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Topics - Lexou Duck
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2D & 3D / Lexou's thread - Lowpoly unshaded stuff
« on: November 29, 2015, 12:58:35 am »
yeah so i've tried doing 3d in the past a few times, but could never really get along with UVs
and this year with school ive had a modeling class and so i finally learned to do that and i practiced with this lowpoly spaceship i did



this is obviously inspired by kenneth fejer's stuff, i even stole bits of textures from him (and the design, i was thinking about faye's ship from cowboy bebop)
ill try and do everything on my own with the next model

now that i can make the stuff i like this is so much fun tho
also i should really try and find the money to buy crocotile 3D, i saw that here and fell in love with it

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Pixel Art / NES Demakes
« on: June 01, 2015, 01:11:32 pm »
I'm thinking this can be an open topic for anything demake-related that doesn't really warrant its own thread

Soo some of you guys may have seen the thread i made a while ago for a project of demaking castlevania rondo of blood : http://wayofthepixel.net/index.php?topic=15950
so that's a thing

otherwise i have a youtube channel where i post chiptune covers of songs, and i make mockups to illustrate the videos
so yeah first of all : symphony of the night
I was inspired by this guy who shows great efficiency in his tile use http://www.pixeljoint.com/pixelart/82689.htm
to then make a mockup with no such tile economy whatsoever hehehe

so the yellow one is the mockup seen in the video, but ive made it better since as you can see, changing the palette and in general making it a bit more tile-efficent

and yeah recently i did the song Fortuna from starfox so here' my rendition of what starfox couldve lookd like on the NES (with different sizes of the same sprites for a 4-layer "fake" 3D)

(for both mockups, i made it so the hud uses only 1 4-color palette and that has to be part of the 4 palettes you use right ? or should it be in sprite palettes ?)
(also there are too many colors on the sea but im sure it should be feasible with some sort of scanline trick since they're full-color tiles)

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Pixel Art / castlevania - rondo of 8-bit
« on: November 08, 2013, 05:15:54 pm »
hello people so i just made an account here cause i think ill be able to get to some good c+c on my sprites here

the deal is im making an 8-bit demake of castlevania rondo of blood though for simplicity's sake im gonna ditch some limitations (like amount sprites per scanline and stuff)

so yeah gimme all you got


(the richter sheet was made by gorsal who's helping me with the game)

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