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Messages - Tijjer
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21
General Discussion / Re: Help I need a Color Palette D;
« on: May 08, 2014, 02:37:49 pm »
You can just take sprite rips and borrow colors from there :D

Wouldn't that be somewhat plagiarism?  Eh!  What I'm I talking about!?  You can't copyright colors!...Can you?  :crazy:

22
Pixel Art / Re: New Fox Character
« on: May 08, 2014, 02:30:32 pm »


The arm holding the staff was somewhat bothering me...so heres my edit!  Hope it helps!  ;D

23
Pixel Art / Re: Very new. Looking for some C+C
« on: May 08, 2014, 02:16:35 pm »
Thanks Tijjer! Can you elaborate on the banding? I'm not sure what you mean by that. Thanks for your feedback!

Here are some examples of banding that I mean: http://www.pixel.schlet.net/ after reading that it should be obvious of where the banding is to you.

24
General Discussion / Re: Wii U or 3DS?
« on: May 08, 2014, 02:10:50 pm »
PS3/4/Vita would be a good go as well particularly with Sony's increased support for indie developers (if you look at the PlayStation blog it's often got articles about upcoming indie games, and their recent support of Game Maker: Studio has veen very encouraging for those of us who use that software such as myself).  The appeal of Crossbuy where you only pay the price of one format and get the others included for free (so if you buy it on PS3, then you get the Vita and, if available, the PS4 version as well for no extra charge) is a big draw when owners of multiple PlayStation formats are considering their next game purchase.   I only have the PS3 out of that lot at moment but I still like that I'm having the Vita and PS4 versions attached to my account for when I do own those consoles. 
Also judging by comments on the PlayStation blog there's a lot of people who'd like more rpgs.   The PS3 and Vita certainly have good games of those genres (and they sell quite a lot of RPGs on those formats in Japan particularly) but there's always room for more (particularly 'retro' ones that resemble the SNES era it would seem going by some of the remarks).  I don't personally like RPG's all that much myself but I'm just saying what I've been seeing as a PlayStation gamer and thought I'd offer that bit of advice.  Nintendo may be your favourite and that's fine but you should check out what the other companies have to offer in addition.   Even more so with the reports of the Wii U struggling as it is.  At the end of the day if you want profit you need the game on the machine it'll get most exposure.

I'll see what Playstation has to offer!  While I'm sure we are not interested in profit but releasing a really fun game in homage to old styled games it would be nice to make a bit of a profit so we can make more of course! 

As far as I know you get no payment at all from Nintendo until you hit a certain number of downloads (within a time-limit).  Digital downloads are up lately, but I think it's still a very lofty target for that platform. The eshop is still a pretty poor user experience. That coupled with the dev kit cost...  I really wouldn't invest in it unless I had an iron-tight sure winner or two ready to publish. 

IMO Steam is a ridiculously better investment of time/effort/money.  I would definitely get that done first, then maybe port to Nintendo if it did very well (even then, knowing it's probably largely an expensive advert for the steam version to pick up sales again, and let's be honest - a bit of a vanity thing). 

Nintendo might have changed their rules a bit lately, or at least by the time you're up and running on steam, so my advice is to revisit this question then! Certainly wouldn't make any design decisions based around a possible future console version though, just make the best product you can for Steam. 


Where did you hear that?  Also what is the time limit exactly?  But yes we are focusing it on being on Steam and if its success is really well (which we are going to make sure it is by carefully crafting it) at the moment.  We will see about porting it to the nintendo systems depending on its success but at first we also can't help but wonder which system would be the best for it after steam.

 
(J)RPG would work on both systems, really. If you can, why not both?
Hmm I guess so!

25
Pixel Art / Re: Very new. Looking for some C+C
« on: May 08, 2014, 12:00:24 pm »
Some anatomy is off with the kitty and also I get a sense of unwanted banding.  I would also reduce the number of colors currently used.  Thats some of my thoughts on it  :)

26
General Discussion / Wii U or 3DS?
« on: May 08, 2014, 11:56:29 am »
So me and my friends are making a game for Steam but recently I contacted Nintendo and was able to get some information on where I would be able for us to buy a license and be able to develop and distribute our games on Nintendo systems.  My friends think its a good idea though were not quite so sure rather or not to once its on Steam to port it to Wii U or 3DS.  I like the use of the Wii U's gamepad but its currently of course not as popular while the 3DS is but I'm afraid of certain size restrictions (which I shouldn't I mean look at RE: Revelations)  ???.  Anyways what system do you think is better to port a rpg/jrpg styled game to?   ;D

27
Pixel Art / Re: [WIP] 16-color palette sprites and tiles
« on: March 20, 2014, 06:48:02 pm »
Animation at this stage reminds me of the animation done in From the Abyss somewhat.  ^-^

28
Pixel Art / Re: 16 bit Band Logo
« on: March 20, 2014, 06:40:39 pm »
Before we can help you can you post the regular size of the F and not a scaled version?  Pixelation has a nice feature where by clicking on it resizes the image plus it makes editing it easier if we have the standard size.

29
Challenges & Activities / Re: The Daily Sketch
« on: March 14, 2014, 06:25:06 pm »


Have not posted on this thread for some time but heres what I done today.  A little study on the male torso.  I really need to find better references, I just can not find any good ones that have really nice form and lighting  :'(  Also don't count the one thats not done in charcoal, just look over that one, that one was a mistake.

30
Pixel Art Feature Chest / Re: Realeastic Charmander
« on: February 17, 2014, 05:09:34 pm »
Quote
I don't know any nice way of putting this, so I'll be blunt  :)

I think your latest version is worse than before. It's flatter, it doesn't show the same depth or the same texture as before. While you previously had its belly a different colour from its chin, they're now the same color. And now you're not showing any kind of irregularity in its skin, like scales or folds or whatever else.

Finally, the flame on its tail seems to cast no light what so ever. The parts of its body closer to the flame should be righter. The tip of the tail should not be the same colour / brightness as the base / root of its tail. The leg closer to the flame should not be the same colour / brightness as the most distant leg. Of course, this depends somewhat on the surrounding light. If we're seeing it in very, very strong sunlight, then the lighting of the flame is less important. On the other hand, if this is very strong sunlight, then you need far, far more contrast and stronger edges on the whole body of the lizard.

Hope this helps. Don't be discouraged, keep going.

I can see what you mean about the belly being the same color, they do look like they blend in together to much.  Also I'm not discouraged, every bit of tips help.  I'll go back to my old edit and improve upon it as you said.  Unfortunately I put this project aside at the moment to work on other projects.  I will return to it another time, in till then this thread is being put to sleep.

Quote
I agree with everything that cels said, and I must add that his back leg is now distorted, like now it have only two joints. Also you should fix that banding in area between front and back legs.

Go back to your previous version, study 9_6s edit more (cause it's a very good edit) and use that to improve further. :)

Yes I do too.  This thread however I'm putting it to sleep for a while to work on other projects.  In till then I will study 9_6's edit more.

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