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Messages - [Friends] Ro$$
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31
Pixel Art / Re: [C+C] Slashing Animation
« on: June 28, 2016, 04:31:43 pm »
Added a second hit to the slash and changed the tail of the first slightly

32
Portfolios / Re: Tony Redmer: Freelance Pixel Artist (Available!)
« on: June 27, 2016, 10:38:55 pm »
Your color schemes are awesome! Really digging those waves

33
Pixel Art / Re: D&D - Kleptomania
« on: June 23, 2016, 01:07:27 pm »
Exciting piece! A few tips,

I'd advise against the copy paste approach you mentioned. If you imagine the scene in real life, it may look like piles of almost identical coins, but different sections of the pile of gold will be struck by different light. This is the problem with this copy-paste approach for the coins, it gives no depth and does not capture this lighting. As well, imagining this pile of gold in real life when you step back a little bit from it all of the coins will start to blend together into a giant gold mountain, the single coins will stop being discernible. This is essentially what wzl's edit is doing.

Usually you want to start with a much smaller canvas, especially when starting out, because this limits the number of pixels you have to deal with and allows you to place them precisely.

Finally, usually you shouldn't modify other peoples edits, instead you should be taking their edits as suggestions and using ideas you can find in them to improve your piece. Think of it as learning from someone else's work rather than all of you working together on a piece.

34
Pixel Art / Re: slashing sword
« on: June 22, 2016, 04:57:46 pm »


Double7:Thanks :D I should have specified that the actual detailing is fairly rough for now - I'm trying to make sure the animation is good before I detail everything. Good catch though!

I've done a slight update - widened the tail of the slash and made it last a bit longer.

35
Pixel Art / [C+C][WIP] Slashing and Running
« on: June 22, 2016, 02:04:18 pm »
I recently started doing pixel art again! I've been working on this little guy's sword slash. Any critique would be great! The colours and detail are still a bit rough, I'm trying to get the animation working first.

I have also been working a little bit on the running animation and thought I'd look for some critique.



In game:


Previous Slash versions:
V1:
V2:
V3:
V4:
V5:
V6:
V7:
V8:

Previous Running versions:
V1:
V2:
V3:

Thanks for the comments  ;D

36
Pixel Art / Re: [WIP][C+C] Doukutsu fan art
« on: June 20, 2016, 12:54:18 pm »
This is beautiful and really funny, but give that boy some shoulders!
It feels like his shoulders slant a bit too much, leaning towards a tentacle rather than an arm

37
Pixel Art / Re: run and slash animations
« on: June 06, 2014, 05:09:02 am »
Oh yeah, that definitely looks more realistic! The number of frames doesn't really matter to me and I will probably add in more later. I meant for the sword at that frame to be pointing out of the screen along the -z I guess, but that's hard to get across in two colors, yours definitely looks better, especially the head turn the earlier frame. I will get another wip done

38
Pixel Art / Re: run and slash animations
« on: June 05, 2014, 06:07:22 pm »
Yeah, you're definitly right about that, and I'll try to do a bit of improvement! I wasn't aiming for it to be that heavy of a blow. Unfortunately I can't have any wind up frames as the slash has to happen almost instantly when the player presses to slash

39
Pixel Art / run and slash animations
« on: June 05, 2014, 05:46:22 pm »
Hi, I'm working on a few animations for a platformer game. I'm trying to get good run and slashing animations down, this is what I've got so far, any critique would be great!

40
Pixel Art / Samurai scene
« on: August 26, 2013, 06:59:00 pm »
Started working on this art style for the first time. Would really like to rework the ground, and make the the leaves more realistic, or some sort of rock.
Critique and an idea of where to go from here would be great!

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