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Messages - Kosvid
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11
Pixel Art / Re: (WIP) Seeking advice/critiques
« on: November 21, 2014, 05:28:09 pm »
I think dithering is not something definitely good or bad, it just can suit or not suit. 50% dithering, though, doesn`t look good for me.
I also suggest adding colours not for replacing dithering places but to have more opportunities in adding details (if you think you need them, of course).

12
Pixel Art / Re: (WIP) Seeking advice/critiques
« on: November 20, 2014, 06:29:10 pm »
I messed up a bit. Changed colours, added some outline and removed dithering. I really think you should add some new colours so that transitions would become not so sharp and you could add more details. Also find out what clusters are, they mean a lot. Lonely dots moslty look like noise.

13
Archived Activities / Re: Secret Santa 2014 Sign-Up
« on: November 19, 2014, 01:32:24 pm »
I! Am! In!

 :y:
Knights, castles, mages
Landscapes
EPIC! Everything epic!
Subtle humor and irony
Nights
Steampunk
Distinct colour transitions (that doesn`t mean I like only cartoony style)
Cel-shading (^)
Everything that can make me smile
Experimenting with styles
Something you can`t see every day
Falling scattered things (raindrops, snowflakes, shards of glass, my enemies` self-esteem)
Magic overall
Helicopters
Anything that can be claimed as art
Receiving gifts  :)

 :n:
Food
Anime
Crying women
Cars
Isometry
Too ugly things
Too much dithering
Erotic
Unreadable objects
Transparency
Standalonethings without any composition
Tilebased things
Mockups
Portraits (avatars don`t count :P)
Cannibalism, zombies
Familiar things (characters, situations)

I hope that`s enough.  ;D

14
Pixel Art / Re: [WIP] West Bank
« on: October 25, 2014, 06:47:32 pm »
Hmmm... I think some barbed wire would add even more irony to the piece.

15
Pixel Art / Re: Night Park Scene Cohesion [WIP] [C+C]
« on: October 24, 2014, 07:53:44 am »
I can`t disagree with astraldata on the issue of coloring, but for some reason I like the original version more. It`s more.. cozy, I guess. At the moment I have no idea how to make this (the first) palette reasonable (without making the Moon cheesy :P), anyway, I just want to say that I`d choose other way than shifting the palette to the blue.
P. S. The background trees really look like clouds now.
P. P. S. What can be the alternative light source backlighting the Moon on the right? ??? This also looks kinda strange (disregarding other style decisions, of course). It looks like if the Moon was lit by.. another moon. :lol:

16
Pixel Art Feature Chest / Re: John Mueller's Oink [WIP][C+C]
« on: August 25, 2014, 10:42:15 pm »
I think stylized dithering is excess here. It looks more like noise and attracts too much attention.

17
Pixel Art Feature Chest / Re: Perspective Homework - Help
« on: August 13, 2014, 08:35:27 pm »
Yep, that`s how perspective works. Go ahead and make something beautiful.  :)

18
Pixel Art Feature Chest / Re: Perspective Homework - Help
« on: August 13, 2014, 07:37:27 pm »
1. You choose a point at your picture. Let it be the middle of the picture for the first time.
2. You think what you want to draw and where you want it to be. And I know that you want to draw a block. Not a building or fence, just the simplest block you can ever imagine.
3. You draw it letting all the horizontal lines horizontal and vertical lines - vertical, but all the other lines - aimed at the chosen point in the middle of the picture.
4. ? ? ?
5. Success!

19
Pixel Art Feature Chest / Re: Perspective Homework - Help
« on: August 13, 2014, 12:22:58 pm »
You`re doing it wrong. Here`s sort of an example how it should be.


20
Pixel Art Feature Chest / Re: Perspective Homework - Help
« on: August 11, 2014, 10:49:03 pm »
No, it`s not. The table has no perspective at all. Perspective means that all the straight lines of a certain plane /dimesion aim to one or two (may be even more) points. That is to say, in case when perspective is not used (in isometric pictures, for example), parallel lines never meet; in case when it is used, they meet in one certain point.
The simplest examples:
http://ic.pics.livejournal.com/intuit_school/14488280/157870/157870_original.gif
http://upload.wikimedia.org/wikipedia/ru/2/26/Obratnaya_perspektiva.gif (reversal perspective)
http://sv-scena.ru/athenaeum/osnovy-risunka-dlya-uchashhikhsya-5-8-klassov.pic-187.jpg

Thus, you should define the point where your parallel lines cross, and then... you know what to do.

P.S. Is your house supposed to seem round? If you want to learn the basics about perspective, you should begin with standard "blocky" shapes. That`s all what I can say for now.

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