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Messages - castled
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Pixel Art / Re: [C+C] Head movement on run cycle
« on: June 12, 2015, 07:27:07 pm »
I made a very small edit to your head movement. I felt that having one frame for his head turned all the way left looked a little robotic, with how quickly it snapped back.



Maybe it looks exactly the same... but the leftward swing of his face seems a bit more natural to me. It also makes his head movement turning not 100% synced with his legs/body, which feels more natural as well imo.

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Pixel Art / Re: [WIP][C+C] Werewolf Boardroom Background
« on: June 12, 2015, 05:12:20 pm »
It's fantastic. Personally I like the darker version better. It seems more sinister, as it feels you're in a very dark room and really focuses the wolf. Danger could be lurking in the shadows. Whereas in the brighter version it almost seems like the moon could be a sun, it seems unusual that the moonlight would be bright enough to light the wall and features of the painting so well.

3
Pixel Art / Cave/forest platformer tiles feedback [WIP]
« on: June 11, 2015, 07:23:10 pm »
Hey guys. I'm wondering in what direction you'd take the color scheme (including background) for this tileset. I'm looking for non-generic but also pleasing colors and I don't think it's there yet.

Also would appreciate and criticism of the tiles themselves. In-game they will be 2x. Thanks!


(colors used originally when drawing)




(would need some additional adjustment around the bones for these two)

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Pixel Art / Re: Help with Mech mockup
« on: October 22, 2013, 02:05:48 am »
Well, only self-imposed restrictions. I was going for a simplistic look with a limited set of colors, just because it usually allows me to produce work that's more cohesive.

I'd love to see suggestions for adding more colors effectively or especially changing the ones I'm currently using.

There were a few spots on the mechs that really didn't need dithering at all, I've changed that here but there's not much difference:


I think I like the dithering effect on the platforms/background blocks, but I'd be open to more ideas.

5
Pixel Art Feature Chest / Re: Forest tileset [c+c]
« on: October 20, 2013, 11:09:34 pm »
I don't know, it depends on the look you are going for. The previous cliff looked more natural to me. The new one is definitely pleasing to look at though (with very nice clusters). The new cliff is less busy too, which is probably better for a game. Although the new boulders maybe don't seem to "support" the grass as much as in the old version at the top of the cliff.

I really like the new transition between the bottom of the cliff and the grass.

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Pixel Art / Help with Mech mockup
« on: October 20, 2013, 07:52:03 pm »
Hi guys, I'm a relatively new pixel artist (at least, new to studying it seriously). I'm looking for criticism on these mech characters + tileset for a game. Intended to be 2x in game.




The idea behind the game is that your mech transforms into 3 modes with different capabilities.

Any suggestions for how to make the mechs / mockup better are welcome. Thank you!

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