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Topics - dragonslumber
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1
Job offers / [PAID] 2d frame animatior for JRPG game
« on: May 03, 2015, 06:37:15 pm »
Please read this ad in full before applying, in order to ensure that you are able to do the work.

Hi.  My name is Kevin Gigučre and I'm the founder of Dragon Slumber, an indie game development company.  I have 10 years programming experience, 3 of those years being spent in a small game development company as a programmer which I had to leave due to downsizing.

For the past 3 years, I have been working on Arelite Core, a commercial JRPG styled game for Windows, which mixes traditional design with a modern presentation.  The game was developped from the ground up and aims to take the best of old games, like Final Fantasy VI and Chrono Trigger, and mix it with modern day design sensibilities.  You can discover more about the game at www.arelitecore.com and www.forgeyourlegacy.com.

Who I'm looking for
I am looking for an artist to create 2d animation frames for the monsters of the game. This only includes the lineart, as well as the full colors, and will need to follow frame by frame schematics of the animation as well as the original reference frame.  Monster frames vary in size from 200x200 to 500x500, and a few exceptions going beyond that scope. Examples of what would need to be worked with can be found at http://www.arelitecore.com/images/041b_Krakataur_HIT.gif and http://arelitecore.com/monsters.php.

Relevant examples of your work will be required.  Before I hire anyone, I will need to ensure they can do the job.

More about the game
For this JRPG, I am aiming for about 10-12 hours of gameplay.  There are 6 playable characters, with an animation range around similar to Final Fantasy VI (ie, 3rd person fights with sprites and emotion animations during story).  We have well over 100 unique monsters planned, as well as visual variations on already established monsters (a goblin with a mask for example).  Stylistically, we're aiming towards Final Fantasy VI, a slightly gritty style, mature themes and all that.  It's also our baseline for the visuals, battle presentation and so forth.

And finally
Payment is to be negociated and is made upon approved frames. Please submit your pricing in your offer.  This job offer will be open until May 17th, please don't apply after that date.  You may contact me at any time by e-mail at jobs@dragonslumber.com, or by Skype at ds_kevingiguere.  Those two methods will be the only methods of communcation accepted for the job.

I look forward to hearing from you.



2
Job offers / [PAID] Character sprite artist for JRPG game, 64x128 characters
« on: September 07, 2014, 04:38:51 am »
Please read this ad in full before applying, in order to ensure that you are able to do the work.
Hi.  My name is Kevin Gigučre and I'm the founder of Dragon Slumber, an indie game development company.  I have 10 years programming experience, 3 of those years being spent in a small game development company as a programmer which I had to leave due to downsizing.

For the past 2 years, I have been working on Arelite Core, a commercial JRPG styled game for Windows, which mixes traditional design with a modern presentation.  The game was developped from the ground up and aims to take the best of old games, like Final Fantasy VI and Chrono Trigger, and mix it with modern day design sensibilities.  You can discover more about the game at www.arelitecore.com.

Who I'm looking for
I am looking for an artist to create character sprites for the game.  I already have about 25% of the game's sprites produced already, so the artist must be able to match the style of what was already created, both from the visual and animation perspective. These sprites are typically around 64x128px natively and character walks are 3 frames per side.  Note that the game has already a lot of visual assets like monsters, character sprites, battle effects and backgrounds.  You can find examples of the character sprites at www.arelitecore.com/images/sprites.png.

Relevant examples of your work will be required.  Before I hire anyone, I will need to ensure they can do the job.

More about the game
For this JRPG, I am aiming for about 10-12 hours of gameplay.  There are 6 playable characters, with an animation range around similar to Final Fantasy VI (ie, 3rd person fights with sprites and emotion animations during story).  We have well over 100 unique monsters planned, as well as visual variations on already established monsters (a goblin with a mask for example).  Stylistically, we're aiming towards Final Fantasy VI, a slightly gritty style, mature themes and all that.  It's also our baseline for the visuals, battle presentation and so forth.

And finally
Since this is a self financed project and still getting ready for a kickstarter, I am only able to pay 8 USD per animation frame at this time, which will be paid regularly according to the work provided.  This job offer will be open until September 21th, please don't apply after that date.  You may contact me at any time by e-mail at jobs@dragonslumber.com, or by Skype at ds_kevingiguere.  Those two methods will be the only methods of communcation accepted for the job.

