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Messages - Clockwork
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1
Unpaid Work / [Rev-Share] Programmer Needs Pixel Artist for Roguelike
« on: August 31, 2017, 04:27:09 pm »
Hey there! I'm a programmer working on multiple games in my spare time. I have a few awesome ideas and will publish my games once they're complete. I'm in need of a pixel artist partner to work on the art aspect. Also, it will help push forward development if I can play around with coding while using actual art assets that don't suck.

The main game I'm working on is a Roguelike RPG. I'll be needing character sprites, tilesets, spells, icons, environmental stuff.

Here's a screenshot of the game at a very early stage:


If you're interested, show me some of your work and I'll share my design ideas. Thanks.

E-mail me @ allarounduseful@gmail.com

OR

Add me on Discord: ShadedColors#6351

2
Pixel Art / Re: New to Pixel Art
« on: August 22, 2017, 02:30:37 am »
Here's something new I made:

PIKACHU!!
Shitty_Pikachu" border="0


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Pixel Art / New to Pixel Art
« on: August 04, 2017, 06:11:33 am »
Just want critique on my art. I'm pretty new and I'd like to know how to improve.








4
I'm still available if anyone needs me!

5
Hey everyone! I'm looking for someone who needs a pixel artist. I'm new and have little show,but here's what I've made:









I wil work for free, just looking for experience.

6
another bump!

7
Bump! Bump!

8
Hey everyone! I know some basic programming and I'm looking for projects to help me learn and gain some more experience in programming. If you have a game idea, or a team, let me know!

9
Bump!

10
Hey everyone! I'm the CEO, Lead Game Designer, and Programmer for the new indie game development team Clockwork Co.

I have a partner working with me (Secondary Programmer, and Musician)

We're looking for a game artist to join us. We have around 4-5 game ideas we're working on. We're focusing on one at a time though. Our goal is to post our first game on to Android and most likely iOS once it's complete, but we have little skill in the art department. If you're interested, send me an email and I'll fill you in on the current project.

Here's a few screenshots of the game:





The game is based on waves of enemy souls. the player must suck the life from the souls to grow the Haven in the middle of the screen, while leveling up and gaining strength.

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