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Messages - sevinkydink
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11
Thanks for the feedback Facet!  Yea, I definitely agree about the neon/white/neon format but I haven't found a way to do it that I like yet.  I touched up the animation to make it more of a build up/appear mechanism similar to what you suggested and I like it a lot better.  One of my thoughts with the blade is having it continually pulsing with the lightning effect down the blade.  I'll try to whip up an idle to see how it reads.



Regarding his roboty shape I agree - I think that will become more apparent with the animations I have planned out. My goal is for him to move in ways that removes any doubt some guy is inside. 

edit:

Added the second blade into the animation.  I'm still curious if the collar reads as a collar or just some red stuff.




12
Pixel Art Feature Chest / Re: [WIP] Robot main character - Newbie [C+C]
« on: January 11, 2014, 04:03:11 am »
Been working on animating the sword - rather than have it be a separate piece I thought it would be cooler to have him like manifest it.

old


new


It's 12 images with a .05s delay between them.  I added a longer pause at the end just so it wasn't looping through so fast.

Any advice on timing?  I really only tried to make the arms move, but I was hoping to get some pointers on making the movement seem more natural.  I know that he's a robot so human like motions can go out the window - I just want it to read well.

Update: Changed the highlighting a little as well as added a new frame.  I also sped up the timing between the lightning-esque frames at the end to 2x times. Any feedback would be great! Thanks!

13
Pixel Art Feature Chest / Re: [WIP] Robot main character - Newbie [C+C]
« on: January 08, 2014, 05:26:34 am »
Yea - good thoughts regarding the movement.  I think I have some ideas using the lights across...

I've made some pretty substantial changes (at least I think) trying to make him look more robotic and less of just a guy in a suit.  Also - there was a really unintended Iron Man thing going on so I tried to break away from that as well.

Around the head area I wanted to include a high collar but I'm not sure how well that translated - any thoughts there?


14
Pixel Art Feature Chest / Re: [WIP] Robot main character - Newbie [C+C]
« on: January 05, 2014, 09:18:20 pm »
Ok - I've made a few different variants, as well as am playing with some alternate colors for the eyes/chest detail.  Any/all critiques would be awesome!



Also - does anyone have a thought of a good idle animation?  Would a full body bob look awkward on a robot?  Thanks!

15
Pixel Art Feature Chest / Re: [WIP] Robot main character - Newbie [C+C]
« on: January 03, 2014, 05:34:10 am »
Ok - quick edit on the front army to make it a little more clear and interesting.  Changed the helmet style to give it a little more pop.  As far as the rear arm - tried a new direction where the red armor plates are only covering the front.  Added an alternate as you suggested - definitely want to try to play around a bit more with the form.



Thanks again for the help and guidance!

16
Pixel Art Feature Chest / Re: [WIP] Robot main character - Newbie [C+C]
« on: January 03, 2014, 03:33:04 am »
Wow - you really added a lot of depth to the character that wasn't there before...that's amazing thank you.

I tried to learn from what you had put together and give my take on it. 



Question - I noticed you removed the highlight from the center of the back blade? Was that to assist in the perspective to show that it's further?

17
Pixel Art Feature Chest / Re: [WIP] Robot main character - Newbie [C+C]
« on: January 02, 2014, 07:03:10 pm »
Good point - I updated the lighting a little, hopefully that works a little better.  I've also moved up his waist a pixel to fix some proportion issues.


18
Pixel Art Feature Chest / GR#157 - Robot Character - Animations
« on: January 01, 2014, 08:42:17 pm »
Looking for some guidance on improving my artwork.  Working on the main character for a mega-man esque style game.  Very new to pixel art so open to all suggestions.

Previous Incarnations:


Current Sprite:


Current Walk:

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