Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - Kosvid
Pages: 1 ... 3 4 [5] 6

41
Pixel Art / Re: Tree
« on: February 26, 2014, 01:38:53 pm »
Okay, comedian. Let`s find all the drawbacks!  ;D

Well. I`ve found only two things which you can improve so far. First, the top of the tree is quite flat. I understand that the leaves must be light, but they don`t have to make one entire surface. Add some dark pixels among the light ones or do it in another way.
Also I think that the branches in the core of the crown must be darker.

I tried to improve this, but I`m not sure if I really made it any better. Not my style, and the palette limitation doesn`t allow me to show myself. =) Nevertheless, I mentioned the things you can work on.

42
Pixel Art Feature Chest / Re: Night Shop
« on: February 24, 2014, 05:24:30 pm »
Some thoughts in a picture.
Everything is already said, but pay attention to the sides of the box - they have phantom lights and shades.


43
Pixel Art Feature Chest / Re: Night Shop
« on: February 24, 2014, 08:31:17 am »
Ummm... The Moon at the top right corner, may be? It would create both lights and shades.
[P.S. Add "WIP" tag]

44
Pixel Art / Re: Inescapable: Amiga inspired action adventure [C+C]
« on: February 19, 2014, 08:28:24 am »
I only adjusted the arms but it looks less weird I think.


The man now looks better, but still far from natural. Too tense. It would be a nice pose for combat preparation, but not idle... I think he should stand more straightly, arms should be straightened down more, too.
I offer you to leave this pose as a pre-action one (when he runs to a particular place, then he stands in this pose and the action happens. When you can`t control the character. Forgot how it`s called), but you should try more if you are going to do your best with the game.

45
Pixel Art / Re: a tree attempt. help needed [WIP]
« on: February 15, 2014, 07:50:41 am »
Much better now. I`ve doubt about the stem splitting into two similar ones, but it`s not critical, I`m just picking at you.  :lol:

So I decided to spend some time to show you somewhere about what I mean and what I want. I darkened the parts which, I think, should be in shade (I chose the upper right corner as a light source since I had`n find it). I also added some new colours (Note: I almost don`t pay attention to their number whatever I`m working on). I set borders and erased most of the "cube area" - it only spoiled everything.
Of course, this is just a rough draft with the only purpose to show you how I see it. Anyway, I would draw a completely different tree.  :)



Don`t forget the main thing: the main person whos opinion you should stick to is you. So don`t listen to me if my ideas conflict with yours. =) Especially it is important when only one person gives you advice.



P.S. There should not be any holes among the leaves. Or may be just few. I find the trees on the dark background seem to be more comleted because the background between the leaves looks like dark leaves. So I think all the spaces (only in entire branches) have to be coloured.

46
Pixel Art / Re: a tree attempt. help needed [WIP]
« on: February 13, 2014, 03:07:39 pm »
You know, now all the other part of the stem definitely seems to be completely straight.
And in the whole your tree looks not bad at all, but in details it is far from natural state. Too few branches, wrong shapes, let alone leaves. Shades lack almost at all, the shade on the stem is wrong (at least not natural), too...

I am really sorry that I can`t show you instead of just saying about mistakes... May be one day I will draw a tree. In the summer, perhaps..

Well. My advice is to watch real trees, then watch them again, then draw, then watch, then draw, then watch again and again... The trick is that all realistic genres of art in fact are just copying of nature. Because everything what does not match the nature`s shapes looks weird and, consequently, less people like it. So a real artist is a plagiator. If to say roughly. And to make an art looking naturally means to know the nature quite well... I think you understand the further logical chain.

47
Pixel Art / Re: Raging Animation
« on: February 10, 2014, 11:23:40 am »
Try to use different shades of one colour (for at least 2 of 5 colours). That would look much better. For example, five different shades of blue and the white colour.

As an honest man I can`t say.. uhm... I don`t think there won`t be any works better.

Look up some in-game arts of Risk of Rain (a game). There are usually just a few colours, but I just love them.



48
Pixel Art / Re: Inescapable: Amiga inspired action adventure [C+C]
« on: February 05, 2014, 07:10:08 pm »
Hello.  :)

First, the idle pose. It is really strange: I have not ever seen a person standing like that when idle. Honestly, I can`t figure out what pose characters should stand in to look natural. I know that in some unserious games like Rayman it looks quite good when a character stands with completely silly pose and face.

Why does his body stay still when he shoots? Seems a bit weird. It always go back.

In other details I can`t advice something useful (nah, I didn`t anyway), so let experienced artists say their word.

49
Pixel Art / Re: Fishing boat or something like this
« on: February 04, 2014, 03:11:03 pm »
Shadows! Shadows improve everything! Yours don`t seem realistic. I am sorry I can`t show you due to the time lack.
Define where the light source is. The shadow from the blue thing (thing without any dark spaces and with underlit ones, again) says it`s right above the boat, the shadow from the life lifebouy says it`s on the left (in relation to the boat). Add some shades to the forepart.
And one more thing relating to the composition: if you are planning that picture as a complete art (not in a context of something), add more details. Lots of them. Details are half way to a good art. Shades are the other one. Not the half, in fact, but they are very important.

50
Pixel Art / Re: Beginner [C+C]
« on: February 03, 2014, 08:13:09 am »
I am a beginner, too, and I think that starting with metal objects is definitely a bad idea...
And if you are still learning arts in general, not only the pixel art, I`d advice you to put aside drawing things demanding strict proportions (thing like people, I mean) for a while.

Pages: 1 ... 3 4 [5] 6