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Pixel Art / NES Cave mockup
« on: July 13, 2014, 05:23:36 pm »
Decided to have another go at NES things, and so I started a cave mockup. I think I'm getting the hang of platform tiles, but I still need to add more things to make the environment interesting, and that's what I need help with. I'm not sure what else to add besides variations of the rocks, although I want to have a kind of transition between the black inside of the cave and a blue sky (same palette as the waterfall). Any help with this would be great
Tileset thus far -
If what I wrote about the cave-sky transition is hard to understand, what I had in mind was something along the lines of the darker bushes in Indigo's mockup - http://www.danfessler.com/portfolio/pixelart/skid_mock4.png
Tileset thus far -
If what I wrote about the cave-sky transition is hard to understand, what I had in mind was something along the lines of the darker bushes in Indigo's mockup - http://www.danfessler.com/portfolio/pixelart/skid_mock4.png