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Messages - Tijjer
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Pixel Art / Re: Pixel z1
« on: June 27, 2014, 04:36:10 am »
So...if hes on verge on stealing (which we have some evidence) does this mean that his account can go...well poof?  Bye-bye?   ???

Pixel Art Feature Chest / Re: John Mueller's Oink [WIP][C+C]
« on: May 24, 2014, 03:29:37 am »
Here is the update:

I experimented a bit, and I want to know what do you guys think, can I get away with this or it's not appropriate and too distracting:

I find it a little distracting, also I'm I reading it as a flag?  ???

General Discussion / Re: HD Index Painting in Photoshop
« on: May 10, 2014, 02:45:04 am »
Looks like there's been some movement on the Krita front:

Tijjer: Gimp should be able to manage the end result, but can't manage the workflow.

How would I exactly be able to get a start to finding this end result?  Eh if it crashes gimp it crashes but I sure love to give it a try!

General Discussion / Re: HD Index Painting in Photoshop
« on: May 09, 2014, 10:21:05 pm »
Notified this thread!  Really interesting!  Is it possible if something like this could be done in Gimp perhaps?  ;)

General Discussion / Re: What about attitude?
« on: May 09, 2014, 10:18:42 pm »
Well...I don't feel as if theres any elitism or attitudes.  For example when everyone was helping me with my realistic charmander sprite I felt no attitude at all, just helpful tips and edits to set me on the right path!  ;D  The only time I've ever seen elitism is when I used to play L4D2 (such a**holes).  We also must realize its the internet, its rather hard to display emotions without the use of emoticons so its quite common for certain attitudes and emotions to end up flawed and misjudged.  Meanwhile I'll advise that voice in your head to talk at a more netural tone  :lol:

Pixel Art / Re: Samus from Metroid Sprite
« on: May 09, 2014, 10:08:18 pm »
Before you git gud at shading, git gud at construction.

I agree with this, construction before shading!  So heres my thoughts on it...

The pixels not good...some of them are jagged and well one of the basic rules of pixel art is to not have such jagged lines!  And her arm gun whatever you call it has some really bad perspective (see how in the middle its like HUGE and then it somehow gets unusually small?  Its very unnatural...)  Next are the colors, the colors don't feel like Street Fighter.  If your going to make her Street Fighter styled why not just take her character and revamp her entirely and use color palettes from Street Fighter?  Notice how the women in street fighter have huge muscles to their arms and legs, do the same for her and maybe get rid of the power suit and just have her in zero suit?  But yeah I would entirely revamp her instead of using a base and draw several sketches of her Street Fighter styled so she doesn't stand out like a sore thumb.  Draw some sketches in your own image by studying some Street Fighter artwork and then I suggest we all go from there.

General Discussion / Re: Wii U or 3DS?
« on: May 08, 2014, 07:18:14 pm »
Where did you hear that?  Also what is the time limit exactly?  But yes we are focusing it on being on Steam and if its success is really well (which we are going to make sure it is by carefully crafting it) at the moment.  We will see about porting it to the nintendo systems depending on its success but at first we also can't help but wonder which system would be the best for it after steam.

AFAIK it's all just rumours as contracts are confidential but I heard something like 2,000 DLs within 2 years, but I imagine different studios negotiate different contracts. Dev kits are rumoured to be $5k.  Sales data for the platform is all secret, so really hard to know if this is really achievable outside of big names - I'm skeptical.

Purely speculation but I think Nintendo know they have to do something about their eShop's performance so exactly how achievable that is could theoretically change at any point if they improved it.

A friend has got a game on PS(P/V?) so I could ask him if he had a better experience with Sony, but it's tough to get actual numbers from anyone really. 

I don't think they would do that, that doesn't make since because if the devs don't make money then Nintendo won't get more games, so I doubt that rumor.  But go ahead I don't mind any answers and experiences.

I saw Ninentdo demoing this stuff at GDC:

But I was way too busy to check it out.
I don't really know much about it.

That!  Yes that!  Well I don't really want to work with Unity, I mean sure it would speed up development processes but I would want to make it the way we want to make it.  So while working with Unity is a choice I would rather and same with my friends make our game the way we want it to I don't like working with C#  :P  And theres also there Net Framework but we know nothing of HTML 5 and while I'm interested in what they are doing with it I haven't seen enough of it rather we should give their framework a try.

General Discussion / Re: Help I need a Color Palette D;
« on: May 08, 2014, 04:16:12 pm »
You can't copyright colors!...Can you?  :crazy:

Technically he was patenting the method I guess.

If you ant to emulate sword of mana's palette, just study screenshots. You could also take a crop of a screenshot and run it through this tool:

Ooo!  A fancy new tool to play with!  Hehe, overall I wasn't be serious on the copyrighting of colors  :P

Pixel Art / Re: New Fox Character
« on: May 08, 2014, 04:14:41 pm »
His stance does look a more realistic, now. :) I've done a little edit to illustrate some more ideas.

  • First, you have drawn the feet as if to add some perspective, and yet have not used this perspective for the rest of the image. See in my edit: you can see the diagonal line of the base of the feet, whereas throughout the rest of the image, everything is horizontal, giving ti a very flat look. In my edit I have started to use the perspective of the feet in the rest of the image. Note that this meant turning the head slightly more toward the front.
  • The shadows didn't seem to be indicating the form or light source. The main change I made to demonstrate was on the head. The brighter parts are where you might expect the most light to hit were it 3D and the light source were up and to the right.
  • For the colors of the shadows, I've shifted the hue very slightly away from yellow, and lowered the saturation.
  • The cane seemed unnaturally square, so I've shown how it might look if held at an angle.

Hope this helps!

I like how you looked at my edit and improved upon it in your edit, gets my idea through much better with the arm/hand holding the staff  ;D

Pixel Art / Re: Very new. Looking for some C+C
« on: May 08, 2014, 04:13:10 pm »
I'm still trying to understand some of it myself, but perhaps some of our experts could shed some more light on the subject?  :y:

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