Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - Kosvid
Pages: [1] 2 3 ... 6

Pixel Art / [C+C] Poses training
« on: August 05, 2015, 03:23:27 pm »
Hello everyone.

On the right is less saturated version.

I need your opinion of this picture. What I am mostly concerned about are the pose, the anatomy and the readability (I mean, lack of it) of the sword guard.. and everything else. Also I should finish the legs and the arms somehow.
The pose used to look completely decent to me, but at some moment I noticed that the right arm looks sort of overbent or deviated in a wrong way, although I didn`t change the shape - I think the problem is in its colouring which creates the impression that a part of the arm is somehow closer to the viewer than it could possibly be. So I need some help with it.

Any kinds of opinions are welcome.  :)

Pixel Art / Re: [C+C] 4-legged and 2-legged run and jump animations
« on: June 09, 2015, 06:57:51 am »

He-he, that looks funny. It`s more like a little goat learning how to jump (

Watch how it works: the horse runs, then it pulls both legs (simultaneously) a bit more forward, pushes itself and at the same time tucks front legs, and somewhere in 1\3 of the flight tucks rear legs.

Direct link:

Pixel Art / Re: WIP Tileset
« on: May 26, 2015, 05:13:02 pm »
No crits, I just want to share my opinion that the first colour scheme is still the best for me and needs no adjusting. I liked it. :(

Pixel Art / Aztec
« on: February 08, 2015, 04:31:04 pm »
Hello again, guys.

I was going to participate in "Before Columbus" challenge on PJ, but looking at the completeness of what I have I apparently fail to finish on time. So the best option left is to ask for advice here and do it properly.

So, here it is:

It`s much more serious than anything I tried before. I tried to make a composition, a perspective (3-point on the ziggurat, but 2-point on everything else, in fact). Everything is split in two in two directions: top-down and left-right.

Here it is with the vanishing points (the very first sketch):

I`ve never seen a drawing with anything situated beyond the vanishing points, and all my acquainted artists are too far so I could ask, so I had to improvise. There are no restrictions in the reality, right? There is panorama perspective (thing right out of hell). So, I`d like you to tell whether it`s wrong or very wrong here. :)

The palette:

I tried to do the "earth" palette which I was talking about in chatterbox: green shifted to brown and brown. I also added blue and red. Red looks a bit off as it doesn`t get shifted to brown: it stays red or becomes ginger. I spent a lot of time on the palette, and I like it, although it`s not perfect. May be it came out too dark. Do you think so?
Also I planned colour dichotomy (don`t look for it, I didn`t make it yet, and I`m not sure if I will manage to) to separate armies: the left one (conquerors) red-brown and the right one (defenders) green-brown, brown as the neutral colour.

Some global critique and advice would be nice to get before adding the details.
P. S. The tree on the right is a placeholder, I will define the shape and colouring later.

Pixel Art / Well, I`m stuck.
« on: January 18, 2015, 11:11:51 pm »
This year`s Secret Santa was a messy thing for me. As a result, I failed to finish my present in time (I showed part of it), but I ought to finish it at last through thick and thin. At one moment I realised I couldn`t come up with any way to make it better, and the picture, unfortunately, was faaaaaar from perfect.
Suddenly I got a couple of ideas just before posting here, but I`m going to ask advice nevertheless.

You may comment on everything you consider deserving mentioning, although I`ve decided to solve some general problems first, such as overall balance, composition, palette.

Here is the original version I had:

Version #2:

Version #3:

Made #2 & #3 in a minute, so they are super-rough, but I hope that`s enough to point out general problems. I think the balance is pretty nice in the 3rd one.
I don`t like the current palette. Some colours are pure waste.

May be this photo will help you to understand what perspective I`m going after.

Pixel Art / Re: 4th iteration
« on: January 14, 2015, 03:48:50 am »
and another edit with an extented chin and a few more lil changes
The small chin is better, imo. With extended one you lose a bit of the "elementary cuteness".

Marvelous work. I wonder how many characters we are going to see here.

Pixel Art / Re: In the middle of the way with pixel art :/
« on: January 09, 2015, 08:08:47 am »
True artist`s/scientist`s/any-person-who-cultivates-themself`s path is always a beginning.  ;)

I like the green colours, although some more hue shifting wouldn`t harm. Colouring trees is always a relative thing, because colours depend on ambience so much, and drawing trees without ambience is kinda pointless, imo. In addition, you mentioned videogames, so if this tree is taken from some sketch you should show it for us to see what you are aiming at, what your style is in general.

The shading of the stem is quite strange for me in the upper part: it looks a bit like the tree is twisted, but at the same time it looks rather flat.
The foliage lighting/shading makes it looks too shiny, like if the tree was made of glass/plastic. The overall shape is really... specific. I can`t comment on that, especially without seeing the ambience style, as mentioned.

So, as I see it, it should be first decided in which place and time the tree is situated before startig to work on lighting-colouring; only shape can be set before that moment. What time of day is it? What is the weather like? May be there is a little morning mist or something? May be the tree stands near water which tends to reflect light and create an additional light source? There are millions of ways to influence on colours, and you should know which ones you are going to implement before messing with the palette. :)

Challenges & Activities / Re: Five Line Story Activity !
« on: January 02, 2015, 09:21:28 pm »
Sounds interesting.
One question: are my own phrases allowed or must I use only the given ones?

Pixel Art / Re: Mega Joint
« on: December 30, 2014, 09:56:54 pm »
The head contrasts with the body way too much, whereas the body`s contrast is too low. The pillow-shading is not much of a problem considering the size, I think. The blue colours near the near-white one are almost the same, I`m not even sure, they look as one even at a huge scale... Also I can`t find the third beige colour from the second colour column. I doubt that it`s necessary, though.

Archived Activities / Re: Secret Santa 2014
« on: December 25, 2014, 01:28:15 pm »
Yaaaaaaaaay! Thank you Jeremy! Now that`s a gift, ha-ha! Weeee!

Pages: [1] 2 3 ... 6