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Messages - Nameless Force
Pages: [1] 2

1
Pixel Art / Re: Nina the platform game heroine
« on: August 19, 2014, 09:26:56 am »
Decided on the orange shirt colour; experimented with closer eye placement and a subtle mouth:

It's hard to draw a mouth on a noseless face without it looking like this: :)  Harder still to draw a convincing nose at this scale that isn't comically exaggerated.

I don't know what to do about the hair/skin colour separation.  A headband fixes the issue for this one character, but I've got a lot of dark-skinned dark-haired characters in the game, and they can't realistically all wear headbands.

Edit: more animations:
Edit2: added missing left arms:






Edit3: more animations:





2
Pixel Art / Re: Nina the platform game heroine
« on: August 17, 2014, 11:44:48 am »
@2dKnight: Actually, this character originally had a white shirt, but I changed it to black because I thought it fit her personality better.  That said, I agree that she could use more contrast.

Experiment with black outlines:

Not sure if this looks better, but it certainly makes her more visible against certain backgrounds.

Experiments with shirt colors:


3
Pixel Art / Re: Nina the platform game heroine
« on: August 13, 2014, 09:13:14 am »
I opened a new thread because the original is almost three months old now and some message boards dislike resurrecting old threads.  And sorry about not replying to the original thread.  I did end up incorporating some changes based on that thread, but forgot to post them.

Anyway, more pictures:


edit: And here's an animation:


4
Pixel Art / Nina the platform game heroine
« on: August 12, 2014, 10:26:27 am »
Meet Nina the platform game heroine.  Age 16, ethnicity Arab, wears blue jeans and a black tank top, wields a scimitar.  C&C welcome as always.



5
Pixel Art / platform game sprite [C+C]
« on: May 13, 2014, 09:53:30 am »

Player character for a platform game.  Girl, age 15.  Colours based on a palette by Dawnbringer.  Critique welcome.

6
Pixel Art / Re: City Background (TIPS and CRITIQUE NEEDED)
« on: January 04, 2014, 03:12:50 pm »
The window spacing looks weird, especially on the buildings in the background.  (Are those points of lights even supposed to be windows?)

General rules for window spacing:
  - Buildings are divided into storeys/floors.  These tend to be of a uniform size past the ground floor.  Windows rarely cross over between storeys, so they tend to be aligned more horizontally than vertically.
  - The bigger the building, the more of its surface is covered with windows.
  - Floors will look smaller on buildings further away, but the decrease is gradual.
  - The tallest building in the world has 163 floors.  Don't go any higher than that if you want a realistic, present-day setting.

Also, I think you could strengthen the overall impression of the picture by darkening all colors except the yellow and adding a bit of blur around the yellow, like this:

(I cheated and used a filter for the blur.)

7
Pixel Art / Re: New to the Forums~ Fountain Help!
« on: December 17, 2013, 02:48:04 pm »
Quick edit:

Made by reducing the color count with GIMP, then adding the blues back in.  Six colors total: two blues and four greys.  I think the water was nicer in the original, but hey, it's not blurry anymore.

8
Pixel Art Feature Chest / Re: Jumping Animation
« on: December 15, 2013, 01:58:32 pm »
I actually like the more subtle motions of your first attempt better than the more exaggerated motion of your second attempt.  The timing is definitely better in attempts 2 and 3 though.

Is this the player character for a platform game?  If so, you may want to nix the anticipation frame(s) and launch the character directly into the air.  I'd rather have responsive controls than ultra-smooth animation.

9
Pixel Art / Re: Running animation for platform game [WIP][C+C]
« on: December 14, 2013, 01:46:07 pm »
Bouncier hair + minor tweaks.

10
Pixel Art / Re: Running animation for platform game [WIP][C+C]
« on: December 12, 2013, 11:58:46 am »
Added some more animation to the hair.  The effect is rather subtle.  Maybe too subtle.

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