I look forward to hearing from you.

3
Job offers / [PAID] Tile artist for JRPG game, 64x64 tiles
« on: July 30, 2014, 02:32:13 am »
Please read this ad in full before applying, in order to ensure that you are able to do the work.
Hi.  My name is Kevin Gigučre and I'm the founder of Dragon Slumber, an indie game development company.  I have 10 years programming experience, 3 of those years being spent in a small game development company as a programmer which I had to leave due to downsizing.

For the past 2 years, I have been working on Arelite Core, a commercial JRPG styled game for Windows, which mixes traditional design with a modern presentation.  The game was developped from the ground up and aims to take the best of old games, like Final Fantasy VI and Chrono Trigger, and mix it with modern day design sensibilities.  You can discover more about the game at www.arelitecore.com.

Who I'm looking for
I am looking for an artist to create pixel art furniture and items for various sections of the game. The elements include chairs, weapons, a forge, weapons on a wall and so forth, elements to fill in a scene. Note that the game uses 64x64 tiles and characters are 64x128, for elements created would need to be a relative to that size (a bed could be 128x192 for instance). The artist will have concept art and guidelinesfor some elements, but will generally be required to bring his own creativity to the table. Additionally, since some tiles have already been produced, the artist will be required to match the style of them. Examples of what has been produced can be found at http://arelitecore.com/gallery.php.

Relevant examples of your work will be required.  Before I hire anyone, I will need to ensure they can do the job.

More about the game
For this JRPG, I am aiming for about 10-12 hours of gameplay.  There are 6 playable characters, with an animation range around similar to Final Fantasy VI (ie, 3rd person fights with sprites and emotion animations during story).  We have well over 100 unique monsters planned, as well as visual variations on already established monsters (a goblin with a mask for example).  Stylistically, we're aiming towards Final Fantasy VI, a slightly gritty style, mature themes and all that.  It's also our baseline for the visuals, battle presentation and so forth.

And finally
Payment is to be negociated, and will be partially paid on signing the contract, followed by regular payments according to the work provided.  This job offer will be open until August 15th, please don't apply after that date.  You may contact me at any time by e-mail at jobs@dragonslumber.com, or by Skype at ds_kevingiguere.  Those two methods will be the only methods of communcation accepted for the job.

I look forward to hearing from you.

4
Please read this ad in full before applying, in order to ensure that you are able to do the work.

Hi.  My name is Kevin Gigučre and I'm the founder of Dragon Slumber, an indie game development company.  I have 10 years programming experience, 3 of those years being spent in a small game development company as a programmer which I had to leave due to downsizing.

For the past 2 years, I have been working on Arelite Core, a commercial JRPG styled game for Windows, which mixes traditional design with a modern presentation.  The game was developped from the ground up and aims to take the best of old games, like Final Fantasy VI and Chrono Trigger, and mix it with modern day design sensibilities.  You can discover more about the game at www.arelitecore.com.

Who I'm looking for
I am looking for an artist to create character sprites for the game.  I already have about 25% of the game's sprites produced already, so the artist must be able to match the style of what was already created. These sprites are typically around 64x128px natively.  Note that the game has already a lot of visual assets like monsters, character sprites, battle effects and backgrounds.  You can find examples of the character sprites at www.arelitecore.com/images/sprites.png.

Relevant examples of your work will be required.  Before I hire anyone, I will need to ensure they can do the job.

More about the game
For this JRPG, I am aiming for about 10-12 hours of gameplay.  There are 6 playable characters, with an animation range around similar to Final Fantasy VI (ie, 3rd person fights with sprites and emotion animations during story).  We have well over 100 unique monsters planned, as well as visual variations on already established monsters (a goblin with a mask for example).  Stylistically, we're aiming towards Final Fantasy VI, a slightly gritty style, mature themes and all that.  It's also our baseline for the visuals, battle presentation and so forth.

And finally
Payment is to be negociated, and will be partially paid on signing the contract, followed by regular payments according to the work provided.  This job offer will be open until August 15th, please don't apply after that date.  You may contact me at any time by e-mail at jobs@dragonslumber.com, or by Skype at ds_kevingiguere.  Those two methods will be the only methods of communcation accepted for the job.

