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Messages - looaks
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11
Pixel Art / Re: Child running animation
« on: June 25, 2014, 05:37:51 pm »
Thanks for the quick response!
That is the kind of feedback i needed
An other issue I can see now it's the exaggerated rotation of the hip in some poses which breaks the anatomy. I'll post an update soon

12
Pixel Art / Child running animation
« on: June 25, 2014, 02:09:32 pm »
Hello guys I'm working on this character for my game:



Working alone, sometimes I get stuck on silly problems like today I made this animation I know there is something wrong whit it but i can't pin point what it is.


It's still pretty rough because I don't usually invest lot of time detailing before I'm happy with the overall animation.
Thanks for your time!

13
Pixel Art / Re: Need Drastic Help with my Black Fading Sprites
« on: March 28, 2014, 06:24:19 pm »
It is actually pretty simple:
1) I started with a withe rectangle in a white background in PS
2) I added a black glow effect to the layer
3) I flattened the image and added little noise effect (maybe 2% can't remember)
4) I covert it first to greyscale and then to bitmap with a diffusion dither

then i edited the result by hand to have it 'right' :)

Does this mess make any sense to you?

14
Pixel Art / Re: Need Drastic Help with my Black Fading Sprites
« on: March 27, 2014, 10:57:51 am »
Not sure of what you are looking for, a context surely will help
My best guess is this:

Hope it helps

15
I strongly suggest to have a look at unity for various reasons. It's simple yet powerful and you can export for different platforms (mobile, console,  PC, mac linux etc.) If you can understand coding even at a base level you can build some serious stuff.

Have a look at this tutorial:
https://unity3d.com/learn/tutorials/modules/beginner/live-training-archive/infinite-runner

16
Love it!
I made a very quick edit:
I like the dust but since you are repeating it different frames i took the opportunity for add small changes to make it less 'blinky'
I didn't add any frames but since you were repeating the same frame for timing I move them to add some arcs in the animation
I notice the character was floating somehow then i realize that he is most of the times off ground so modified frame 4 and 8 making his foot contact to the ground and making the legs more 'bended'



I hope it helps

(p.s. making a running game is super easy you could finish the game all by yourself)

17
General Discussion / 97 years old pixel artist!
« on: March 19, 2014, 01:42:28 pm »
Wow I'm seriously impressed! This guy rediscover his painting skill with microsoft paint.

http://vimeo.com/70748579

I thought it was something worth sharing in this community, I can picture lots of us doing the same in our elder years :)

18
Pixel Art / Re: Background for a runner style game
« on: March 13, 2014, 03:49:07 pm »
I like the palette but there are two things that bother me a little :
1) the 'damaged' buildings look like they are cardboard cutouts there is no volume especially when the damage is in the middle of the building.
2) it seems that the different thing have different resolution, maybe is something you did on purpose, but still bother me :)

Not bad at all for being a beginner!

19
Pixel Art / Re: [WIP] Sprites for a Brawlergame
« on: February 26, 2014, 05:23:06 pm »
Can you post them in a bigger format? :)
[tip: this forum has very clean way to enlarge pictures]

I like the head but i don't like the rest of the body. Also you can't just move thing around and call it an animation especially with a sprite this size. Smaller sprite are more forgiving when it comes to animation you should make more of the amount  of pixel you have.

But that's only my opinion
good work!

20
Pixel Art / Re: Tiles C&C
« on: February 26, 2014, 05:05:29 pm »
That's a good piece but if i had to say something everything looks too 'clean' and without texture to me.  But maybe that's what you were looking for. I would add more details maybe what you don't like about it is that everything is too 'conventional' and less 'interesting'

Also the pier look like there is a 'parquet' on the floor and those square thing (which i suppose are beams) are out of place. Why do the beams go trough the pier columns/trunks? I can't find a better picture but you can have a look a this for understand what I mean.
http://harold.wpengine.netdna-cdn.com/wp-content/uploads/2013/03/Cayucos-Pier.jpg

I hope it helps.

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