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Messages - Kosvid
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Pixel Art Feature Chest / Re: Perspective Homework - Help
« on: August 11, 2014, 10:26:02 pm »

Pixel Art / Re: [WIP]Knight
« on: August 09, 2014, 05:32:17 pm »
I can`t give you a big piece of advice, just that: avoid pure colours, especially pure white and pure black. Also the torso doesn`t really seem to be turned unlike in the reference picture. Honestly, I`d change the palette completely, as everything about colours in this version seems unnatural to me.

Pixel Art / Re: Krillin needs improvement
« on: July 29, 2014, 05:59:55 am »
1. More contrast. As I can hardly see, arms have two colours, but it is impossible to make any difference between them. The orange shades are too bright as well. Search for some references for shading, pay attention to the contrast between lit and shaded surfaces, and you will be surprised how different they are. If the darker spot on his right leg is supposed to be a shadow of the right arm, you should point that out. And in that case, the area under the shoulder should be darker, too.
Set neutral background. Shift it more to the grey.
After you finish lighting and contrast, think about detalization. His crab-hands especially need it.  ;)

Most users (I think) use
This forum doubles the size of images each time you click them (images). So there is no need to enlarge them yourself. Always show the real size, 1:1. It is also easier to make edits with the original scale.
Good luck in exploring the pixel world.  :)

Pixel Art Feature Chest / Re: Devotion
« on: July 28, 2014, 03:53:14 pm »
The red cap merges with the orange sky, and the light outline right over the metal part (on the right) looks off. Everything other seems fine to me, except that huge amount of the article "the" I had to use.

Pixel Art / Re: Spaceship For a Game I am Working On: C+C!
« on: July 16, 2014, 08:18:34 am »
Why are the highlights different on each circle? ??? Such thing you drew is just impossible even with multiple light sources.

Pixel Art / Re: Landscape WIP
« on: June 24, 2014, 05:00:46 am »
Well, I posted this Wip in the Pixel joint also, and @A3um helped me a lot with that he did. I changed so much now, I think I'm ending.
And I'm in doubt about the Sun, perhaps without the sun's rays get better ...

I`ve found some good references with clouds and sunrays for you. Here are two conclusions I made looking at these photos:
1. Rays are quite possible, but they bust be everywhere where is no cloud, not like.. ugh.. beams?.. Well, not like beams in directions which drawn stars have.
2. The cloud in front of the sun must be way brighter. It looks too thin to be able to block such a powerful lightsource without changing its colours.

Pixel Art / Re: My second real Pixel art piece using your tips!
« on: June 09, 2014, 04:03:35 pm »
The grass spoils the image`s readability. As the rope, it contrasts with the ambience too much. The tree is not that bad, but in the place where it splits into branches it is too flat so the branches seem to be situated in one plane. Add some shadows there.
That big grey things - are they headstones or just boulders? In addition, they lie on one line. Try moving the middle one a bit left and up.

Pixel Art / Re: Platform game horse
« on: June 02, 2014, 07:26:15 pm »
The biggest issues I see here are that the fore leg looks very strange and the tail is in a wrong place. I also can`t understand why the mane splits in two on the head. At least it seems to.
Here is my edit in some steps when I changed something. The result is not perfect and made for my taste, but I hope you`ll find something useful there.

Pixel Art / Re: some of my pixel art for a metroidvania project.
« on: May 28, 2014, 01:23:15 pm »
1362 colours. In one picture. You know, I`m not sure you did it as a pixel art piece. :) If you did it yourself, tell us which instruments you used. A brush, perhaps? You shouldn`t use instruments which mix colours in any ways. This looks nice, but it`s not a pixel art.

The environment, the enemies, the items? Do you like them or do they need changes as well?
I really like the items` backgrounds. In my opinion, though, you should add some categories using colours. That is to say, make blue background for defence items, red one for weapons, green for potions, purple for magic asf, so players could navigate faster and more easily in the inventory.
And I really don`t like the enemies. They are so ugly that I don`t even want to look at them. :lol: Whereas they should be quite beautiful, I think.
The atmosphere and the palette miss something, but I still can`t understand what exactly. Maybe I`ll tell you later.  :)

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