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2D & 3D / Re: Realtime Rendering of 3d Meshes as Pixelart
« on: May 18, 2016, 08:16:37 pm »
just to add my 2 cents in, if I stop the animations at any given frame, the models have much more 'lonely' pixels than any pro pixel art that I've seen. I don't mean this in the way that Helm talked about them in his cluster study thread, if you're familiar with it, but just random dark/light pixels that aren't part of a larger shadow or highlight.
take this image by andylittle on PJ -
very detailed, lots of precise pixel placement, but there aren't any pixels that are just totally separate from their surroundings, aside from that one in the cloak (but I think that's a hole in the fabric).
edit - after looking at the renders again, it seems that you don't have this problem in the fire/smoke renders. Those are really really really nice
take this image by andylittle on PJ -

very detailed, lots of precise pixel placement, but there aren't any pixels that are just totally separate from their surroundings, aside from that one in the cloak (but I think that's a hole in the fabric).
edit - after looking at the renders again, it seems that you don't have this problem in the fire/smoke renders. Those are really really really nice
