


I just lightened the top and a few clusters of leaves on the bushes and I think they look much better.
As per Facet's suggestion, I redid the leaves... which is going to get another stab I think.
I'm noticing a problem with the 64x64 tiles is that I have add more tiles to make smoother curves. If I knock them back to 32x32 tiles, I can get the same kinds of curves with less tiles overall. Also having less tiles will probably help in making smoother tile transitions (dies a little inside).
Also I'm saving maple leaves for a different tile set. This set is just the basic forest. Very green, very alive.
aaand flowers. Some of them I'm still working on. I can't seem to find a way to make tiny ground flowers (like clover), that are in scale to the player character, and yet are still readable as flowers. Make really tiny things, on really tiny canvases. yes.
Gosh though, all your encouragement is daunting. I keep submitting for critique to keep me on task and on my toes.
Hmm, as for how the game works... I keep thinking on that. Part of my initial ideas was to make it work like the original Legend of Zelda, with a fixed camera that flipped across different areas/screens. I think though, in retrospect, that would really slow down the flow of the game. Now I'm thinking something similar to A link between worlds (I think a link to the past does this too, but it's been awhile) where areas are divided into larger pockets of explorable area before hitting the edge and fading into the next area.
Other than that, just some general ideas about gameplay. I don't want it to be combat based since I want to forest to be rather unwelcoming. The player will have a staff to knock back enemies if they need a little running room/breathing room, but can't deliver any fatal blows. So "defeating" enemies relies more on avoidance or some clever puzzle solving with the environment.
But mostly the game is just exploring the world and finding all the optional secret things that are in it. Lots of world building to do, lots of hours to lose.
Well anyway, my goal is really to just do all the art, writing, and level design. I don't have any programming knowledge, so this is more of a pet project until the ~*mysterious future*~
I'm also kind of building as I go (I know, going in without a plan. bad), so if it seems I am completely lost, it's probably true.