Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - squam
Pages: [1]

1
Pixel Art / Re: Noob pixel art [Need tips]
« on: December 21, 2013, 04:53:58 pm »
The general problem in your art is having too much dithering and too many colors.

Some of the shading doesn't make sense, like that one open book

2
Pixel Art / Re: Strategy game character sprites [C+C]
« on: November 05, 2013, 11:54:43 pm »
Sorry for the double post, I'm having some trouble with a UI element and I didn't feel like making a new thread. Before I get into details, this is the element itself



As always, it's supposed to be scaled *2 when it is rendered



It's supposed to be like a wooden panel that shows at the top during a battle and it should display the how many turns have passed since the battle has begun. I've never had too much of a problem making outlines but I'm always clueless when it comes to shading/coloring and most of the wood related pixel art I can find on google are small tiles and such. I guess  this would be the type of wood I'm trying to represent here. I don't like to ask for this kind of help because I feel like I'm asking for too much but I'd be thankful if somebody could push me into the right direction as I kind of want to have all of my UI components out of wooden panels and such.

3
Pixel Art / Re: Strategy game character sprites [C+C]
« on: November 03, 2013, 10:41:30 pm »
I really like the highlights and everything you did on the warrior, but the berserker and the bowman look so much more flat and it was actually one of the problem I had when working on them at first, armor is so much more easy to shade and give depth in my opinion. :s

Colored outlines might be an idea, depends on the background.

I think I rather have dark outlines, I've never been a fan of colored outlines minus some exceptions like Pokemon

I built some quickie-tiles - the colors needs to be balanced once you have characters and background.
The tiles aren't highly polished, I made them just for fun and to see how the black outline works.
However your grid seems to be really prominent in your mockup, I toned that down a lot.

I love the mockup tiles you did, I'm definitely going to go with a similar style. I think you hid the grid too much though, I'm gonna experiment with that.

You also should think about the overall-colors for the sprites, most pixel strategy games I played use blue colors for the own units, red colors for the enemy units and green for the neutral/supporter units.
Regarding to gameplay it's really important to make sure who owns which units - especially if there are a lot of them on the field.

Oh definitely. My main concern right now though is that a red bowman, red warriore etc. would look weird, I'll try it later this week and see how it goes.

4
Pixel Art / Strategy game character sprites [C+C]
« on: November 03, 2013, 05:02:38 pm »
I started working on a strategy game and although I'm not the best pixel artist, I'm really trying my best to improve and make acceptable sprites. Upon seeing this piece by svh440 over on /r/pixelart, I decided this was the style of pixel art I wanted for the characters in my game, something that would look nice while still remaining doable for me.

So I adopted this cartoonish style with bright pastel colors and made 3 characters with it: A warrior, a berserker and a bowman.



Scaled *2, the size at which they will be displayed in the game



Warrior: I have spent the most amount of time on this one and I think it's looking quite nice. Perhaps the shading could be a little better on the body but I can't seem to figure out how to do it. Very simple design, nice big sharp sword and simple round shield.

Berserker: Made in about 30 or 40 minutes, I tried to give him this guy's hair that I found on google when searching berserker but I obviously failed. His weapon is a butcher knife.

Bowman: The unit that has been giving me the most trouble. I tried to give him a green tunic at first but he looked too much like svh440's red mage so I went with something a lot different. I got most of my inspiration from this piece I found on google again when searching for archers. The biggest problem I have right now is the bow and really, this is where I need the most help with. The bow should look thin and lightweight but also looks ugly when I remove the outlines.

C+C would be appreciated, thanks.

Edit: Here is an early version of the in-game, just so you know what kind of environment these characters are put in



Ignore the ugly placeholder yellow buttons

Pages: [1]