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Messages - Alex Sinigaglia
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Pixel Art / Re: [C+C] RPG 4 Direction Sprites
« on: October 21, 2016, 11:54:05 pm »
The first two sprites have a light source that comes from behind them, while the second two have a light source above them.
You should make them more consistent by having the same light source (my suggestion is to have it above them).

General Discussion / Re: Official Off-Topic Thread 2016
« on: September 08, 2016, 12:23:34 pm »
There's an entire page of bot topics in the Pixel Art section of the forum and also this one:

Challenges & Activities / Re: The Daily Sketch
« on: August 31, 2016, 09:15:08 pm »


I have to do more sketches like this, I enjoyed making this one a lot and it actually came out well for the first time.

Pixel Art / Re: C+C low-res portrait
« on: August 27, 2016, 01:20:17 am »
I edited it a little, I hope it helps:

Challenges & Activities / Re: The Daily Sketch
« on: August 09, 2016, 08:53:32 pm »
Some rushed sketches and doodles:
(ignore the sword please, it's awful)

Pixel Art / Re: Walk animation [Gone wrong]
« on: March 29, 2016, 08:20:27 pm »

Pixel Art / Re: Hair Blowing Loop
« on: March 29, 2016, 03:02:47 pm »
Now that's gorgeus. :)
I was going to suggest an arc movement for the belt, but Chris beat me to it.

Pixel Art / Re: Hair Blowing Loop
« on: March 26, 2016, 11:55:38 am »
Is she standing near a tornado? I think the wind could be slowed down a bit actually.

I'm kind of with him.  I really like the clothing's motions (except maybe the breasts.  Would they cling like that?  It looks like the wind is blowing her boobs around rather than the clothes in that one area.), but I feel like the hair is going a bit nuts for the thing I'm going for. 

It's hard to explain, but I want more 'flow' than I do 'blow.'  IE, more like Makoto's headband than Gill's hair.

I exaggerated the hair movement on purpose, I wanted to move it so I went crazy with it  ;D ... but then I should have moved everything else more or less the same way... hmmm... :-\
About the breasts, at one point I wanted to leave their outlines where they were, but then I decided to move them a bit to help the sub-pixelling. I guess it didn't work well.

I don't know if PPD's post was directed only at me, only at Rosier or at both of us (I think it's more for Rosier), in any case I didn't play with the animation timings or order of frames, because I just wanted to make the frames. Re-arranging them can come later.

Pixel Art / Re: Bang! Bang! You're dead.
« on: March 25, 2016, 12:19:12 pm »
This is cool.

Maybe you should add a bit of recoil when he shoots, not only on its "arms" (weapons).

He could also jump a little bit backward while shooting, to make it a little more goofy (in order to make it lose its balance). If that's not your intention, disregard this.

Overall, nice animation.

Pixel Art / Re: Hair Blowing Loop
« on: March 25, 2016, 12:02:13 pm »
I tried to animate the hair and the rest, using your first sprite (in the other topic):

Like ChrisN said in your animation everything goes back and forth, but in real life the clothing and the hair don't move like that, they "move while staying in place" (I don't know if that makes sense).

Some reference for the hair could be Gill from Street Fighter III:
From the same game, there's Makoto:

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