I look forward to hearing from you.

5
Job offers / [PAID] Tile artist for JRPG game, 64x64 tiles
« on: June 01, 2014, 05:16:31 pm »
Please read this ad in full before applying, in order to ensure that you are able to do the work.
Hi.  My name is Kevin Gigučre and I'm the founder of Dragon Slumber, an indie game development company.  I have 10 years programming experience, 3 of those years being spent in a small game development company as a programmer which I had to leave due to downsizing.

For the past 2 years, I have been working on Arelite Core, a commercial JRPG styled game for Windows, which mixes traditional design with a modern presentation.  The game was developped from the ground up and aims to take the best of old games, like Final Fantasy VI and Chrono Trigger, and mix it with modern day design sensibilities.  You can discover more about the game at www.arelitecore.com.

Who I'm looking for
I am looking for an artist to create 64x64 pixel tiles for various sections of the game. Sections include general environments like the overworld, a village, house interior elements, cavern, mountain and potentially other elements to fit within the world. The artist will have some concept art, but will generally be required to bring his own creativity to the table. Additionally, since some tiles have already been produced, the artist will be required to match the style of them. Examples of what has been produced can be found at http://arelitecore.com/gallery.php.

Relevant examples of your work will be required.  Before I hire anyone, I will need to ensure they can do the job.

More about the game
For this JRPG, I am aiming for about 10-12 hours of gameplay.  There are 6 playable characters, with an animation range around similar to Final Fantasy VI (ie, 3rd person fights with sprites and emotion animations during story).  We have well over 100 unique monsters planned, as well as visual variations on already established monsters (a goblin with a mask for example).  Stylistically, we're aiming towards Final Fantasy VI, a slightly gritty style, mature themes and all that.  It's also our baseline for the visuals, battle presentation and so forth.

And finally
Payment is to be negociated, and will be partially paid on signing the contract, followed by regular payments according to the work provided.  This job offer will be open until June 15th, please don't apply after that date.  You may contact me at any time by e-mail at jobs@dragonslumber.com, or by Skype at ds_kevingiguere.  Those two methods will be the only methods of communcation accepted for the job.

I look forward to hearing from you.

6
Please read this ad in full before applying, in order to ensure that you are able to do the work.

Hi.  My name is Kevin Gigučre and I'm the founder of Dragon Slumber, an indie game development company.  I have 10 years programming experience, 3 of those years being spent in a small game development company as a programmer which I had to leave due to downsizing.

For the past 2 years, I have been working on Arelite Core, a commercial JRPG styled game for Windows, which mixes traditional design with a modern presentation.  The game was developped from the ground up and aims to take the best of old games, like Final Fantasy VI and Chrono Trigger, and mix it with modern day design sensibilities.  You can discover more about the game at www.arelitecore.com.

Who I'm looking for
I am looking for an artist to create animated pixel monsters for Arelite Core. I already have a number of the monsters produced already, and some completed frames of animations as well as the sketch for the animations will be provided already. The already established style will need to be matched. You can find examples of monsters at http://www.arelitecore.com/monsters.php.
Relevant examples of your work will be required.  Before I hire anyone, I will need to ensure they can do the job.

More about the game
For this JRPG, I am aiming for about 10-12 hours of gameplay.  There are 6 playable characters, with an animation range around similar to Final Fantasy VI (ie, 3rd person fights with sprites and emotion animations during story).  We have well over 100 unique monsters planned, as well as visual variations on already established monsters (a goblin with a mask for example).  Stylistically, we're aiming towards Final Fantasy VI, a slightly gritty style, mature themes and all that.  It's also our baseline for the visuals, battle presentation and so forth.

And finally
Payment is to be negociated, and will be partially paid on signing the contract, followed by regular payments according to the work provided.  This job offer will be open until June 15th, please don't apply after that date.  You may contact me at any time by e-mail at jobs@dragonslumber.com, or by Skype at ds_kevingiguere.  Those two methods will be the only methods of communcation accepted for the job.

I look forward to hearing from you.

7
Job offers / [PAID] Sought: JRPG Character sprite artist
« on: October 11, 2013, 10:24:25 pm »
[PAID] Sought: JRPG Character sprite artist

Hi. My name is Kevin Gigučre and I'm the founder of Dragon Slumber, an indie game development company.  Our website is www.dragonslumber.com.   My team and I are working on a large scale JRPG project, and we need your help.

