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Messages - Y?sen
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2D & 3D / Re: Hey guys, me again
« on: January 06, 2014, 10:02:21 pm »
A small start on my 2nd WIP:

Very early stage but hopefully you can make something out of it for now. There's two different light source reflections on here because im going to incorporate two different theme settings for the image. Daytime theme lights and elements on the left side and nighttime theme and elements on the right side.

Comment would be very appreciated.

2D & 3D / Re: Hey guys, me again
« on: January 04, 2014, 06:21:18 pm »
Oh darn, I wish I had added another update within the post. I decided to "finish" the piece for now... but I didn't get to see your comments until just now  :( Here's what it looks like though, for now

I have no time to fix it up at the moment, but I will go back into this piece as well, but for now, I need to now work on the 2nd WIP :I but wow I know exactly where you're coming from about the distant composition issues within the piece. Thanks for the advice man and idk why I didn't notice that earlier. Definitely going to look back into that when I get the chance.

2D & 3D / Re: Hey guys, me again
« on: January 04, 2014, 09:50:04 am »
small progress:


Octopus incoming :I

2D & 3D / Re: Hey guys, me again
« on: January 03, 2014, 01:55:10 am »

Slight revamp on composition and colors. The sketches will be squiggly arms, kind of like these , but with my own colors and touches to them. The sketched objects on the "hand" of the arms will be a brush/pen. After that I will do some color fixes and shadowing and then I guess I'll be done with that piece, for now.

2D & 3D / Re: Hey guys, me again
« on: January 02, 2014, 08:30:41 pm »
Small update:

I was trying to create some sort of mountain city on the previous screenshot, but the details were too small and the idea came out a bit wrong.

So I decided to take an iso-metric grassy area approach for that area of the image.

As you can see it's not very iso yet because I still need to do the corners.

2D & 3D / Re: Hey guys, me again
« on: January 02, 2014, 07:41:32 pm »

I'm sorry I can't help much with specifics, but here are at least some general impressions of this piece.

The landscape and objects are good and evocative. It's an image that you can get lost in looking for details and trying to recognize familiar shapes and objects.

But, as you state, there's something a bit off about the colours. Frankly, they're dull. And though the colour scheme is varied the overall impression is bleak. Sadly, I'm missing the right vocabulary regarding colour theory and such to put into words why I feel the piece fails in this aspect. However, I do feel that it all ultimately comes down to the way that the lighting is handled. For example, you could do a lot more with contrast between bright and dark. Let the light sources leave a stronger impact. Be bold with cast shadows and brightness variations within the same hue. For example, you have an obvious, big light source in the center of the image, but it's effects are downplayed. A setting sun should produce a very bright, yellow or orange-tinged light, while the shadows are very dark and have sharp outlines.

A minor thing that is distracting to me is the white glow you've applied to the edges of some shapes, namely in the bottom left and top right. The only purpose it seems so serve is to arbitrarily make some parts of the image blurry. It's also counter to the general style that the rest of the piece is made up of.

I hope these observations are of some use to you. I'm not sure my solutions are what's really needed. Heck, maybe they are contrary to what you are trying to achieve with the piece!

Anyway, good luck! I hope to see more.
Ahh I see. I knew something didn't seem right, and you're 100% correct about the loss of color for the sunset theme of the colors.

Those white spots were suppose to act as glares for the light reflections shining off of the windows. I guess I got the perspective of that wrong  :blind:

Arghh I will attack that piece like as soon as I'm finished with the other two!  ;D


Update on the 1st WIP:

Colors are still being put aside for now and aren't final. Still drawing and vexeling up the composition. Any input?

2D & 3D / Hey guys, me again
« on: December 29, 2013, 03:24:02 am »
Been a while since I opened a new topic here. I posted some stuff in here:

Anyway, I have a couple of WIPs and one "completed" piece (which can be subject to change because I feel the colors really need fixing on it.)

Here are the two WIPs I'm working on, at the moment:

This is my first time incorporating two styles into one image (Vexeling and Tablet Drawing/Painting). The entire idea of this piece isn't all presented in it's current stage at the moment. There will some sort of creature (probably an animal) on the left side of the piece which will act as some sort of representation of the human's sign/aura/etc on the right. Considering the current colors (subject to change), I'm think maybe an approach of some sort of Zodiac sign concept should be incorporated here? (Just throwing ideas out there).

