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2D & 3D / Re: Realtime Rendering of 3d Meshes as Pixelart
« on: October 11, 2015, 01:59:45 am »the more time you spend with the 1x1 pencil tool the better this project will becomeI do notice, that as I get better as a pixel artist, I'm starting to use less and less of the 1x1 brush. It used to be that pushing individual pixels around was 90% of my time, nowadays I just seem to work in broad strokes, apply automated effects, use the selection tool a lot and then in the end slap around a few pixels (but exactly the right pixels) to tidy up the image to pixel standards.
How all that relates to what Howard is doing, I don't know, but he'll figure it out
Really? Do you have any examples of this kind of workflow? Sounds like a really odd way to make pixel-oriented artwork (I don't mean to be disrespectful; I'm genuinely curious to see what you mean).