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Messages - Amorphous
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21
Pixel Art / [WIP][C+C]The Modern Prometheus
« on: June 15, 2014, 02:04:19 am »
Hello all! I've been lurking around here on and off for some time at this point, but, until now, I haven't posted any of my doodles for critique. So, since I'm running into some roadblocks on this current piece and because some opinions besides my own are probably long overdue, I thought I'd post this. Critique would be much appreciated!  :)



If you're curious about the context in which I pixelled this, here's some background: I started this as a school project a few years ago (the task being to create a poster of a hypothetical new movie adaptation of Frankenstein). The text came from Mary Shelley's alternative title to the book, which was a reference to the Greek titan Prometheus. The three characters portrayed are the creature/Frankenstein's monster, Victor Frankenstein, and Elizabeth. The palette I'm using is 6 colors, and, though I have no specific purpose for this piece, I'd be reluctant to change the count at this point. My original references were this and this, though I have not been consulting the former very closely recently.

Needless to say, the project has evolved quit a bit since its beginning, but the whole thing is still pretty unrefined. Some specific problem areas/unfinished sections, as I see them, are as follows:

-The creature's forehead and some other spots have banding that needs cleaning up.

-Victor needs a lot more work yet, and I'm unsure if and how I could improve the anatomy of all three. Elizabeth was bound to have exaggerated features just because I didn't use as much space on her, but I feel like the other two could be more realistic.

-I've yet to devote a lot of attention to the border besides a few unsuccessful scribbles, and the text, especially "Prometheus," could do with revising and/or polishing.

-I'm iffy about the composition and how well the image flows (notably on how I could improve the placement of Elizabeth in the top right).

There are probably a lot of other things I either forget or am just completely missing, but most likely I've already drowned you in my ramblings (sorry), so I'll stop. :ouch: Once again, feedback would be much appreciated (edits are more than welcome as well!).  :)



22
Pixel Art / Re: Hello again, and help + C&C
« on: April 17, 2014, 09:34:26 pm »
Faces are pretty hard to draw at this scale, and there's no one "right" way to do it. The important thing to remember is that you can't draw every single detail - there's just not enough space. You have to hint at things instead of drawing them outright.

Here's an edit I did with some ideas. If all else fails, just try moving pixels around until something looks good. Have fun with it!  :)

23
Pixel Art Feature Chest / Re: Digimon sprite for a sidescroller.
« on: March 10, 2014, 03:04:00 am »
This is looking pretty cool! You're right that he does currently look a little humanoid, but I think that boils down more to capturing the overall likeness of the original than anything else. For instance, your sprite has a lot straighter a stance, and the shape of the torso stays pretty similar throughout, whereas in the original it widens out as it goes lower (a pear shape, I guess). Some of the other proportions might also benefit from a little tweaking as well -- the hands/feet/claws in your version are very small, comparatively speaking, and the limbs are slimmer, too.

That said, I don't know how much you care about keeping it similar to the original. If it helps, I made an edit with a few ideas (I played with the head and colors, and in general just tried to copy your references):



I hope this helps for something! :)

24
Pixel Art / Re: Minotaur
« on: January 25, 2014, 01:09:52 am »
You have a good start going! I'm no anatomy expert, but a few things stuck out to me when looking at this:

-This could be me misinterpreting the perspective, but the minotaur's torso seems rather short; same thing goes for his neck.

-He doesn't appear to have elbows, which both confuses the eye and makes his arms look stiff.

-More a matter of a personal preference, but his feet look odd for a minotaur. Maybe make them a little more like hooves (or go with what Mathias suggested to add more emphasis to the minotaur aspect)?

-His head could use some work. It's pretty obvious that it's a minotaur, but you might want to take a closer look at the shape of bull heads.


I also made a really rough edit to clarify a few things. I got way carried away with the shading and detailing, but I hope it helps for something!




Anyhow, I'm looking forward to seeing how this progresses! Good luck. :)

25
Pixel Art / Re: [WIP] Giant in lava
« on: December 28, 2013, 09:49:14 pm »
I remember seeing this on PixelJoint; looks pretty nice!  :)

You're right that the giant could use more detail and contrast, but there are some other things that have room for improvement as well. I made a really messy edit to illustrate:



Here are some random thoughts to go with it:

-I added the extra contrast you were thinking of by both brightening a lot of parts and darkening others. There are still some sections I think could use more brightness because of how close to the lava they are, though.

-The lava in the giant's hands almost look like rope because of the way they're flowing, and the whole image is kind of static. Add some more motion!

-The giant's torso is basically one long tube. Try varying the width a bit to make the silhouette more interesting.

-You could stand to add something in the upper half of the canvas, it looks pretty empty as it is now.

-The palette has a lot of colors close to each other in value; you might want to reconsider which ones are actually necessary. Additionally, a secondary light-source could help the image pop more (I chose blue because it complemented the red/orange/yellow pretty well -- looking at it now, it's kind of similar to your avatar, haha  :)).

-The scale of the giant is a little fuzzy. I want to think it's huge, but my brain isn't entirely convinced. Adding something to compare the giant to would help.

I'm sure there's more stuff I'm forgetting, but you're probably already bored of reading this.  :blind: Hopefully this helps you a little!

26
Archived Activities / Re: Secret Santa 2013
« on: December 25, 2013, 02:23:38 pm »
Aww, geez, thanks so much, Corinthian Baby! You obviously put a lot of work into it.  :) The palette is delicious!

Tons of good gifts this year; nice job, everyone.

27
Archived Activities / Re: Secret Santa 2013 Sign-Up
« on: November 24, 2013, 05:11:16 am »
Gonna join in on the fun!  :)

Things I like:

Stereotypical fantasy stuff (especially dragons and knights), SciFi, nature, complicated weapon designs, meshing harsh mechanical bits with round organic things, symbolism/metaphor/personification, dramatic light sources, atmospheric scenes, and quirky perspectives.

Alternatively, you could pretend I didn't say anything and just go with whatever -- anything works so long as you have fun and challenge yourself. Though, preferably nothing excessively gory/explicit. :X

28
General Discussion / Re: Read the Rules, then introduce yourself here.
« on: November 23, 2013, 10:11:46 pm »
Just popping in quickly to introduce myself -- I'm an amateur when it comes to art in general, I've lurked for a while, the usual.  :) I also have accounts on PJ and Wesnoth; the latter being the main reason I started messing around with pixel art in the first place. See you around!

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