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Portfolios / Re: NeithR's Pixel Art
« on: August 12, 2016, 10:33:48 am »
Added more samples from some of my published assets for sale.

Also modified "Will do" and contact info.


Also modified "Will do" and contact info.
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Thats good and I think it looks better without so many outlines.@Decroded:
Please don't misunderstand me though, I'm not saying all outlines are bad.
Sometimes they are useful as a separator where for example you can't control the background some sprite is shown against.
Generally you would avoid outlines on background art and tiles, but perhaps consider them on sprites (especially when you can't control the background).
It doesn't always need to be a solid line, sometimes its good to skip the odd pixel where you might not even want some part to stand out too much.
This is by no means THE way to do pixel art but I'm finding it useful for my purposes.
That was my bad to confuse you there.
Banding seems to have 2 meanings but the much more common usage is what Ai is explaining.
Perhaps there is some exclusive term for bands of colour (maybe I'll just call it that).
Awesome
Not really happy with the sword but there you go.
Started off some alternative style of grass which I've been experimenting with lately.
Also messed with the blood and monitor a little.
Here's an orange (warning: large image).
http://www.dailycolorstoday.com/wp-content/uploads/2013/02/Orange-2For-Post-113.jpg
And here is the same orange in 16x.
I don't see any texture.
I wouldn't bother texturing something this size or its probably going to end up noisy, unreadable and flat.
The way you control the bands of light, dark, and speculars is more important to defining the material.
Try copying it as you go along and do several versions with varying contrasts, experiment with outlines etc, and go back and compare versions as you move along.
I duplicate layers myself to do this then i can look through the layers and compare them all.
All the ways of getting better are 99% the same as with any form of visual art. I certainly found a dramatic improvement in my pixel art through developing my general art skills via traditional pencil/pen work and digital painting.
For example, I would have given these same crits to your icons whether they were pixelled, painted, or done via vectors:
* You have differentiated the fruits through their response to light. Now also differentiate them in texture and sculpting. (eg you could roughen the orange in places, add a deeper crease to the pear, add some speckles to the blueberry..)
* Some of your color choices lack contrast. Consider calibrating your monitor (eg. via the series of checks at http://www.lagom.nl )
* try to avoid that banding (happens a lot on the banana) by exaggerating shapes and planes to be more iconic/less busy.