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Messages - Neirda
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Hey there, I'm called Adrien, I'm a concept & pixel artist coming from France, but living in UK.

Even if I'm an Art director for my own game : http://oddtales.net/ I'm still seeking for freelance offers on my spare time, you might want to take a look on my personal portfolio : http://adrien-soret.tumblr.com/

Let's discuss by mail if ever interested.

Best regards, and best of luck for your project!

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Job offers / Re: Looking for experienced pixel artist (3/4 top down)
« on: March 23, 2016, 07:58:08 pm »
Hey there, I'm called Adrien, I'm a concept & pixel artist coming from France, but living in UK.

Even if I'm an Art director for my own game : http://oddtales.net/ I'm still seeking for freelance offers on my spare time, you might want to take a look on my personal portfolio : http://adrien-soret.tumblr.com/

Best of luck in your adventure.

3
Hey there, I'm called Adrien, I'm a concept & pixel artist coming from France, but living in UK.

Even if I'm an Art director for my own game : http://oddtales.net/ I'm still seeking for freelance offers on my spare time, you might want to take a look on my personal portfolio : http://adrien-soret.tumblr.com/

I'm even a huge player of DOTA, which is always helpful with Moba game I guess.

Best regard

4
Pixel Art / Re: Guys, please help with ratio of colors! (platformer mockup)
« on: September 08, 2015, 11:01:04 am »
Hi Winged Doom, I've done a quick overpaint of your scene before lunch:



* Platformers need good readability of the path characters may take, and colliders must be more obvious, try to bring attention with brightest colors on playable area first  , avoid putting them in useless part of the screen gameplaywise.

* The saturation & contrast were too high, you can test differents quick compositing with Ctrl+B ( for colors ) & Ctrl+M ( for Contrast ) in photoshop, I've added some red in brightest tones, and green darkest one for exemple, which smooth up the whole scene.

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Pixel Art / First attempts with isometric Pixel Art, questions & CC
« on: September 04, 2015, 10:44:23 am »
Hello fellows artists, I recently discovered few RPGs gems on emulator and wanted to see what I would be able to realise by myself ( as hobby, since I'm already working on my own game: http://oddtales.net/)

This is the first time I'm drawing isometric stuffs, perspective had never been in my comfort zone, but the enjoyable part with isometry is the fact you can't be wrong if you follow the grid. The overall idea of this "project" even if this is never gonna happen is to make a RPG based on grid fight ( like Banner Saga, Dofus etc. ) but with the mood of Shadow of the colossus, Princess mononoke & Jade Cocoon.

This is what I've done in approximately 2 hours :




So, I have few questions on the subject :

* I've always been attracted by high quality texturing, I'm pretty satisfied with picking randomly the 64x32 tiles model, do you know what is the standard in most games with fancy graphics of the genre?

* About the character:  since I'm not really good with either

 - Do you think his perspective fit one the grid?

 - Does the proportions seems okay, since he is supposed to be seen a bit from top?

 - I've picked 4 tones per colors is that too much for good readability with the landscape?

 - Is it too time consuming to animate character of this size?


* About the dirt tiles : I'm pretty experienced with texture, but

 - Maybe dumb question, but I've filled the transparency between tiles space manually, how do you proceed to make them match? do you merge directly each tiles? Or are you just putting some sprites on a single colored background?

 - And, do you think there is too much colors/contrast on each tiles? I'm afraid of the overall readability in case I'll make a full scene

 
* Otherwise, I would love to hear your critics, and I would be really interested if you can share your favorites Isometric pixel art backgrounds and/or beautiful tiles.

And for the end, my latest piece in standard pixel art (same kind of univers I want to explore) :



Thanks you folks!


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Pixel Art / Re: Adventure Platformer Tiles/Animations
« on: May 31, 2015, 11:00:33 pm »
Hey PixHammer, I had fun doing a quick overpaint with your tiles, you'll get an idea of what your game may look like with some  improvement with your art.



