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Messages - HezaKey
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51
Pixel Art / Re: Looking for CC & Look at how much i improved guys :P !
« on: December 02, 2013, 01:20:35 am »
I did several things to your logo.



First I bumped the contrast between colors way up, and added a blue cast to the shading to match your lineart a bit.
There was also a lot of unnecessary noise that wasn't really defining anything, so I began simplifying all the shapes.  I didn't know which direction your lighting was coming from so I decided to light it from the bottom, because that seemed appropriately dramatic for a Medieval themed game.
I also did some fixes to his hands, unless he's supposed to have only six fingers... maybe.
I also rounded him out and made his muscles more organic.  You also might want to try define them a little more purposefully.  Super muscles aren't my strong point, so I didn't try to mess with them, but some of his arm muscles look more like deep pock marks at the moment.


I also did a scary face edit... hmmm, because?  I really like his current face... but his posture suggest something more aggressive.  His current face is rather benign.

52
I took Letmethink's edit, and mostly just altered the color palette.


Also did a couple edits to your guy's legs

His posture was way overbalanced, I also went and shaded the lower portions of the legs darker, since they are almost always overshadowed by the body.


Here's an easy reference to make a body look balanced.  In light of years of study this will help you a lot.  When standing the human body will tend to rest more weight on one leg than the other.  If you draw a line from the head to the base of the foot that the person is resting on, it should look fairly vertical.  Try it on your original and you'll see that the line becomes much more diagonal.

53
Pixel Art Feature Chest / Re: Snake Curses [C+C]
« on: December 01, 2013, 04:48:43 am »
Wow, I started this in September... didn't feel that long.

So I'm really slow, and I'm only really posting to show that I'm half done, with half the things I wanted to do.  (instead of, you know, falling off the face of the earth.)


The current state of things.
Haven't really touched the leaves or grass, pretty much just that tree.
Actually considering making the tallest tree one large object, cause it's getting hard to make the tiles disappear and also look natural.

Also new player sprite.  I actually used PixelPileDrivers critique a lot on this one.



That I then proceeded the animate.  No plan of attack, just... make it move.


Then a half finished walk cycle.  Needs the second step, multiple fixes, and clean up.


See you in the next two months. (my goodness, I hope not.  Ridiculous casual pixeling, what next.)

54
Pixel Art Feature Chest / Re: Snake Curses [C+C]
« on: September 23, 2013, 04:04:52 am »

Well here's some progress.
There's a lot more I could do to it, but I didn't want to look like I showed up here and then dropped off the face of the planet.

I could have made more edits to the dead leaves, but got distracted by making tiny mushrooms instead of variant tiles.


The current tile set.  I haven't done anything with the second tree, cause it blends right into the background, but I might fiddle with it later.

The tree could likely use a few passes to smooth out things, and reduce a lot of needless noise.  The feel of it though is nice though.

Decroded, your critiques are awesome!  I'll be working through the rest of them too as soon as I can.

Sohoi, Challenge accepted.
But I did think about that for awhile.  Here's what the game would approximately look like if the tiles were 32x32.

So tiny.  It's kind of adorable, and games can look brilliant at this size, but it's not what I'm going for.
64x64 is really only twice as big anyway.
I have time. 

Ptoing, reducing noise would probably be fantastic.  Eventually I'll get that poor tree looking less like a pixelated mess, and more like a pixelated tree.

Looks like I have plenty to work on now.  I'll come back when I get everything polished up.

55
Pixel Art Feature Chest / GR#226 - Snake Curses - Gameart
« on: September 20, 2013, 03:02:46 am »
Current version:



EDIT: Hey, long time no see. Photobucket imploded, so I've tried my best to replace all the images. However, I've lost track of some of the WIP versions, so they may not all be the exact versions they were before.

-------

Hey, I'm actually brand spankin new here, and to pixel art in general.  I see a lot of really talented people here, like holy moses, be still my beating heart.
It been pretty fun looking through all the threads, so I thought I'd post my own work here.

Anyway, my personal project is to create all the artwork for a game.  It's an adventure of sorts through an endless forest.  I have juust enough assets to create some basic scenes, but I'll be here awhile.

I'm using oversized tiles (64x64).  It might be a little strange, but I was shooting for something that'd look nice on my poor 10 inch screen and also my massive 19inch screen.
Anyway, through making these I'm starting to understand that pixel art has it's own unique challenges.


This is my demo image.  I haven't made tiles for dappled light yet, and the branches are sort of set in their approximate positions (I just spotted some runaway dither in the branche's shadow), but this otherwise shows how I hope all these tiles will work together.


Player character.  There's going to be so much regret when I go to animate her.

-Old version of tree tiles I can't find anymore were once here-


Water has been my latest attempt.  These are animated to look like a swiftly running stream.  I'm planning to make some different animations to go with still water, and a later a lake.
It's so hard to find examples of animated water tiles. 


Seeing how I could tile it.  Seems pretty versatile so far.  I do need to go back and make a couple new tiles.  This water still needs some work though.  Maybe I should draw the trees reflection on it?  In any case, the tree trunks are certainly glowing bright.


Then there was this stupid thing.  They almost work in small doses, but tiled it's a little bit eye watering.


This is still very much a work in progress.  I just may be a little bit too pleased with how that snake temple it turning out.  Going to try something later to make the curves look smoother.

I think that's it for now.  I'm working at them in a random fashion.  Maybe I'll do more trees next, or sprites, or who knows?



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