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Messages - grigoreen
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Correct me if I am wrong but asking 50% of the order just because of scouting services doesn't seem fair towards the artist that is doing all the job. Last time i checked it was 10-15% for the scout and the rest 85-90% to the artist.

If you are in the place of the artist WOULD YOU work for only 50% of the total price?

Thanks man!

Archived Activities / Re: Secret Santa 2017 Sign-Up
« on: November 15, 2017, 08:44:07 pm »
Im in! :)

I like:
* Bladerunner and Blood Dragon cyberpunk art direction
* Hitman game series
* R6 Siege
* Sports/gym and chill out good music

I dislike:
* Gore
* My little pony (and anything connected to it)
* Anime pixel art with big heads and unnatural proportions
* Chibi art direction

And most importantly! I want you to enjoy the process, draw whatever you want as long as you like it! :)


Thanks Crimi :)

Portfolios / Pixel artist, 9 years experience.
« on: November 01, 2017, 04:38:08 pm »
Hello, my name is Igor. I am doing pixel art since 2012.
My rates vary in dependency of the project type. I ask 30-35$ on simple projects and 50-60$ for NFT oriented projects. I only start working after upfront payments.
I work in various styles, perspectives and with different complexities. Feel free to ask for any type of artwork you're after.
More work can be shown on request, I cannot display some of them due to NDA and new NFT rules.
You can find my works here
Or here

If interested, please contact me by email grigoreen(at) or discord Grigoreen#5083

You can also find some of my works below.
Thank you for your time.

The game is amazing, id wish to work on that but the style requested is completely different from mine.  I wish you best of luck finding the right candidate!

Unpaid Work / Re: It's A Disaster! 8bit survival simulation
« on: June 16, 2015, 02:22:33 pm »

I would be interested in joining your project. You can see my post here

If you are interested drop me a message.



If you are interested finding an artist I'd advise you to develop and nail down the gameplay aspects in first place and then build up commercial development scheme and search for an artist/composer/whatever after.

You simply spook away potential artist by saying that the game is in "embrional stage". You will make them question themselves "what i am working on then?" and in the end, most probably, it might end as a bad experience for both sides.

In short, develop the gameplay first (or at least make an illusion here on forum that its well developed) and then search for team members.

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