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Pixel Art / Re: Pixel z1
« on: June 27, 2014, 04:36:10 am »
So...if hes on verge on stealing (which we have some evidence) does this mean that his account can go...well poof? Bye-bye?

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Here is the update:
I experimented a bit, and I want to know what do you guys think, can I get away with this or it's not appropriate and too distracting:
Looks like there's been some movement on the Krita front: http://forum.kde.org/viewtopic.php?f=156&t=120742#p309044
Tijjer: Gimp should be able to manage the end result, but can't manage the workflow.
Before you git gud at shading, git gud at construction.
Where did you hear that? Also what is the time limit exactly? But yes we are focusing it on being on Steam and if its success is really well (which we are going to make sure it is by carefully crafting it) at the moment. We will see about porting it to the nintendo systems depending on its success but at first we also can't help but wonder which system would be the best for it after steam.
AFAIK it's all just rumours as contracts are confidential but I heard something like 2,000 DLs within 2 years, but I imagine different studios negotiate different contracts. Dev kits are rumoured to be $5k. Sales data for the platform is all secret, so really hard to know if this is really achievable outside of big names - I'm skeptical.
Purely speculation but I think Nintendo know they have to do something about their eShop's performance so exactly how achievable that is could theoretically change at any point if they improved it.
A friend has got a game on PS(P/V?) so I could ask him if he had a better experience with Sony, but it's tough to get actual numbers from anyone really.
I saw Ninentdo demoing this stuff at GDC:
https://wiiu-developers.nintendo.com/
But I was way too busy to check it out.
I don't really know much about it.
You can't copyright colors!...Can you?
http://en.wikipedia.org/wiki/International_Klein_Blue
Technically he was patenting the method I guess.
If you ant to emulate sword of mana's palette, just study screenshots. You could also take a crop of a screenshot and run it through this tool:
http://wouterpleizier.nl/pj/
His stance does look a more realistic, now.I've done a little edit to illustrate some more ideas.
- First, you have drawn the feet as if to add some perspective, and yet have not used this perspective for the rest of the image. See in my edit: you can see the diagonal line of the base of the feet, whereas throughout the rest of the image, everything is horizontal, giving ti a very flat look. In my edit I have started to use the perspective of the feet in the rest of the image. Note that this meant turning the head slightly more toward the front.
- The shadows didn't seem to be indicating the form or light source. The main change I made to demonstrate was on the head. The brighter parts are where you might expect the most light to hit were it 3D and the light source were up and to the right.
- For the colors of the shadows, I've shifted the hue very slightly away from yellow, and lowered the saturation.
- The cane seemed unnaturally square, so I've shown how it might look if held at an angle.
Hope this helps!