Anyway, would be nice to get some crit and advice for this.

I took a different route for the perspective on this one. It's in a very basic sketch at the moment. Some of it will be drawn more precisely and some of it will also be vexeled (but I plan on trying to mesh the two styles together so that the two styles don't conflict with each other too much, in terms of separate appeal. I will try to do this for the 1st WIP as well.). Most of the ideas in this piece are already presented in the image already, but at a very base level of execution. Current colors are definitely not final. And yes, the ground is breaking/splitting, but not in a realistic physics sense. Rather fictional way and cartoon-y.

Some ideas and advice would be very helpful and appreciated.

Here's the completed piece:

I feel like I got some of the colors in here a bit wrong. May I get some crit and advice on this too please? Thanks in advance.

2D & 3D / Re: new here
« on: August 20, 2013, 01:56:00 pm »
Definitely interesting stuff.

The first thing I really notice is the color. This is definitely for screen only. That degree of saturation will depress you if you try to print it. Just a side-note.
Yea this is true. I dare try to do this  :'(

You really do this with paths, in Photoshop? You don't even create the initial paths in Illustrator, then import? Seems like you'd really like meshing. Utilizing the gradient mesh feature. Oy. I can hardly stand working with vectors in Photoshop. Ohhhh, you're a liquifier aren't you? Liquify is incredibly powerful. I love how it maintains edge crispness. I don't use it enough. I tend to forget it's there.
Yep, all done within Photoshop. Sorry, but I don't use gradients, ever. The colors are maintained through steady brushing and erasing and duplicating. Also, I do not ever use the Liquify filter as well. I do however, use the Warp tool every now and then, if I feel one of the shapes aren't smooth enough.[/quote]

Me, myself, I'd like to see less random, rainbow coloration.

Mickey Mouse is exploding.

Seen polaus? Example 1 - Example 2 Done entirely in Photoshop. Not really sure how . . .

But I was more thinking of this. Abstracty shape-play. But with more "controlled" color. Have you ever done any pieces with volumetric-y, monotone with sparing highlights here and there? Or maybe full spectrum colorating is a defining characteristic of your work and that's not a direction you'd consider.
Well, I'm always open to suggestions since I feel as if the technical skill isn't improving much and some of the color schemes in my pieces are carrying a bit too much heavy in color. It doesn't hurt to try, I might like it  :)

Sorry no time for detailed crit.

What do you guys think?
I like this stuff.
The colors and shapes are fun.
Lots of motion and change.
A bunch of stuff to look at.
Would love to see more.

I don't work on actual concepts as much as I should
This would be a good thing to explore.
The clutter is very cool but could be used to direct attention to a greater purpose in the image.
Planning is always helpful.
Draw out a few tiny thumbnails and go from there.

I like the characters accompanying the clutter.
The keyboard teddy, lizard and bird crack me up and feel good as part of the image.

I can hardly stand working with vectors in Photoshop.
Oh man, we should talk about this some day Mathias.
I really enjoy the vector tools in photoshop.
Thanks man. I'll definitely work on my concepts more.

The first video was quite good. Smooth transitioning between colors really helped it out.

I'm a bit concerned about the transitioning of colors in the second video, however. Complimentary colors could have been composed more in a way to smoothly progress within the transition like shown in video #1.

Also have you ever thought of using non-centered focals for stuff like this? Would be nice to see what would come of it.

2D & 3D / Re: Slime
« on: August 18, 2013, 11:28:31 pm »

It turns out like this rather than filling in 1 color per me holding down the button.
It may be the amount of Hardness or Opacity that you're using for the Brush.

Although this I am using Photoshop in this screenshot, you should be able to figure you're way around the example given (I use to use GIMP and Sai a few years ago and remember them having Brush settings).

As you can see, the amount of Hardness and Opacity being used is at 100%.

The amount of Hardness being used is at 11% and the Opacity has been changed to 48%, all while still using the exact same Brush.

So perhaps you just need to check your Brush settings and reconfigure the amount of Density/Hardness/Strength and Opacity that you're using for the Brush.

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