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Messages - Kich
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21
Pixel Art / Re: [C+C] Head movement on run cycle
« on: June 11, 2015, 12:43:54 pm »
Thank you Luke. :)

I made some changes. I think it's better.


22
Pixel Art / Re: [C+C] Head movement on run cycle
« on: June 08, 2015, 10:26:25 am »
Thanks Kellawgs!
It's just that something is bothering me about his head rotation and I don't know what, but something tell me that it can be much improved. It's not enough DiCaprio (and that's kinda the purpose). The tiny body is purposeful. c:

23
Pixel Art / [C+C] Head movement on run cycle
« on: June 08, 2015, 09:35:55 am »
Hey,

I'm trying to make this frantic little guy's head look better (but I'm constantly failing on it), can anybody help me please?  :)



(sorry for the gif speed, I didn't think about how it'll be in-game yet)



UPDATE: You can preview the animation here: http://4pixel.4pluz.com/

24
Pixel Art Feature Chest / Re: Snow Level
« on: September 18, 2014, 02:34:42 pm »
You're right, there's no motive for confusion, haha. I'll keep the mercury.





I'm with Manupix when he said it's not very readable when covered in frost, but a lot of people told me to keep it, so I'm inclined to.

25
Pixel Art Feature Chest / Re: Snow Level
« on: September 18, 2014, 03:25:27 am »
That's awesome! I tried to place pixels differently cause I didn't want to copy yours, but you placed the pixels so perfectly that other ways always seemed worse, haha.

Now I'm just a little confused with which way I direct the color growth. And I'm seriously considering to discard the red here and let the blue build this cold aspect to the thermometer.


26
Pixel Art Feature Chest / Re: Snow Level
« on: September 17, 2014, 05:09:18 pm »
Thank you!

Cream, it was supposed to be snow, haha. I missed that. But I made ​​some color adjustments and I think now it looks like it. I 'll try to Improve the water movement later, thanks for the references.


(I removed the skies for a while , I want to make a parallax movement and that one was not made ​​for this at the beginning.

Maybe I'll try to add some frost into the new thermometer, too. :)

Quote from: Theoden link=topic=#msg154967 date=17211.msg154967 1410938186
Is this for an Android game ? Great stuff !
Yes! Android, iOS and Windows Phone (plus tablets).

27
Pixel Art Feature Chest / Re: Snow Level
« on: September 16, 2014, 09:26:19 pm »
Thank you :)

I'd change the water colours due the grey sky, but I want to let some cartoonish atmosphere too. The sky will move, yeah.

I worked a little bit more on the thermometer, trying to put some glass texture on it. I think it's better but I have the feeling that something is missing (maybe it's just cause I removed that frost)

(2x, please)

Oh, I think I didn't pay much attention when I saved the png and the gif images, so one must have been uploaded with less colours. But it's alright.

I started working on the character animations, too.


28
Pixel Art Feature Chest / GR#215 - Snow Level - Game Art
« on: September 16, 2014, 05:30:50 am »
Hello,

You guys have something to say about it? Something to change, to improve, any tips?

I was willing to ask for help to make the thermometer look like more like a thermometer, cause I failed to do it, haha














29
Pixel Art / Re: SHMUP Progress
« on: March 23, 2014, 08:59:32 am »
You could try some hue shifting too, like Jerom did. Take a look at his purple~brown~green~yellow palette. Yours fade from darker to lighter green, from darker to lighter gray, etc.

(4 colours either)

30
Pixel Art / About my RPG game graphics
« on: March 23, 2014, 06:52:01 am »
My delay is something. Agent00X, you're quite right. I confess that right now I'm having some doubts about this design, actually. As soon as I define what I want about it I'll surely use your tips. hobbler_toppler, it's very nice. I like hue shifting as well and your edit is great. Thank you both for the help.

Guys, I'm kinda needing some advice here. First of all, are these elements matching for a RPG game? It's weird, I'm finding that the perspective is not matching, specially relative to the character and the tree. My attempt was doing 3/4 top-view (or RPG view), but right now some graphics are looking pretty platform-ish to me. I mean, isn't it supposed to look more like this?

->

It's a little frustrating, 'cause I worked real hard in both of them and now I'm considering to start over (at least the character isn't even close to be complete, due the diagonals/running~jumping~general movements/hair movement/clothes/etc). I've created a lot of frames to make the movement real smooth though. And I know, I exaggerated a lot. But now I don't even know what to delete from here, hahah. :o So I need suggestions and help in any kind.





Moreover, everything here is WIP. This is an example of a RPG-view character that I find consistent. I also figured that is real hard to find 8 directions references from this perspective, even in animated movies, games and web. Maybe a 3D game would do it, but I'm out of ideas about it right now.

Thanks in advance.

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