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Messages - Johasu
Pages: 1 ... 17 18 [19]

181
 :o  You guys are great!

I was gone for a day and come back to see so many helpful inputs and ideas.  So very much appreciated.
I haven't had time to do any changes yet, as I am still trying to soak in everything that was said and suggested.

@Tidbit~ Wow that really gives me some good ideas on how to do lighting effects and shading. Not simply the color modification but also the manner in which you went about laying the colors on the curves to emphasize form. Thank you.

@jahasaja~ I can acknowledge that this has been a challenging little guy to work on.  I didn't really think about the size when I began.  I started with the hat and just went from there.  B&W face eventually stretched into a body and I decided to try coloring him.  I felt that he was sort of ideal in size because I had room to learn and also I could make large changes with single pixels at this size. I have learned a lot already though, so I'm not complaining.
   I also think you may be onto something about the placement of his feet.  Yours feels more correct than my newest version to me.  I am going to stare at it for a while and consider.  Biceps definitely show on yours and Tidbit's better than mine ever managed.

@PixelPiledriver~  Woah!  What a radically different vision for this guy.  It's great!  I'm definitely going to spend time looking it over and considering all the strong points.  It's a bit off the track of my goal for the character's shape but wow.  The way you used such simple color range to show so much shape and form.  O_O  Mind boggled.  What would you suggest I change about the palette?  That was one of my big stress points on posting.  I need to find some sort of lessons or method for choosing my colors better. Right now I feel like Im just dragging sliders back and forth searching for darker and lighter versions of colors and trying them to see if they work.  (Not exactly, but it certainly feels that way when I'm doubting my choices.)

Again, you guys are awesome.  Im going to take some time to soak this all up and come back with another edit later.  Thanks for the help! ;D

182

Thank you.
Mostly small touchups here.  The lighting on his toe plates, the candle and its flame recolored slightly and adjusted to feel more like a small flame.  Worked on shading the wrist bands a bit better.  The solid splotchy look has been bugging me.

The skin tone highlight was only very slightly higher than the next tone down so I really don't know how I can dim the brightness on it with a softer color. (Aside from another full palette adjustment)  So instead, for this attempt I simply removed the highest level tone.  (It was only in a few small places emphasizing lighting and I am not sure it is even necessary at this point.)

So here it is and I'm really not sure how to improve him further from here without more guidance.  Is there anything else that is off or feels wrong?  Does this new three tone skin setup tone down some of that killer brightness of the highlights?

I feel that the haft of his mallet is a bit askew with both the head and lower portion of the haft. So I will be making an effort soon to correct that.  Any more thoughts or ideas?
I appreciate all the assistance.  Your comment about molding the colors into shape like clay was brilliant. (Eye opening really.  Totally changes the way I think about pixeling.)

183

I worked on the hammer some more and a bit more shading/shaping work.  Turned the head of the hammer somewhat and found shape suddenly.  I also did a side by side of the two skin tone palettes the one on the right is the set with the original colors I was using.

Are the arms looking any better?

184

Okay so I attempted the no line shading on the musculature.  Im not sure if I am doing it well--or correctly.
I pulled his arms out a bit to give them a bit more length.  I rotated his left hand a tiny bit so it didn't feel so big and adjusted things a touch accordingly.
I brought his legs in line so they don't appear to be of differing lengths as well.

Touched up some of the shading I had done to eliminate stray pixels.  I have to work really hard to pull out the shapes using solid masses of color because it seems to look a bit blobby well before it approaches looking a bit correct.  :(

Can you clarify what you meant about the belt before?  I'm not certain I understand.
Thanks again!

185

I worked some more on the things that were suggested.

I can see that there are certain anatomical abnormalities on the character, but I will mention briefly that I was aiming for a cartoonish exaggeration of certain features.  That is why the hands are overly large, the rounded muscle lines, and even the legs being shorter and the arms being somewhat exaggerated as well.  Though I have to admit I don't understand how to use colors to emphasize anatomy without drawing lines on small features like his abs.  If I just used colors it would just be a solid splotch on his torso.  (explanation?)

I did do a bad job with the legs and the arm lengths are somewhat uneven.  I will try to bring it more in line with my goal, but my goal isn't expressly human perfection.
I am  not certain I understand where to go with the colors.  This is one of my questions and I was looking for advice on that, but I'm receiving conflicting feedback from three different sources on it. I understand that potentially this is stylistic.  I do struggle with those choices though.  It's hard for me to picture in my mind what colors to start with and how to build a range off of a particular choice.  :huh:
Thank you for your advice, both of you.  Your time is appreciated.
Im going to get back to work on another edit.

186

Blew it up proportionally to show a bigger representation.  Actual size is in corner.
I've been working on it throughout the day, since posting.
Took your advice and tried to redirect my lighting somewhat.
I adjusted my palette more and tried to show more texture on surfaces as well.
Thank you for the advice by the way.  I appreciate it.  Let me know if I'm way off on how I tried this.  (Thanks again!) :lol:

187
Pixel Art Feature Chest / GR#143 - Blacksmith - Sprite Process
« on: November 01, 2013, 04:56:04 pm »
Hello all,
I have been watching this forum periodically for a while.  First posting.
New to pixel art and hoping to get some helpful tips and advice here.  Feel free to criticize and point out flaws or better ways to do things.
I started working from a white page and used only black to draw the figure.  Spent a few hours on this (yes hours I'm terribly slow and use a mouse) and decided to move towards coloring it (terrible at this as well).
I worked hard to choose ranges of colors that I felt would lighten, shade, and give depth to the figure.
I particularly like the hat, body, and beard.  However, I feel like I don't know how to improve the flat paneled hammer or the blotchy feeling pants.
Advice is greatly appreciated.

Current Progress  [Still WIP On Scene]

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