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Messages - Snow Fenrir
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Pixel Art / Re: What programs do you guys use?
« on: December 18, 2014, 05:56:23 am »
Aseprite and GIMP

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Job offers / Re: [PAID] - Pixel Artist 2D Platform Game
« on: August 16, 2014, 09:12:17 pm »
Hello there! I am interested and have a lot of experience with sidescrollers. You can view my portfolio here: http://imgur.com/a/MFpkJ#5

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Pixel Art / Re: [C+C] Portrait [WIP]
« on: July 29, 2014, 08:20:06 pm »
Light source is defined and it's more fleshed out than most portraits I see  ;D

I recommend changing the lock at the left side of her face so you can see the cheeck's outline and lower the cheeckbone a bit on the right side and flesh out her face a little bit more. So far it looks very skinny and the fact there is a lot going on in the line right under her eyes gives her a gollum-like appearance in my opinion. Her ear could be a little more flat as well.

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We need a mock up before we can judge tiles really.

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Pixel Art Feature Chest / Re: Lark Tries out form
« on: July 23, 2014, 03:05:03 am »
That's a LOT better, good job! :D

Now about the texture, I see you've got a lot of noise going on there especially in the face and tail.

Noise = random lone pixels or clusters thrown about that don't communicate any form color or shape and just clutter the image. Look at that castlevania warg I posted, he doesnt have any artifacts (noise) in his fur but the texture of it is done with long strands of lighter color.

If you dont want your critter to have hair as long as the castlevania wolf you should just draw the hair strand texture where a lighter color meets a darker one like you did in its belly.

Here is a lazy texture edit:

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Pixel Art / Re: Project Grimoire [C/C]
« on: July 21, 2014, 05:13:00 am »
In the front view the legs are extremely arched and the knees face outwards while they should point to the front-- I think that you should keep the feet-apart pose for the stand still frame but definitely bring his feet together under him as he walks. Also in the side animation he raises his feet way too much so it doesnt look like hes walking but like hes half-running or limping a bit. I recommend googling some muybridge images for reference. In the back view you should try getting rid of the highlight in the underside of the knee and make that part shadowed.

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Pixel Art Feature Chest / Re: Lark Tries out form
« on: July 21, 2014, 01:20:29 am »


Did a small edit!  :)

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Pixel Art Feature Chest / Re: Lark Tries out form
« on: July 20, 2014, 01:24:26 am »
Looking a lot better!  ;D

But you need to establish a light source and maybe add some texturization to the wolves' pelts. Check out this sprite from Castlevania:



Lightsource comes clearly from the top left despite of the shaggy fur's depth and coloration!

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Pixel Art / Re: [WIP] Dragonfall
« on: July 19, 2014, 09:04:16 pm »


I agree it looks way better with the neck arched backwards in agony.

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Pixel Art / Re: [WIP] Dragonfall
« on: July 19, 2014, 09:30:20 am »
Mmm... are you sure you're not being a bit overambitious here with that huge canvas?

In any case, that sort of stippling-technique you're using with individual brush clicks in the background probably isn't going to get you anywhere, if you keep paint-overing it over and over :V

As for the dragon... I'd be hard-pressed to think of a swiping technique that involves doing a mid-air barrel roll and exposing your vulnerable underbelly to the thing you're swiping at. If you're trying to express dynamic motion in the composition, perhaps you could reconsider the dragon's design entirely.

I worded my thoughts poorly the dragon is not swiping at the light per se but he should not look like he was asking it for help as it fell from heaven like in the original pic.

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