Assuming you are on Photoshop,here some tips to make things richer :

- First of all, everythings look flat, I've added a 3D feeling only by duplicating each of the square rock with a darker layer behind ( with some clean up )

- I changed the constrast with Ctrl+M : To increase dark colors

- I also used some color shifting with Ctrl+B : basically blue in dark tones, green in mid tones & yellow and red in lightest part of your tiles

- To fit in the maya theme I've added some broken rocks from the existing assets (just some eraser tool) and plants, you shouldn't think only with square tiles, adding more complicated details even not useful for gameplay purpose make the whole background richer

Sorry if I made some spelling mistakes, anyway, you are very welcome to ask me questions!

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Pixel Art / Re: The Wanderer - WIP / CC / Animation & Sprites
« on: April 10, 2014, 03:51:42 pm »
Quote
- Do you advice me to make an other rig based on the exemple or animate directly my character without highlights  ?

Quote
I don't get this question, can you rephrase it?

Sorry, I was meaning " The better way is doing this 4 keyframes with a skeleton again or directly with the character ( but I have choose the second option as you can see and even add highlights )

Anyway Thanks a lot @Gil

-------------------------------------------------------------------------------------------------------------------------------

@Dustinaux, Thanks for compliments, actually I've follow the exemple, the head is lower in this frame that maybe to much for a pixel art animation ( need subpixel ? )

If the left leg look injured that not bad at all, He must need to be tired of walking everyday searching stuffs in desolated city.

-------------------------------------------------------------------------------------------------------------------------------

- I will animate the entire cycle with 12 frames  1 + ( 2,3 ) + 4 + (5,6 ) + 7 + ( 8,9 ) + 10 + ( 11,12 ) ... the numbers without ( ) are the actual keyframes

- My biggest question now is " do I need to think about how make him tired now with armless movements and everything " or  " make a correct entire animation cycle with the twelves frames based on the master's exemple for being sure to not do mistake ? "

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Pixel Art / Re: The Wanderer - WIP / CC / Animation & Sprites
« on: April 09, 2014, 06:10:44 pm »
Yeah I understand better why I wasn't satisfied, Thanks Gil ! After thinking a bit the rotation is not essential, I will start with the animation you are right.

Animation is a real job, the better way for a realistic animation is following the master's tutorials and copy it I guess, I've discover this great website :

http://bestanimationbooks.com/animation/the-passing-motion

I have a few questions dear community :

- Do you think start with the 4 main keyframe is a good workflow for pixel art animation ?
- Do you advice me to make an other rig based on the exemple or animate directly my character without highlights  ?
- Any tips for make look the character exhausted while walking ?
- Something still wrong about my character ?

Latest Version :



EDIT : animated with 4 keyframe latest animation ->



Thanks everyone !



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Pixel Art / Re: The Wanderer - WIP / CC / Animation & Sprites
« on: April 09, 2014, 04:49:04 am »
Thank a lot Mr.fahrenheit !

Here an edit following your pipes :

 

And a squeletton rig of animation : ( EDIT : He need to look kinda exhausted, not a classic citizen walking animation )

* Red : Closer elements of the sprites
* Dark Red : Back members  in " shadow "
* Pink Grey : Things hidden behind the body
* Light Blue : First frame of looping



This is the first time a try to animate a walking dude, the loop don't work really well, and the arms movement seem uncorrect too.

I was wondering if the first cycle is okay to loop because I start with a 45* rotation and while watching myself in the mirror my right arm naturally follow the right leg when I turn on myself, but when I walk that totally the opposite U_u ...

Any advice ?

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Pixel Art Feature Chest / Re: Night Shop
« on: April 08, 2014, 11:26:21 pm »
Amazing piece I love it so much !

 In my opinion the two characters are not essential, you should add a bored shopkeeper behind his counter for a better story telling in the scene

 For the right tree you should put a lighter sky behind it in the background for a better readability.

 The natural lighting ( from the moon I guess ) should come from the back, following the blue right edge of the building belong to me.

 Anyway keep it up dude, I can't wait for the next step ;)

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