-- The job description
I am looking for a freelancing character sprite artist. I am working with large tiles, 64x64, and I am looking for someone to make characters 1x2 tiles (so about 55x96).  Walk animations will be 3 frames, 1-2-3-2.  While I don't have any sprite to submit for example, I can provide other in game art to show the level of quality I'm looking for.  For the first batch of assets, we will go with about 300 frame of animation covering multiple characters and move from there.  The main characters will have some concept art but you will be required to design many of the villagers and other less important characters.  Note that this is a side game like Final Fantasy VI, walking is sideways, up and down, and battles are seen from the side.

This is a monster sprite in the game, to show the style we're using: http://dragonslumber.com/images/002_Goblin.png

Exemples of the style of sprites I like:
http://fc06.deviantart.net/fs43/f/2009/069/0/1/Chrono_Trigger_RO_Sprites_by_Lysa.gif
http://4.bp.blogspot.com/-U4JW6ghIp5c/UQntQL0Nb8I/AAAAAAAAAFY/de01lVEKkZU/s1600/Ayla.png

-- Summary of the project
Dragon Slumber is developping a full fledged Japanese style RPG, for release on PC over the Internet and Steam. The game is aiming for about 8-10 hours of gameplay. There are 6 playable characters, with an animation range around similar to Final Fantasy VI (ie, 3rd person fights with sprites and emotion animations during story). We have an estimated 30 tilesets, 80 characters overall (PCs and NPCs) and ~90 unique enemies and bosses. Stylistically, we're aiming towards Final Fantasy VI, a slightly gritty style, mature themes and all that. It's also our baseline for the visuals, battle presentation and so forth.

-- What we have so far
About 33% of monsters/bosses have been produced.  We also have the UI about 90% complete and a few backgrounds during battles have been produced.  The story has its second draft written, game design is complete and we have a few map layouts done.  I'm responsible for all the programming aspects as well as game design, game script, map making and basically everything that is not visual assets or audio assets in general.

--The financial aspect
This is a contractual position and will be paid according to established milestones.  I do make a payment upfront, and then at regular intervals afterwards, to be determined in our contract.

You may contact me at any time by e-mail at kevin@dragonslumber.com, or by Skype at ds_kevingiguere. I do not regularly check this forum so I discourage contact through here. I look forward to hearing from you.

8
Job offers / [PAID] Tile artist for JRPG game, 64x64 tiles
« on: October 01, 2013, 12:23:28 am »
Hi. My name is Kevin Gigučre and I'm the founder of Dragon Slumber, an indie game development company. I have 10 years programming experience, 3 of those years being spent in a small game development company as a programmer which I had to leave due to downsizing. For the past year, I have been gradually building on a japanese style RPG game, starting with the design and code, then I added several artists to the project, a sprite artist, monsters, backgrounds and so forth.

The project
The game I am working on is a JRPG in the style of Final Fantasy 6, with higher resolution visual assets. You may find examples of the work currently released for the game on the company website, at www.dragonslumber.com. The game aims for a fairly large scope, about 12-15 hours of gameplay, and it runs on a custom engine which enables a lot of interesting features like forging items, a job based battle system and just generally customising it to my desire.

Who I'm looking for
I am looking for an artist to create 600 64x64 tiles for various sections of the game. Sections include general environments like the overworld, a village, house interior elements, cavern, mountain and potentially other elements to fit within that 600 tiles. The artist will have some concept art, but will generally be required to bring his own creativity to the table. Currently, no tiles have been properly produced so style will be a bit free, but I expect it to be high quality and fit in with the other assets already available for the game, battle backgrounds, monsters and character sprites and so on. Most of these can already be found on the website and I will provide other assets as needed.

And finally
Payment is to be discussed, and is likely to be paid about half and half (half on sign, half upon final delivery). This offer will be open until October 15th, so please don't apply after that date. You may contact me at any time by e-mail at jobs@dragonslumber.com, or by Skype at ds_kevingiguere. Artists will be required to submit a relevant sample of your work, previous work experience, expected time to produce and pricing information. I will of course be available to answer any questions you may have.

I look forward to hearing from you.

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