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Messages - cosmickitty
Pages: [1]

1
Portfolios / Re: Professional Pixel Artist Available
« on: August 18, 2017, 03:45:01 pm »
oh no, i've had files on photobucket forever :(  I'll get it fixed shortly

2
Portfolios / Professional Pixel Artist Available
« on: August 16, 2017, 11:40:27 pm »


I'm a pixel and digital artist looking for work

Name: Meg/CosmicKitty
Location: United States
About: I can draw just about anything.  I specialize in character art and tilesets.  I can also do animations and some UI work.

Price: Contact me for rates

CONTACT: either by email: cosmickitti@gmail.com or on skype (text only): buprettyinpink
http://cosmickitti.wix.com/home


Relevant Work:

-Completed Birth of Shadows - http://steamcommunity.com/sharedfiles/filedetails/?id=478045330&insideModal=0&requirelogin=1
-Completed MMO Lugdunon in beta - http://www.lugdunon.net/
- Completed Dungeon Crawler (all pixel work) Dungeon Plunder - https://itunes.apple.com/us/app/dungeon-plunder/id588551503?ls=1&mt=8


- Upcoming Arcade Fighter CelesSteel - https://forum.unity3d.com/threads/celessteel-retro-streets-of-rage-golden-axe-style-side-scrolling-beat-em-up.412399/
- Upcoming MMO Pursuit of Power 2 - http://steamcommunity.com/sharedfiles/filedetails/?id=430960903




Some Examples:






















3
Portfolios / Re: Professional Pixel Artist [Open]
« on: August 27, 2015, 04:19:00 pm »
open again :)

4
Portfolios / Professional Pixel Artist [Open]
« on: September 05, 2014, 07:21:38 pm »

I'm a pixel and digital artist looking for work

Real Name: Meagan Bowden
Known as: Meg/CosmicKitty
Location: Texas - United States
About: I can draw just about anything.  I specialize in character art and tilesets.  I can also do animations and some UI work.

Price: Contact me for rates

CONTACT: either by email: cosmickitti@gmail.com or on skype (text only): buprettyinpink
http://cosmickitti.wix.com/home


Relevant Work:

-Completed Birth of Shadowshttp://steamcommunity.com/sharedfiles/filedetails/?id=478045330&insideModal=0&requirelogin=1
-Completed MMO Lugdunon in betawww.lugdunon.net
- Completed Dungeon Crawler (all pixel work) https://itunes.apple.com/us/app/dungeon-plunder/id588551503?ls=1&mt=8
- Upcoming MMO Pursuit of Power 2http://steamcommunity.com/sharedfiles/filedetails/?id=430960903
- Upcoming RPG Raveger's Falls (sprites)
- Upcoming RPG Little Girl that Could (sprites and tilesets)
- Upcoming iOS Game Patchwork Battles (characters, backgrounds, UI)
- Upcoming RPG Heart of the Stars (character art)



Some Examples:




















5
Pixel Art / Re: Walk cycle
« on: April 26, 2014, 08:38:38 pm »
Quote
Where should I begin. :) When you post something like this you should also post additional information about character, purpose of this animation etc. so people can understand what are you trying to achieve.

Guess that would be helpful, it is the character for an rpg I'm working on.  The client was happy with the animation as is and I've already sent it to him, but I feel like it still needs something more, this is a more advanced animation than I usually work with (a lot of 4ish frame simple animations) and I wanted to make it better.  I originally designed it as the female template, but he decided he wanted a gender neutral for the body and to only differentiate gender by clothing.  Its intended to be skinned fairly easily which is why there isn't much animation in the actual torso.

Quote
First thing that catch my eye are her arms, they are jiggly like they are made out of rubber. Main reason for this is last frame in which elbow almost bends in opposite direction.

I think I isolated the frame and worked some more on the shading here's the new animation (also has a more gender neutral torso).  I gave a little more shoulder movement but I still wanted it to be fairly easy to skin.



Quote
She looks chubby, I don't know if this was your intention, but I would remove few pixels from her stomach.

She/he's for an rpg that will have multiple outfits so I try to go a little chunky with them so there's more room for clothing, also it seems more realistic to have a thicker warrior than a barbie doll one to me.

Quote
I don't know what emotion are you trying to achieve, but if you add gentle head bounce, it will add more happy feel to this animation.

I did have more of a bounce, but I think it was too much for this animation

Quote
Using of outline is inconsistent. I know that you are trying to create selective outline by changing its color, but unfortunately, at least for me, you didn't succeed (again maybe this is because it's unfinished :)). You should maybe try to remove outlines and work with colors only.

Due to shading, if you only look her feet, it looks like she is walking diagonally cause you can see her soles.

I actually did start off color blocking it


but I think I edited quite a bit after I shaded it.  I did some edits to the shading, hopefully it looks a little better.  For the feet I assume you mean the frames where the feet kick back?  If so it wasn't intended as the sole of the foot, but the side, but it does kinda look that way and I'm not sure how to fix it

If it helps here's the animation in sheet form:


6
Pixel Art / Re: Walk cycle
« on: April 26, 2014, 06:56:42 pm »


Here's the current image, if you see any big issues with it please let me know, I did spend forever working on the shading, I'd prefer to make sure this one is right before I work on the front

7
Pixel Art / Walk cycle
« on: April 22, 2014, 09:05:01 pm »
Somethings not quite right on the walk cycle I'm working on, some feedback would be appreciated


8
Job offers / Re: [Paid] Looking for Pixel Artists
« on: August 23, 2013, 03:52:45 am »
I've worked with Prideravanok for quite awhile and he's great to work with.  Easy to get a hold of, never late with payments, and generally a great person to work for.

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