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Messages - Toby
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1
Archived Activities / Re: The Official Secret Santa 2006
« on: December 24, 2006, 06:20:27 pm »
OH SOMEONES FUCKING GOD!

I was kinda hoping for snake to be my secret santa and.. holy fuck. This beats anything and everything else I've got - EVER :D Snake, I love you. I fucking love you. :]

Faceless, I wasn't quite sure what to do since you didn't specify any intrests but I'm glad you liked what I came up with :)

2
Archived Activities / Re: The Official Secret Santa 2006 Sign Up
« on: December 24, 2006, 09:59:50 am »
I'd rather get mine today, but I'm fine with whatever is best for everyone. :)

3
Pixel Art / Re: tp link
« on: December 09, 2006, 11:27:00 am »
Awesom-O, I have nothing to crit. Will wii be seeing more Zelda characters in this style from you? :)

4
Archived Activities / Re: The Official Secret Santa 2006 Sign Up
« on: November 30, 2006, 09:18:24 pm »
Sign me up. Like 8bitty, I really dig Katamari, and I'm a huge fan of Shadow of The Colossus. Basically everything that's game-related or cool :)
Oh, yeah and E2

5
General Discussion / Re: Wii, 360 or Ps3?
« on: November 30, 2006, 12:12:05 pm »
Wii for Mii :)

Although Halo 3 and Halo Wars make the 360 really tempting sometime next year and I bet MGS4 will be awesome one the PS3, but I think I'll wait till the next gen of consoles to come out and get the previous ones when they're actually affordable.

6
General Discussion / Re: Pixelation Demographics
« on: November 23, 2006, 05:37:59 am »
An 18 year old male I am. Soon to be 19 though. First came to pixelation with a different nickname, before the forum went offline and became pixelopolis. That was the time that I improved the most, so I owe a lot to this place.

7
Pixel Art / Re: Mag-Man :: 72 hour entry
« on: November 20, 2006, 06:38:20 pm »
:o Oh my!

The screenshot looks gorgeous! It's a damn shame I won't be able to play it unless someone ports it to OS X :( That is some of the best pixel game art I've seen in some time, I envy both of you and hope to be as l33t some day :) You two seem to make a good team graphics wise, I hope to see more of your co-op action in the future too!

Oh, and just so that this wouldn't sound like total ass kissing I have one minor crit. The ambient ball's seem to have slight blending problems, the outline seems unfinished.. Unless of course it was intended. But I still think they could stand out more, like the sprites, assuming they're game elements?

8
Pixel Art Feature Chest / Re: Mermaid!
« on: November 04, 2006, 09:38:54 am »
helm, untill recently I always thought that simply coloured-changing (according to light) outlines was also considered sel-out.  In a way, it is, because your "selectively outlining" certain areas of your sprite with different colours (solid line, not choppy).  If that be the case, then sel-out could be both clean *and* choppy.  But since i learn that it's not, I say that coloured outlines deserves a pixel-term.  It deserves it much more than the choppy sel-out does.

This is what I always thought selout stood for, a colored outline that changes according to where light is coming from. So, I'm sorry for misusing the term, but I still feel that a colored outline fits this piece better than AA.

9
Pixel Art Feature Chest / Re: Mermaid!
« on: November 03, 2006, 03:08:45 pm »
SeloutTM is always choppy.

How do you mean?

10
Pixel Art Feature Chest / Re: Mermaid!
« on: November 03, 2006, 06:41:07 am »
I'm going to join the choir and say that I absolutely love this :)

ptoing brought some good point up, like the black outline between the rock and the water, ripples in the water, and the mermaids lips. Proper lips certainly give personality to the character.

But, I did like the darker vibrant colors of the original instead of the softer ones in the edit, with the exception of the bluer shade on the lowest level of leaves. I also feel that some improved selout would have been the way to go on instead of heavy AA. Visible outlines seems to be a trademark in your pieces, and at least I think it fits their cartoonesque feel better. In the original version the selout seemed to be a bit choppy, but I'm sure you can improve :) 

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