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Messages - AlcopopStar
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Portfolios / Re: Pixel Artist (Six Years Exp) Available For Work
« on: June 28, 2022, 11:49:06 pm »
Still available for work.

Pixel Art / Re: Project Kitsune Colour Help!
« on: July 11, 2016, 08:38:14 am »
Ahh thanks for all the wonderful feedback.

Especially on the points of separating the layers of background. (And thanks for your points and the illustrative edit Seiseki!)

I worked on separating the background with its two deeper layers, I pushed the latter towards yellow, and the former towards blue. A pretty classic colour separation and one I think that works well to push the daylight vibe. I'm also a little less worried about colour count, because A) you guys don't seem to be and B) the colour count was actually being driven up by 30% shadows on a lot of things. (which doesn't really err... count).

I've also reworked the actual background layers to give them more separation in terms of shape and form, this hopefully adds more of a sense of distance.



Also slightly more contrast? (might interfere with character readability?)

How do we feel? better?

Pixel Art / Project Kitsune Colour Help!
« on: July 01, 2016, 06:45:16 am »
Hello Pixelation,

It's been a little while but i could use your pixely help!

I've been working on a freelance job, with the working title of Project Kitsune, It's a story driven platformer set in japan.

We are looking to make the over all pallet more coherent and charming.

Original far too many colour pallet:

An attempt at adjusting things down to 64:

I'm struggling a bit between "true colours" blowing the pallet out and a more minimal stylized pallet making things potentially look strange.

I'de love if you had any suggestions, also general over all crits of the scene/assets would be fine as well! For reference the background is tiled to make building generation easy.

There is also a general flatness that i could use some help with. But please keep scope in mind with your crits here.

(Also all signage in Japanese is going to go through a translation pass so it all means gibberish atm).

Thanks in advance!~

Portfolios / Pixel Artist (Six Years Exp) Available For Work
« on: November 04, 2015, 04:10:08 am »
About me:
Hello, I am a freelance pixel artist of six years professional experience currently looking for medium to long term contract work.
I am a broadly accomplished pixel artist and have a specialty in backgrounds, tilesets, characters and UI. I can also illustrate and concept comfortably.
Years of Experience:
Six years industry experience, lead positions preferred.
Previous Major Projects:
Hunt the Night - Lead Pixel Artist
Themís Fighting Herds - Pixel Lobby Artist
Get in the Car Loser - Lead Pixel Artist
Hourly rates available on request.
20 to 30 hours a week. Negotiable.


This sounds like an intriguing project!

My portfolio:

My email: lachlan.cartland(at)gmail(dot)com

Job offers / Re: [ PAID ] Looking for Artist for Static Portrait Work
« on: August 04, 2015, 02:11:49 am »
Can I recommend cannonbreed ( This kind of work is totally in his wheelhouse.

Pixel Art / Re: WIP Tileset
« on: May 13, 2015, 01:14:59 pm »
I quite like the aesthetic you've got going on here so far, bright and moody at the same time. Interesting.

Pixel Art / Re: Portrait Help
« on: May 13, 2015, 02:30:44 am »
Top link needs a sign up to that forum, you might want to change that.

Won't be able to give a full crit until I see the subject but some early thoughts,

Well firstly, some great tech around the eyes cheeks and forehead.

The lower half of the face seems to be the area that's getting problematic.

It's a little unbalanced shading wise compared to the top half, If you flip the canvas hopefully you can see what I mean.

Small nostrils, or at least large septum.

The lips look very straight flat and unusual.

His face is upward tilting, but the straight mouth seems to flatten that angle out. As too does the beard,  I feel like at this angle a small amount of the lower jaw should be visible. And even obscured by the beard, the connection between neck, jaw and head should be hinted at.

Neck seeeeems a touch thin

Though keep in mind I'm saying all that as general advice, I might be off as I haven't been able to see the portrait subject yet.

Looking forward to progress, your pixels are always a joy to watch.


Just saw the photo, you need to work away some of those strong shadows, they are making him look 20 years older!

With the photo in mind his chin is actually the closest thing to the camera, so ignore my advice about the underside of the jaw. Simply work on establishing and strengthening that jaw shape more,atm it looks a little like you were going for a partial neck beard.

The space from the edge of his eyes to the hairline is pushed a little to far out. Maybe trim that back and push the hair out, it look like this guy is balding presently.

Pixel Art / Re: Ludum Dare - Elem3nts - Ruined path environment
« on: April 21, 2015, 06:53:20 am »
Beautiful forms, and a great, surreal atmosphere, but very busy.

You may wish to tone down the grass tiles a touch, also it might just be my eyes but the colours are slightly hard to look at in combination. I'm not much of a colour kid so my feedback can't really stretch past that.

As well, there is some stylistic dissonance between the block shading of the earth and rocks and the dark outlines of the trees (outlining that I think is flattening them out)

Also small nitpick but the swirl on the stone seems to be out of perspective.

All things considered tho wonderful work, especially for the time-frame you had to work with.

Challenges & Activities / Re: The Daily Sketch
« on: April 08, 2015, 03:03:39 am »

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