June 12, 2022, 11:06:10 am »
Thanks for the feedback, Faceless.

I agree and tried what you suggested, but it seemed like the blade simply got thinner. What I *think* I need to do is to try to make the start of the animation look like he's chopping, moving the sword in a vertical arc going forward, not in a horizontal/diagonal motion. And the smear should describe that too. OR make his torso turn a little bit more and the sword continue that motion.
I might keep this for a parry, though, maybe.

With the legs I want to make him step forward with his right leg with a couple of frames. I have to try to be economic in regards to animation frames and reuse bits as much as possible.

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EDIT: Changed my mind about stepping forward with the right leg, but the chopping action I was talking about would be something like this (still a bit rough):


9
Pixel Art / Re: Barbarian sprite with NES specs [WIP][C+C]
« on: June 09, 2022, 02:45:24 am »


Testing, testing.
I'm thinking the game is going to be something similar to Sword Master.

10
Pixel Art / Re: Barbarian sprite with NES specs [WIP][C+C]
« on: June 05, 2022, 02:38:19 am »
So while pondering about changing the size of his sprite...



... and basically doubling the amount of sprites on screen, potentially giving my future self twice or more the same amount of work I had so far... I took that big sprite and shrunk it down to see how it would look if I had used the same proportions on my main guy and... I kind of like it.


Sprites C, D and E are tests. Started with D, then E, then C.
I didn't do much of a clean up, it's mostly just Photoshop doing its thing.

Still undecided if I'm going to throw everything I've made so far in the trash bin. I mean, archive it.

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